#include "PhysicsLoopBack.h" #include "PhysicsServerSharedMemory.h" #include "PhysicsClientSharedMemory.h" #include "../CommonInterfaces/CommonGUIHelperInterface.h" #include "PhysicsServerCommandProcessor.h" #include "../CommonInterfaces/CommonExampleInterface.h" struct PhysicsLoopBackInternalData { CommandProcessorInterface* m_commandProcessor; PhysicsClientSharedMemory* m_physicsClient; PhysicsServerSharedMemory* m_physicsServer; DummyGUIHelper m_noGfx; PhysicsLoopBackInternalData() : m_commandProcessor(0), m_physicsClient(0), m_physicsServer(0) { } }; struct Bullet2CommandProcessorCreation2 : public CommandProcessorCreationInterface { virtual class CommandProcessorInterface* createCommandProcessor() { PhysicsServerCommandProcessor* proc = new PhysicsServerCommandProcessor; return proc; } virtual void deleteCommandProcessor(CommandProcessorInterface* proc) { delete proc; } }; static Bullet2CommandProcessorCreation2 sB2Proc; PhysicsLoopBack::PhysicsLoopBack() { m_data = new PhysicsLoopBackInternalData; m_data->m_physicsServer = new PhysicsServerSharedMemory(&sB2Proc, 0, 0); m_data->m_physicsClient = new PhysicsClientSharedMemory(); } PhysicsLoopBack::~PhysicsLoopBack() { delete m_data->m_physicsClient; delete m_data->m_physicsServer; delete m_data->m_commandProcessor; delete m_data; } // return true if connection succesfull, can also check 'isConnected' bool PhysicsLoopBack::connect() { m_data->m_physicsServer->connectSharedMemory(&m_data->m_noGfx); m_data->m_physicsClient->connect(); return m_data->m_physicsClient->isConnected(); } ////todo: rename to 'disconnect' void PhysicsLoopBack::disconnectSharedMemory() { m_data->m_physicsClient->disconnectSharedMemory(); m_data->m_physicsServer->disconnectSharedMemory(true); } bool PhysicsLoopBack::isConnected() const { return m_data->m_physicsClient->isConnected(); } // return non-null if there is a status, nullptr otherwise const SharedMemoryStatus* PhysicsLoopBack::processServerStatus() { m_data->m_physicsServer->processClientCommands(); return m_data->m_physicsClient->processServerStatus(); } SharedMemoryCommand* PhysicsLoopBack::getAvailableSharedMemoryCommand() { return m_data->m_physicsClient->getAvailableSharedMemoryCommand(); } bool PhysicsLoopBack::canSubmitCommand() const { return m_data->m_physicsClient->canSubmitCommand(); } bool PhysicsLoopBack::submitClientCommand(const struct SharedMemoryCommand& command) { return m_data->m_physicsClient->submitClientCommand(command); } int PhysicsLoopBack::getNumBodies() const { return m_data->m_physicsClient->getNumBodies(); } int PhysicsLoopBack::getBodyUniqueId(int serialIndex) const { return m_data->m_physicsClient->getBodyUniqueId(serialIndex); } bool PhysicsLoopBack::getBodyInfo(int bodyUniqueId, struct b3BodyInfo& info) const { return m_data->m_physicsClient->getBodyInfo(bodyUniqueId, info); } int PhysicsLoopBack::getNumJoints(int bodyUniqueId) const { return m_data->m_physicsClient->getNumJoints(bodyUniqueId); } int PhysicsLoopBack::getNumDofs(int bodyUniqueId) const { return m_data->m_physicsClient->getNumDofs(bodyUniqueId); } bool PhysicsLoopBack::getJointInfo(int bodyIndex, int jointIndex, struct b3JointInfo& info) const { return m_data->m_physicsClient->getJointInfo(bodyIndex, jointIndex, info); } int PhysicsLoopBack::getNumUserConstraints() const { return m_data->m_physicsClient->getNumUserConstraints(); } int PhysicsLoopBack::getUserConstraintInfo(int constraintUniqueId, struct b3UserConstraint& info) const { return m_data->m_physicsClient->getUserConstraintInfo(constraintUniqueId, info); } int PhysicsLoopBack::getUserConstraintId(int serialIndex) const { return m_data->m_physicsClient->getUserConstraintId(serialIndex); } ///todo: move this out of the interface void PhysicsLoopBack::setSharedMemoryKey(int key) { m_data->m_physicsServer->setSharedMemoryKey(key); m_data->m_physicsClient->setSharedMemoryKey(key); } void PhysicsLoopBack::uploadBulletFileToSharedMemory(const char* data, int len) { m_data->m_physicsClient->uploadBulletFileToSharedMemory(data, len); } void PhysicsLoopBack::uploadRaysToSharedMemory(struct SharedMemoryCommand& command, const double* rayFromWorldArray, const double* rayToWorldArray, int numRays) { m_data->m_physicsClient->uploadRaysToSharedMemory(command, rayFromWorldArray, rayToWorldArray, numRays); } int PhysicsLoopBack::getNumDebugLines() const { return m_data->m_physicsClient->getNumDebugLines(); } const float* PhysicsLoopBack::getDebugLinesFrom() const { return m_data->m_physicsClient->getDebugLinesFrom(); } const float* PhysicsLoopBack::getDebugLinesTo() const { return m_data->m_physicsClient->getDebugLinesTo(); } const float* PhysicsLoopBack::getDebugLinesColor() const { return m_data->m_physicsClient->getDebugLinesColor(); } void PhysicsLoopBack::getCachedCameraImage(struct b3CameraImageData* cameraData) { return m_data->m_physicsClient->getCachedCameraImage(cameraData); } void PhysicsLoopBack::getCachedMeshData(struct b3MeshData* meshData) { return m_data->m_physicsClient->getCachedMeshData(meshData); } void PhysicsLoopBack::getCachedContactPointInformation(struct b3ContactInformation* contactPointData) { return m_data->m_physicsClient->getCachedContactPointInformation(contactPointData); } void PhysicsLoopBack::getCachedVisualShapeInformation(struct b3VisualShapeInformation* visualShapesInfo) { return m_data->m_physicsClient->getCachedVisualShapeInformation(visualShapesInfo); } void PhysicsLoopBack::getCachedCollisionShapeInformation(struct b3CollisionShapeInformation* collisionShapesInfo) { return m_data->m_physicsClient->getCachedCollisionShapeInformation(collisionShapesInfo); } void PhysicsLoopBack::getCachedVREvents(struct b3VREventsData* vrEventsData) { return m_data->m_physicsClient->getCachedVREvents(vrEventsData); } void PhysicsLoopBack::getCachedKeyboardEvents(struct b3KeyboardEventsData* keyboardEventsData) { return m_data->m_physicsClient->getCachedKeyboardEvents(keyboardEventsData); } void PhysicsLoopBack::getCachedMouseEvents(struct b3MouseEventsData* mouseEventsData) { return m_data->m_physicsClient->getCachedMouseEvents(mouseEventsData); } void PhysicsLoopBack::getCachedOverlappingObjects(struct b3AABBOverlapData* overlappingObjects) { return m_data->m_physicsClient->getCachedOverlappingObjects(overlappingObjects); } void PhysicsLoopBack::getCachedRaycastHits(struct b3RaycastInformation* raycastHits) { return m_data->m_physicsClient->getCachedRaycastHits(raycastHits); } void PhysicsLoopBack::getCachedMassMatrix(int dofCountCheck, double* massMatrix) { m_data->m_physicsClient->getCachedMassMatrix(dofCountCheck, massMatrix); } bool PhysicsLoopBack::getCachedReturnData(struct b3UserDataValue* returnData) { return m_data->m_physicsClient->getCachedReturnData(returnData); } void PhysicsLoopBack::setTimeOut(double timeOutInSeconds) { m_data->m_physicsClient->setTimeOut(timeOutInSeconds); } double PhysicsLoopBack::getTimeOut() const { return m_data->m_physicsClient->getTimeOut(); } bool PhysicsLoopBack::getCachedUserData(int userDataId, struct b3UserDataValue& valueOut) const { return m_data->m_physicsClient->getCachedUserData(userDataId, valueOut); } int PhysicsLoopBack::getCachedUserDataId(int bodyUniqueId, int linkIndex, int visualShapeIndex, const char* key) const { return m_data->m_physicsClient->getCachedUserDataId(bodyUniqueId, linkIndex, visualShapeIndex, key); } int PhysicsLoopBack::getNumUserData(int bodyUniqueId) const { return m_data->m_physicsClient->getNumUserData(bodyUniqueId); } void PhysicsLoopBack::getUserDataInfo(int bodyUniqueId, int userDataIndex, const char** keyOut, int* userDataIdOut, int* linkIndexOut, int* visualShapeIndexOut) const { m_data->m_physicsClient->getUserDataInfo(bodyUniqueId, userDataIndex, keyOut, userDataIdOut, linkIndexOut, visualShapeIndexOut); } void PhysicsLoopBack::pushProfileTiming(const char* timingName) { m_data->m_physicsClient->pushProfileTiming(timingName); } void PhysicsLoopBack::popProfileTiming() { m_data->m_physicsClient->popProfileTiming(); }