//===- HeaderSearch.h - Resolve Header File Locations -----------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // This file defines the HeaderSearch interface. // //===----------------------------------------------------------------------===// #ifndef LLVM_CLANG_LEX_HEADERSEARCH_H #define LLVM_CLANG_LEX_HEADERSEARCH_H #include "clang/Basic/SourceLocation.h" #include "clang/Basic/SourceManager.h" #include "clang/Lex/DirectoryLookup.h" #include "clang/Lex/HeaderMap.h" #include "clang/Lex/ModuleMap.h" #include "llvm/ADT/ArrayRef.h" #include "llvm/ADT/DenseMap.h" #include "llvm/ADT/StringMap.h" #include "llvm/ADT/StringSet.h" #include "llvm/ADT/StringRef.h" #include "llvm/Support/Allocator.h" #include #include #include #include #include #include namespace clang { class DiagnosticsEngine; class DirectoryEntry; class ExternalPreprocessorSource; class FileEntry; class FileManager; class HeaderSearchOptions; class IdentifierInfo; class LangOptions; class Module; class Preprocessor; class TargetInfo; /// The preprocessor keeps track of this information for each /// file that is \#included. struct HeaderFileInfo { /// True if this is a \#import'd or \#pragma once file. unsigned isImport : 1; /// True if this is a \#pragma once file. unsigned isPragmaOnce : 1; /// Keep track of whether this is a system header, and if so, /// whether it is C++ clean or not. This can be set by the include paths or /// by \#pragma gcc system_header. This is an instance of /// SrcMgr::CharacteristicKind. unsigned DirInfo : 3; /// Whether this header file info was supplied by an external source, /// and has not changed since. unsigned External : 1; /// Whether this header is part of a module. unsigned isModuleHeader : 1; /// Whether this header is part of the module that we are building. unsigned isCompilingModuleHeader : 1; /// Whether this structure is considered to already have been /// "resolved", meaning that it was loaded from the external source. unsigned Resolved : 1; /// Whether this is a header inside a framework that is currently /// being built. /// /// When a framework is being built, the headers have not yet been placed /// into the appropriate framework subdirectories, and therefore are /// provided via a header map. This bit indicates when this is one of /// those framework headers. unsigned IndexHeaderMapHeader : 1; /// Whether this file has been looked up as a header. unsigned IsValid : 1; /// The number of times the file has been included already. unsigned short NumIncludes = 0; /// The ID number of the controlling macro. /// /// This ID number will be non-zero when there is a controlling /// macro whose IdentifierInfo may not yet have been loaded from /// external storage. unsigned ControllingMacroID = 0; /// If this file has a \#ifndef XXX (or equivalent) guard that /// protects the entire contents of the file, this is the identifier /// for the macro that controls whether or not it has any effect. /// /// Note: Most clients should use getControllingMacro() to access /// the controlling macro of this header, since /// getControllingMacro() is able to load a controlling macro from /// external storage. const IdentifierInfo *ControllingMacro = nullptr; /// If this header came from a framework include, this is the name /// of the framework. StringRef Framework; HeaderFileInfo() : isImport(false), isPragmaOnce(false), DirInfo(SrcMgr::C_User), External(false), isModuleHeader(false), isCompilingModuleHeader(false), Resolved(false), IndexHeaderMapHeader(false), IsValid(false) {} /// Retrieve the controlling macro for this header file, if /// any. const IdentifierInfo * getControllingMacro(ExternalPreprocessorSource *External); /// Determine whether this is a non-default header file info, e.g., /// it corresponds to an actual header we've included or tried to include. bool isNonDefault() const { return isImport || isPragmaOnce || NumIncludes || ControllingMacro || ControllingMacroID; } }; /// An external source of header file information, which may supply /// information about header files already included. class ExternalHeaderFileInfoSource { public: virtual ~ExternalHeaderFileInfoSource(); /// Retrieve the header file information for the given file entry. /// /// \returns Header file information for the given file entry, with the /// \c External bit set. If the file entry is not known, return a /// default-constructed \c HeaderFileInfo. virtual HeaderFileInfo GetHeaderFileInfo(const FileEntry *FE) = 0; }; /// This structure is used to record entries in our framework cache. struct FrameworkCacheEntry { /// The directory entry which should be used for the cached framework. const DirectoryEntry *Directory; /// Whether this framework has been "user-specified" to be treated as if it /// were a system framework (even if it was found outside a system framework /// directory). bool IsUserSpecifiedSystemFramework; }; /// Encapsulates the information needed to find the file referenced /// by a \#include or \#include_next, (sub-)framework lookup, etc. class HeaderSearch { friend class DirectoryLookup; /// Header-search options used to initialize this header search. std::shared_ptr HSOpts; DiagnosticsEngine &Diags; FileManager &FileMgr; /// \#include search path information. Requests for \#include "x" search the /// directory of the \#including file first, then each directory in SearchDirs /// consecutively. Requests for search the current dir first, then each /// directory in SearchDirs, starting at AngledDirIdx, consecutively. If /// NoCurDirSearch is true, then the check for the file in the current /// directory is suppressed. std::vector SearchDirs; unsigned AngledDirIdx = 0; unsigned SystemDirIdx = 0; bool NoCurDirSearch = false; /// \#include prefixes for which the 'system header' property is /// overridden. /// /// For a \#include "x" or \#include \ directive, the last string in this /// list which is a prefix of 'x' determines whether the file is treated as /// a system header. std::vector> SystemHeaderPrefixes; /// The path to the module cache. std::string ModuleCachePath; /// All of the preprocessor-specific data about files that are /// included, indexed by the FileEntry's UID. mutable std::vector FileInfo; /// Keeps track of each lookup performed by LookupFile. struct LookupFileCacheInfo { /// Starting index in SearchDirs that the cached search was performed from. /// If there is a hit and this value doesn't match the current query, the /// cache has to be ignored. unsigned StartIdx = 0; /// The entry in SearchDirs that satisfied the query. unsigned HitIdx = 0; /// This is non-null if the original filename was mapped to a framework /// include via a headermap. const char *MappedName = nullptr; /// Default constructor -- Initialize all members with zero. LookupFileCacheInfo() = default; void reset(unsigned StartIdx) { this->StartIdx = StartIdx; this->MappedName = nullptr; } }; llvm::StringMap LookupFileCache; /// Collection mapping a framework or subframework /// name like "Carbon" to the Carbon.framework directory. llvm::StringMap FrameworkMap; /// Maps include file names (including the quotes or /// angle brackets) to other include file names. This is used to support the /// include_alias pragma for Microsoft compatibility. using IncludeAliasMap = llvm::StringMap; std::unique_ptr IncludeAliases; /// This is a mapping from FileEntry -> HeaderMap, uniquing headermaps. std::vector>> HeaderMaps; /// The mapping between modules and headers. mutable ModuleMap ModMap; /// Describes whether a given directory has a module map in it. llvm::DenseMap DirectoryHasModuleMap; /// Set of module map files we've already loaded, and a flag indicating /// whether they were valid or not. llvm::DenseMap LoadedModuleMaps; /// Uniqued set of framework names, which is used to track which /// headers were included as framework headers. llvm::StringSet FrameworkNames; /// Entity used to resolve the identifier IDs of controlling /// macros into IdentifierInfo pointers, and keep the identifire up to date, /// as needed. ExternalPreprocessorSource *ExternalLookup = nullptr; /// Entity used to look up stored header file information. ExternalHeaderFileInfoSource *ExternalSource = nullptr; // Various statistics we track for performance analysis. unsigned NumIncluded = 0; unsigned NumMultiIncludeFileOptzn = 0; unsigned NumFrameworkLookups = 0; unsigned NumSubFrameworkLookups = 0; public: HeaderSearch(std::shared_ptr HSOpts, SourceManager &SourceMgr, DiagnosticsEngine &Diags, const LangOptions &LangOpts, const TargetInfo *Target); HeaderSearch(const HeaderSearch &) = delete; HeaderSearch &operator=(const HeaderSearch &) = delete; /// Retrieve the header-search options with which this header search /// was initialized. HeaderSearchOptions &getHeaderSearchOpts() const { return *HSOpts; } FileManager &getFileMgr() const { return FileMgr; } DiagnosticsEngine &getDiags() const { return Diags; } /// Interface for setting the file search paths. void SetSearchPaths(const std::vector &dirs, unsigned angledDirIdx, unsigned systemDirIdx, bool noCurDirSearch) { assert(angledDirIdx <= systemDirIdx && systemDirIdx <= dirs.size() && "Directory indices are unordered"); SearchDirs = dirs; AngledDirIdx = angledDirIdx; SystemDirIdx = systemDirIdx; NoCurDirSearch = noCurDirSearch; //LookupFileCache.clear(); } /// Add an additional search path. void AddSearchPath(const DirectoryLookup &dir, bool isAngled) { unsigned idx = isAngled ? SystemDirIdx : AngledDirIdx; SearchDirs.insert(SearchDirs.begin() + idx, dir); if (!isAngled) AngledDirIdx++; SystemDirIdx++; } /// Set the list of system header prefixes. void SetSystemHeaderPrefixes(ArrayRef> P) { SystemHeaderPrefixes.assign(P.begin(), P.end()); } /// Checks whether the map exists or not. bool HasIncludeAliasMap() const { return (bool)IncludeAliases; } /// Map the source include name to the dest include name. /// /// The Source should include the angle brackets or quotes, the dest /// should not. This allows for distinction between <> and "" headers. void AddIncludeAlias(StringRef Source, StringRef Dest) { if (!IncludeAliases) IncludeAliases.reset(new IncludeAliasMap); (*IncludeAliases)[Source] = Dest; } /// Maps one header file name to a different header /// file name, for use with the include_alias pragma. Note that the source /// file name should include the angle brackets or quotes. Returns StringRef /// as null if the header cannot be mapped. StringRef MapHeaderToIncludeAlias(StringRef Source) { assert(IncludeAliases && "Trying to map headers when there's no map"); // Do any filename replacements before anything else IncludeAliasMap::const_iterator Iter = IncludeAliases->find(Source); if (Iter != IncludeAliases->end()) return Iter->second; return {}; } /// Set the path to the module cache. void setModuleCachePath(StringRef CachePath) { ModuleCachePath = CachePath; } /// Retrieve the path to the module cache. StringRef getModuleCachePath() const { return ModuleCachePath; } /// Consider modules when including files from this directory. void setDirectoryHasModuleMap(const DirectoryEntry* Dir) { DirectoryHasModuleMap[Dir] = true; } /// Forget everything we know about headers so far. void ClearFileInfo() { FileInfo.clear(); } void SetExternalLookup(ExternalPreprocessorSource *EPS) { ExternalLookup = EPS; } ExternalPreprocessorSource *getExternalLookup() const { return ExternalLookup; } /// Set the external source of header information. void SetExternalSource(ExternalHeaderFileInfoSource *ES) { ExternalSource = ES; } /// Set the target information for the header search, if not /// already known. void setTarget(const TargetInfo &Target); /// Given a "foo" or \ reference, look up the indicated file, /// return null on failure. /// /// \returns If successful, this returns 'UsedDir', the DirectoryLookup member /// the file was found in, or null if not applicable. /// /// \param IncludeLoc Used for diagnostics if valid. /// /// \param isAngled indicates whether the file reference is a <> reference. /// /// \param CurDir If non-null, the file was found in the specified directory /// search location. This is used to implement \#include_next. /// /// \param Includers Indicates where the \#including file(s) are, in case /// relative searches are needed. In reverse order of inclusion. /// /// \param SearchPath If non-null, will be set to the search path relative /// to which the file was found. If the include path is absolute, SearchPath /// will be set to an empty string. /// /// \param RelativePath If non-null, will be set to the path relative to /// SearchPath at which the file was found. This only differs from the /// Filename for framework includes. /// /// \param SuggestedModule If non-null, and the file found is semantically /// part of a known module, this will be set to the module that should /// be imported instead of preprocessing/parsing the file found. /// /// \param IsMapped If non-null, and the search involved header maps, set to /// true. /// /// \param IsFrameworkFound If non-null, will be set to true if a framework is /// found in any of searched SearchDirs. Will be set to false if a framework /// is found only through header maps. Doesn't guarantee the requested file is /// found. Optional LookupFile( StringRef Filename, SourceLocation IncludeLoc, bool isAngled, const DirectoryLookup *FromDir, const DirectoryLookup *&CurDir, ArrayRef> Includers, SmallVectorImpl *SearchPath, SmallVectorImpl *RelativePath, Module *RequestingModule, ModuleMap::KnownHeader *SuggestedModule, bool *IsMapped, bool *IsFrameworkFound, bool SkipCache = false, bool BuildSystemModule = false); /// Look up a subframework for the specified \#include file. /// /// For example, if \#include'ing from /// within ".../Carbon.framework/Headers/Carbon.h", check to see if /// HIToolbox is a subframework within Carbon.framework. If so, return /// the FileEntry for the designated file, otherwise return null. Optional LookupSubframeworkHeader( StringRef Filename, const FileEntry *ContextFileEnt, SmallVectorImpl *SearchPath, SmallVectorImpl *RelativePath, Module *RequestingModule, ModuleMap::KnownHeader *SuggestedModule); /// Look up the specified framework name in our framework cache. /// \returns The DirectoryEntry it is in if we know, null otherwise. FrameworkCacheEntry &LookupFrameworkCache(StringRef FWName) { return FrameworkMap[FWName]; } /// Mark the specified file as a target of a \#include, /// \#include_next, or \#import directive. /// /// \return false if \#including the file will have no effect or true /// if we should include it. bool ShouldEnterIncludeFile(Preprocessor &PP, const FileEntry *File, bool isImport, bool ModulesEnabled, Module *M); /// Return whether the specified file is a normal header, /// a system header, or a C++ friendly system header. SrcMgr::CharacteristicKind getFileDirFlavor(const FileEntry *File) { return (SrcMgr::CharacteristicKind)getFileInfo(File).DirInfo; } /// Mark the specified file as a "once only" file, e.g. due to /// \#pragma once. void MarkFileIncludeOnce(const FileEntry *File) { HeaderFileInfo &FI = getFileInfo(File); FI.isImport = true; FI.isPragmaOnce = true; } /// Mark the specified file as a system header, e.g. due to /// \#pragma GCC system_header. void MarkFileSystemHeader(const FileEntry *File) { getFileInfo(File).DirInfo = SrcMgr::C_System; } /// Mark the specified file as part of a module. void MarkFileModuleHeader(const FileEntry *FE, ModuleMap::ModuleHeaderRole Role, bool isCompilingModuleHeader); /// Increment the count for the number of times the specified /// FileEntry has been entered. void IncrementIncludeCount(const FileEntry *File) { ++getFileInfo(File).NumIncludes; } /// Mark the specified file as having a controlling macro. /// /// This is used by the multiple-include optimization to eliminate /// no-op \#includes. void SetFileControllingMacro(const FileEntry *File, const IdentifierInfo *ControllingMacro) { getFileInfo(File).ControllingMacro = ControllingMacro; } /// Return true if this is the first time encountering this header. bool FirstTimeLexingFile(const FileEntry *File) { return getFileInfo(File).NumIncludes == 1; } /// Determine whether this file is intended to be safe from /// multiple inclusions, e.g., it has \#pragma once or a controlling /// macro. /// /// This routine does not consider the effect of \#import bool isFileMultipleIncludeGuarded(const FileEntry *File); /// This method returns a HeaderMap for the specified /// FileEntry, uniquing them through the 'HeaderMaps' datastructure. const HeaderMap *CreateHeaderMap(const FileEntry *FE); /// Get filenames for all registered header maps. void getHeaderMapFileNames(SmallVectorImpl &Names) const; /// Retrieve the name of the cached module file that should be used /// to load the given module. /// /// \param Module The module whose module file name will be returned. /// /// \returns The name of the module file that corresponds to this module, /// or an empty string if this module does not correspond to any module file. std::string getCachedModuleFileName(Module *Module); /// Retrieve the name of the prebuilt module file that should be used /// to load a module with the given name. /// /// \param ModuleName The module whose module file name will be returned. /// /// \param FileMapOnly If true, then only look in the explicit module name // to file name map and skip the directory search. /// /// \returns The name of the module file that corresponds to this module, /// or an empty string if this module does not correspond to any module file. std::string getPrebuiltModuleFileName(StringRef ModuleName, bool FileMapOnly = false); /// Retrieve the name of the (to-be-)cached module file that should /// be used to load a module with the given name. /// /// \param ModuleName The module whose module file name will be returned. /// /// \param ModuleMapPath A path that when combined with \c ModuleName /// uniquely identifies this module. See Module::ModuleMap. /// /// \returns The name of the module file that corresponds to this module, /// or an empty string if this module does not correspond to any module file. std::string getCachedModuleFileName(StringRef ModuleName, StringRef ModuleMapPath); /// Lookup a module Search for a module with the given name. /// /// \param ModuleName The name of the module we're looking for. /// /// \param AllowSearch Whether we are allowed to search in the various /// search directories to produce a module definition. If not, this lookup /// will only return an already-known module. /// /// \param AllowExtraModuleMapSearch Whether we allow to search modulemaps /// in subdirectories. /// /// \returns The module with the given name. Module *lookupModule(StringRef ModuleName, bool AllowSearch = true, bool AllowExtraModuleMapSearch = false); /// Try to find a module map file in the given directory, returning /// \c nullptr if none is found. const FileEntry *lookupModuleMapFile(const DirectoryEntry *Dir, bool IsFramework); void IncrementFrameworkLookupCount() { ++NumFrameworkLookups; } /// Determine whether there is a module map that may map the header /// with the given file name to a (sub)module. /// Always returns false if modules are disabled. /// /// \param Filename The name of the file. /// /// \param Root The "root" directory, at which we should stop looking for /// module maps. /// /// \param IsSystem Whether the directories we're looking at are system /// header directories. bool hasModuleMap(StringRef Filename, const DirectoryEntry *Root, bool IsSystem); /// Retrieve the module that corresponds to the given file, if any. /// /// \param File The header that we wish to map to a module. /// \param AllowTextual Whether we want to find textual headers too. ModuleMap::KnownHeader findModuleForHeader(const FileEntry *File, bool AllowTextual = false) const; /// Read the contents of the given module map file. /// /// \param File The module map file. /// \param IsSystem Whether this file is in a system header directory. /// \param ID If the module map file is already mapped (perhaps as part of /// processing a preprocessed module), the ID of the file. /// \param Offset [inout] An offset within ID to start parsing. On exit, /// filled by the end of the parsed contents (either EOF or the /// location of an end-of-module-map pragma). /// \param OriginalModuleMapFile The original path to the module map file, /// used to resolve paths within the module (this is required when /// building the module from preprocessed source). /// \returns true if an error occurred, false otherwise. bool loadModuleMapFile(const FileEntry *File, bool IsSystem, FileID ID = FileID(), unsigned *Offset = nullptr, StringRef OriginalModuleMapFile = StringRef()); /// Collect the set of all known, top-level modules. /// /// \param Modules Will be filled with the set of known, top-level modules. void collectAllModules(SmallVectorImpl &Modules); /// Load all known, top-level system modules. void loadTopLevelSystemModules(); private: /// Lookup a module with the given module name and search-name. /// /// \param ModuleName The name of the module we're looking for. /// /// \param SearchName The "search-name" to derive filesystem paths from /// when looking for the module map; this is usually equal to ModuleName, /// but for compatibility with some buggy frameworks, additional attempts /// may be made to find the module under a related-but-different search-name. /// /// \param AllowExtraModuleMapSearch Whether we allow to search modulemaps /// in subdirectories. /// /// \returns The module named ModuleName. Module *lookupModule(StringRef ModuleName, StringRef SearchName, bool AllowExtraModuleMapSearch = false); /// Retrieve a module with the given name, which may be part of the /// given framework. /// /// \param Name The name of the module to retrieve. /// /// \param Dir The framework directory (e.g., ModuleName.framework). /// /// \param IsSystem Whether the framework directory is part of the system /// frameworks. /// /// \returns The module, if found; otherwise, null. Module *loadFrameworkModule(StringRef Name, const DirectoryEntry *Dir, bool IsSystem); /// Load all of the module maps within the immediate subdirectories /// of the given search directory. void loadSubdirectoryModuleMaps(DirectoryLookup &SearchDir); /// Find and suggest a usable module for the given file. /// /// \return \c true if the file can be used, \c false if we are not permitted to /// find this file due to requirements from \p RequestingModule. bool findUsableModuleForHeader(const FileEntry *File, const DirectoryEntry *Root, Module *RequestingModule, ModuleMap::KnownHeader *SuggestedModule, bool IsSystemHeaderDir); /// Find and suggest a usable module for the given file, which is part of /// the specified framework. /// /// \return \c true if the file can be used, \c false if we are not permitted to /// find this file due to requirements from \p RequestingModule. bool findUsableModuleForFrameworkHeader( const FileEntry *File, StringRef FrameworkName, Module *RequestingModule, ModuleMap::KnownHeader *SuggestedModule, bool IsSystemFramework); /// Look up the file with the specified name and determine its owning /// module. Optional getFileAndSuggestModule(StringRef FileName, SourceLocation IncludeLoc, const DirectoryEntry *Dir, bool IsSystemHeaderDir, Module *RequestingModule, ModuleMap::KnownHeader *SuggestedModule); public: /// Retrieve the module map. ModuleMap &getModuleMap() { return ModMap; } /// Retrieve the module map. const ModuleMap &getModuleMap() const { return ModMap; } unsigned header_file_size() const { return FileInfo.size(); } /// Return the HeaderFileInfo structure for the specified FileEntry, /// in preparation for updating it in some way. HeaderFileInfo &getFileInfo(const FileEntry *FE); /// Return the HeaderFileInfo structure for the specified FileEntry, /// if it has ever been filled in. /// \param WantExternal Whether the caller wants purely-external header file /// info (where \p External is true). const HeaderFileInfo *getExistingFileInfo(const FileEntry *FE, bool WantExternal = true) const; // Used by external tools using search_dir_iterator = std::vector::const_iterator; search_dir_iterator search_dir_begin() const { return SearchDirs.begin(); } search_dir_iterator search_dir_end() const { return SearchDirs.end(); } unsigned search_dir_size() const { return SearchDirs.size(); } search_dir_iterator quoted_dir_begin() const { return SearchDirs.begin(); } search_dir_iterator quoted_dir_end() const { return SearchDirs.begin() + AngledDirIdx; } search_dir_iterator angled_dir_begin() const { return SearchDirs.begin() + AngledDirIdx; } search_dir_iterator angled_dir_end() const { return SearchDirs.begin() + SystemDirIdx; } search_dir_iterator system_dir_begin() const { return SearchDirs.begin() + SystemDirIdx; } search_dir_iterator system_dir_end() const { return SearchDirs.end(); } /// Retrieve a uniqued framework name. StringRef getUniqueFrameworkName(StringRef Framework); /// Suggest a path by which the specified file could be found, for use in /// diagnostics to suggest a #include. Returned path will only contain forward /// slashes as separators. MainFile is the absolute path of the file that we /// are generating the diagnostics for. It will try to shorten the path using /// MainFile location, if none of the include search directories were prefix /// of File. /// /// \param IsSystem If non-null, filled in to indicate whether the suggested /// path is relative to a system header directory. std::string suggestPathToFileForDiagnostics(const FileEntry *File, llvm::StringRef MainFile, bool *IsSystem = nullptr); /// Suggest a path by which the specified file could be found, for use in /// diagnostics to suggest a #include. Returned path will only contain forward /// slashes as separators. MainFile is the absolute path of the file that we /// are generating the diagnostics for. It will try to shorten the path using /// MainFile location, if none of the include search directories were prefix /// of File. /// /// \param WorkingDir If non-empty, this will be prepended to search directory /// paths that are relative. std::string suggestPathToFileForDiagnostics(llvm::StringRef File, llvm::StringRef WorkingDir, llvm::StringRef MainFile, bool *IsSystem = nullptr); void PrintStats(); size_t getTotalMemory() const; private: /// Describes what happened when we tried to load a module map file. enum LoadModuleMapResult { /// The module map file had already been loaded. LMM_AlreadyLoaded, /// The module map file was loaded by this invocation. LMM_NewlyLoaded, /// There is was directory with the given name. LMM_NoDirectory, /// There was either no module map file or the module map file was /// invalid. LMM_InvalidModuleMap }; LoadModuleMapResult loadModuleMapFileImpl(const FileEntry *File, bool IsSystem, const DirectoryEntry *Dir, FileID ID = FileID(), unsigned *Offset = nullptr); /// Try to load the module map file in the given directory. /// /// \param DirName The name of the directory where we will look for a module /// map file. /// \param IsSystem Whether this is a system header directory. /// \param IsFramework Whether this is a framework directory. /// /// \returns The result of attempting to load the module map file from the /// named directory. LoadModuleMapResult loadModuleMapFile(StringRef DirName, bool IsSystem, bool IsFramework); /// Try to load the module map file in the given directory. /// /// \param Dir The directory where we will look for a module map file. /// \param IsSystem Whether this is a system header directory. /// \param IsFramework Whether this is a framework directory. /// /// \returns The result of attempting to load the module map file from the /// named directory. LoadModuleMapResult loadModuleMapFile(const DirectoryEntry *Dir, bool IsSystem, bool IsFramework); }; } // namespace clang #endif // LLVM_CLANG_LEX_HEADERSEARCH_H