// Copyright (C) 2020-2023 Joel Rosdahl and other contributors // // See doc/AUTHORS.adoc for a complete list of contributors. // // This program is free software; you can redistribute it and/or modify it // under the terms of the GNU General Public License as published by the Free // Software Foundation; either version 3 of the License, or (at your option) // any later version. // // This program is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for // more details. // // You should have received a copy of the GNU General Public License along with // this program; if not, write to the Free Software Foundation, Inc., 51 // Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #pragma once #include #include #include #include #include namespace util { // Unless make_long_lived is called, the lock is expected to be released shortly // after being acquired - if it is held for more than two seconds it risks being // considered stale by another client. class LockFile : NonCopyable { public: explicit LockFile(const std::string& path); LockFile(LockFile&& other) noexcept; LockFile& operator=(LockFile&& other) noexcept; // Release the lock if previously acquired. ~LockFile(); // Make this lock long-lived. Depending on implementation, it will be kept // alive by a helper thread. void make_long_lived(LongLivedLockFileManager& lock_manager); // Acquire lock, blocking. Returns true if acquired, otherwise false. [[nodiscard]] bool acquire(); // Acquire lock, non-blocking. Returns true if acquired, otherwise false. [[nodiscard]] bool try_acquire(); // Release lock early. If not previously acquired, nothing happens. void release(); // Return whether the lock is acquired successfully. bool acquired() const; private: std::string m_lock_file; #ifndef _WIN32 LongLivedLockFileManager* m_lock_manager = nullptr; std::string m_alive_file; bool m_acquired; #else void* m_handle; #endif bool acquire(bool blocking); #ifndef _WIN32 bool do_acquire(bool blocking); std::optional get_last_lock_update(); #else void* do_acquire(bool blocking); #endif }; inline LockFile::~LockFile() { release(); } } // namespace util