//===--- Builtins.cpp - Builtin function implementation -------------------===// // // The LLVM Compiler Infrastructure // // This file was developed by Chris Lattner and is distributed under // the University of Illinois Open Source License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file implements various things for builtin functions. // //===----------------------------------------------------------------------===// #include "clang/AST/Builtins.h" #include "clang/AST/ASTContext.h" #include "clang/Lex/IdentifierTable.h" #include "clang/Basic/TargetInfo.h" using namespace clang; static const Builtin::Info BuiltinInfo[] = { { "not a builtin function", 0, 0 }, #define BUILTIN(ID, TYPE, ATTRS) { #ID, TYPE, ATTRS }, #include "clang/AST/Builtins.def" }; const Builtin::Info &Builtin::Context::GetRecord(unsigned ID) const { if (ID < Builtin::FirstTSBuiltin) return BuiltinInfo[ID]; assert(ID - Builtin::FirstTSBuiltin < NumTSRecords && "Invalid builtin ID!"); return TSRecords[ID - Builtin::FirstTSBuiltin]; } /// InitializeBuiltins - Mark the identifiers for all the builtins with their /// appropriate builtin ID # and mark any non-portable builtin identifiers as /// such. void Builtin::Context::InitializeBuiltins(IdentifierTable &Table, const TargetInfo &Target) { // Step #1: mark all target-independent builtins with their ID's. for (unsigned i = Builtin::NotBuiltin+1; i != Builtin::FirstTSBuiltin; ++i) Table.get(BuiltinInfo[i].Name).setBuiltinID(i); // Step #2: handle target builtins. std::vector NonPortableBuiltins; Target.getTargetBuiltins(TSRecords, NumTSRecords, NonPortableBuiltins); // Step #2a: Register target-specific builtins. for (unsigned i = 0, e = NumTSRecords; i != e; ++i) Table.get(TSRecords[i].Name).setBuiltinID(i+Builtin::FirstTSBuiltin); // Step #2b: Mark non-portable builtins as such. for (unsigned i = 0, e = NonPortableBuiltins.size(); i != e; ++i) Table.get(NonPortableBuiltins[i]).setNonPortableBuiltin(true); } /// DecodeTypeFromStr - This decodes one type descriptor from Str, advancing the /// pointer over the consumed characters. This returns the resultant type. static QualType DecodeTypeFromStr(const char *&Str, ASTContext &Context) { // Modifiers. bool Long = false, LongLong = false, Signed = false, Unsigned = false; // Read the modifiers first. bool Done = false; while (!Done) { switch (*Str++) { default: Done = true; --Str; break; case 'S': assert(!Unsigned && "Can't use both 'S' and 'U' modifiers!"); assert(!Signed && "Can't use 'S' modifier multiple times!"); Signed = true; break; case 'U': assert(!Signed && "Can't use both 'S' and 'U' modifiers!"); assert(!Unsigned && "Can't use 'S' modifier multiple times!"); Unsigned = true; break; case 'L': assert(!LongLong && "Can't have LLL modifier"); if (Long) LongLong = true; else Long = true; break; } } // Read the base type. switch (*Str++) { default: assert(0 && "Unknown builtin type letter!"); case 'v': assert(!Long && !Signed && !Unsigned && "Bad modifiers used with 'f'!"); return Context.VoidTy; case 'f': assert(!Long && !Signed && !Unsigned && "Bad modifiers used with 'f'!"); return Context.FloatTy; case 'd': assert(!LongLong && !Signed && !Unsigned && "Bad modifiers used with 'd'!"); if (Long) return Context.LongDoubleTy; return Context.DoubleTy; case 's': assert(!LongLong && "Bad modifiers used with 's'!"); if (Unsigned) return Context.UnsignedShortTy; return Context.ShortTy; //case 'i': } } /// GetBuiltinType - Return the type for the specified builtin. QualType Builtin::Context::GetBuiltinType(unsigned id, ASTContext &Context)const{ const char *TypeStr = GetRecord(id).Type; llvm::SmallVector ArgTypes; QualType ResType = DecodeTypeFromStr(TypeStr, Context); while (TypeStr[0] && TypeStr[0] != '.') ArgTypes.push_back(DecodeTypeFromStr(TypeStr, Context)); assert((TypeStr[0] != '.' || TypeStr[1] == 0) && "'.' should only occur at end of builtin type list!"); return Context.getFunctionType(ResType, &ArgTypes[0], ArgTypes.size(), TypeStr[0] == '.'); }