/* * Copyright 1993, 1995 Christopher Seiwald. * * This file is part of Jam - see jam.c for Copyright information. */ /* This file is ALSO: * Copyright 2001-2004 David Abrahams. * Distributed under the Boost Software License, Version 1.0. * (See accompanying file LICENSE_1_0.txt or http://www.boost.org/LICENSE_1_0.txt) */ /* * rules.c - access to RULEs, TARGETs, and ACTIONs * * External routines: * bindrule() - return pointer to RULE, creating it if necessary. * bindtarget() - return pointer to TARGET, creating it if necessary. * touch_target() - mark a target to simulate being new. * targetlist() - turn list of target names into a TARGET chain. * targetentry() - add a TARGET to a chain of TARGETS. * actionlist() - append to an ACTION chain. * addsettings() - add a deferred "set" command to a target. * pushsettings() - set all target specific variables. * popsettings() - reset target specific variables to their pre-push values. * freesettings() - delete a settings list. * rules_done() - free RULE and TARGET tables. */ #include "jam.h" #include "rules.h" #include "hash.h" #include "lists.h" #include "object.h" #include "parse.h" #include "pathsys.h" #include "search.h" #include "variable.h" static void set_rule_actions( RULE *, rule_actions * ); static void set_rule_body ( RULE *, FUNCTION * ); static struct hash * targethash = 0; /* * get_target_includes() - lazy creates a target's internal includes node * * The newly created node is not entered into the hash table as there should * never be a need to bind them directly from a target names. If you want to * access an internal includes node by name, first access the actual target and * then read the internal includes node from there. */ static TARGET * get_target_includes( TARGET * const t ) { if ( !t->includes ) { TARGET * const i = (TARGET *)BJAM_MALLOC( sizeof( *t ) ); memset( (char *)i, '\0', sizeof( *i ) ); i->name = object_copy( t->name ); i->boundname = object_copy( i->name ); i->flags |= T_FLAG_NOTFILE | T_FLAG_INTERNAL; t->includes = i; } return t->includes; } /* * target_include() - adds a target to the given targe's 'included' list * target_include_many() - adds targets to the given target's 'included' list * * Included targets are modeled as dependencies of the including target's * internal include node. */ void target_include( TARGET * const including, TARGET * const included ) { TARGET * const internal = get_target_includes( including ); internal->depends = targetentry( internal->depends, included ); } void target_include_many( TARGET * const including, LIST * const included_names ) { TARGET * const internal = get_target_includes( including ); internal->depends = targetlist( internal->depends, included_names ); } /* * enter_rule() - return pointer to RULE, creating it if necessary in * target_module. */ static RULE * enter_rule( OBJECT * rulename, module_t * target_module ) { int found; RULE * const r = (RULE *)hash_insert( demand_rules( target_module ), rulename, &found ); if ( !found ) { r->name = object_copy( rulename ); r->procedure = 0; r->module = 0; r->actions = 0; r->exported = 0; r->module = target_module; } return r; } /* * define_rule() - return pointer to RULE, creating it if necessary in * target_module. Prepare it to accept a body or action originating in * src_module. */ static RULE * define_rule( module_t * src_module, OBJECT * rulename, module_t * target_module ) { RULE * const r = enter_rule( rulename, target_module ); if ( r->module != src_module ) { /* If the rule was imported from elsewhere, clear it now. */ set_rule_body( r, 0 ); set_rule_actions( r, 0 ); /* r will be executed in the source module. */ r->module = src_module; } return r; } void rule_free( RULE * r ) { object_free( r->name ); r->name = 0; if ( r->procedure ) function_free( r->procedure ); r->procedure = 0; if ( r->actions ) actions_free( r->actions ); r->actions = 0; } /* * bindtarget() - return pointer to TARGET, creating it if necessary. */ TARGET * bindtarget( OBJECT * const target_name ) { int found; TARGET * t; if ( !targethash ) targethash = hashinit( sizeof( TARGET ), "targets" ); t = (TARGET *)hash_insert( targethash, target_name, &found ); if ( !found ) { memset( (char *)t, '\0', sizeof( *t ) ); t->name = object_copy( target_name ); t->boundname = object_copy( t->name ); /* default for T_FLAG_NOTFILE */ } return t; } static void bind_explicitly_located_target( void * xtarget, void * data ) { TARGET * t = (TARGET *)xtarget; if ( !( t->flags & T_FLAG_NOTFILE ) ) { /* Check if there is a setting for LOCATE. */ SETTINGS * s = t->settings; for ( ; s ; s = s->next ) { if ( object_equal( s->symbol, constant_LOCATE ) && ! list_empty( s->value ) ) { set_explicit_binding( t->name, list_front( s->value ) ); break; } } } } void bind_explicitly_located_targets() { if ( targethash ) hashenumerate( targethash, bind_explicitly_located_target, (void *)0 ); } /* * touch_target() - mark a target to simulate being new. */ void touch_target( OBJECT * const t ) { bindtarget( t )->flags |= T_FLAG_TOUCHED; } /* * target_scc() - returns the root of a strongly connected component that this * target is a part of. */ TARGET * target_scc( TARGET * t ) { TARGET * result = t; while ( result->scc_root ) result = result->scc_root; while ( t->scc_root ) { TARGET * const tmp = t->scc_root; t->scc_root = result; t = tmp; } return result; } /* * targetlist() - turn list of target names into a TARGET chain. * * Inputs: * chain existing TARGETS to append to * targets list of target names */ TARGETS * targetlist( TARGETS * chain, LIST * target_names ) { LISTITER iter = list_begin( target_names ); LISTITER const end = list_end( target_names ); for ( ; iter != end; iter = list_next( iter ) ) chain = targetentry( chain, bindtarget( list_item( iter ) ) ); return chain; } /* * targetentry() - add a TARGET to a chain of TARGETS. * * Inputs: * chain existing TARGETS to append to * target new target to append */ TARGETS * targetentry( TARGETS * chain, TARGET * target ) { TARGETS * const c = (TARGETS *)BJAM_MALLOC( sizeof( TARGETS ) ); c->target = target; if ( !chain ) chain = c; else chain->tail->next = c; chain->tail = c; c->next = 0; return chain; } /* * targetchain() - append two TARGET chains. * * Inputs: * chain existing TARGETS to append to * target new target to append */ TARGETS * targetchain( TARGETS * chain, TARGETS * targets ) { if ( !targets ) return chain; if ( !chain ) return targets; chain->tail->next = targets; chain->tail = targets->tail; return chain; } /* * action_free - decrement the ACTIONs refrence count and (maybe) free it. */ void action_free( ACTION * action ) { if ( --action->refs == 0 ) { freetargets( action->targets ); freetargets( action->sources ); BJAM_FREE( action ); } } /* * actionlist() - append to an ACTION chain. */ ACTIONS * actionlist( ACTIONS * chain, ACTION * action ) { ACTIONS * const actions = (ACTIONS *)BJAM_MALLOC( sizeof( ACTIONS ) ); actions->action = action; ++action->refs; if ( !chain ) chain = actions; else chain->tail->next = actions; chain->tail = actions; actions->next = 0; return chain; } static SETTINGS * settings_freelist; /* * addsettings() - add a deferred "set" command to a target. * * Adds a variable setting (varname=list) onto a chain of settings for a * particular target. 'flag' controls the relationship between new and old * values in the same way as in var_set() function (see variable.c). Returns the * head of the settings chain. */ SETTINGS * addsettings( SETTINGS * head, int flag, OBJECT * symbol, LIST * value ) { SETTINGS * v; /* Look for previous settings. */ for ( v = head; v; v = v->next ) if ( object_equal( v->symbol, symbol ) ) break; /* If not previously set, alloc a new. */ /* If appending, do so. */ /* Else free old and set new. */ if ( !v ) { v = settings_freelist; if ( v ) settings_freelist = v->next; else v = (SETTINGS *)BJAM_MALLOC( sizeof( *v ) ); v->symbol = object_copy( symbol ); v->value = value; v->next = head; head = v; } else if ( flag == VAR_APPEND ) { v->value = list_append( v->value, value ); } else if ( flag != VAR_DEFAULT ) { list_free( v->value ); v->value = value; } else list_free( value ); /* Return (new) head of list. */ return head; } /* * pushsettings() - set all target specific variables. */ void pushsettings( struct module_t * module, SETTINGS * v ) { for ( ; v; v = v->next ) v->value = var_swap( module, v->symbol, v->value ); } /* * popsettings() - reset target specific variables to their pre-push values. */ void popsettings( struct module_t * module, SETTINGS * v ) { pushsettings( module, v ); /* just swap again */ } /* * copysettings() - duplicate a settings list, returning the new copy. */ SETTINGS * copysettings( SETTINGS * head ) { SETTINGS * copy = 0; SETTINGS * v; for ( v = head; v; v = v->next ) copy = addsettings( copy, VAR_SET, v->symbol, list_copy( v->value ) ); return copy; } /* * freetargets() - delete a targets list. */ void freetargets( TARGETS * chain ) { while ( chain ) { TARGETS * const n = chain->next; BJAM_FREE( chain ); chain = n; } } /* * freeactions() - delete an action list. */ void freeactions( ACTIONS * chain ) { while ( chain ) { ACTIONS * const n = chain->next; action_free( chain->action ); BJAM_FREE( chain ); chain = n; } } /* * freesettings() - delete a settings list. */ void freesettings( SETTINGS * v ) { while ( v ) { SETTINGS * const n = v->next; object_free( v->symbol ); list_free( v->value ); v->next = settings_freelist; settings_freelist = v; v = n; } } static void freetarget( void * xt, void * data ) { TARGET * const t = (TARGET *)xt; if ( t->name ) object_free ( t->name ); if ( t->boundname ) object_free ( t->boundname ); if ( t->settings ) freesettings( t->settings ); if ( t->depends ) freetargets ( t->depends ); if ( t->dependants ) freetargets ( t->dependants ); if ( t->parents ) freetargets ( t->parents ); if ( t->actions ) freeactions ( t->actions ); if ( t->includes ) { freetarget( t->includes, (void *)0 ); BJAM_FREE( t->includes ); } } /* * rules_done() - free RULE and TARGET tables. */ void rules_done() { if ( targethash ) { hashenumerate( targethash, freetarget, 0 ); hashdone( targethash ); } while ( settings_freelist ) { SETTINGS * const n = settings_freelist->next; BJAM_FREE( settings_freelist ); settings_freelist = n; } } /* * actions_refer() - add a new reference to the given actions. */ void actions_refer( rule_actions * a ) { ++a->reference_count; } /* * actions_free() - release a reference to given actions. */ void actions_free( rule_actions * a ) { if ( --a->reference_count <= 0 ) { function_free( a->command ); list_free( a->bindlist ); BJAM_FREE( a ); } } /* * set_rule_body() - set the argument list and procedure of the given rule. */ static void set_rule_body( RULE * rule, FUNCTION * procedure ) { if ( procedure ) function_refer( procedure ); if ( rule->procedure ) function_free( rule->procedure ); rule->procedure = procedure; } /* * global_name() - given a rule, return the name for a corresponding rule in the * global module. */ static OBJECT * global_rule_name( RULE * r ) { if ( r->module == root_module() ) return object_copy( r->name ); { char name[ 4096 ] = ""; if ( r->module->name ) { strncat( name, object_str( r->module->name ), sizeof( name ) - 1 ); strncat( name, ".", sizeof( name ) - 1 ); } strncat( name, object_str( r->name ), sizeof( name ) - 1 ); return object_new( name ); } } /* * global_rule() - given a rule, produce a corresponding entry in the global * module. */ static RULE * global_rule( RULE * r ) { if ( r->module == root_module() ) return r; { OBJECT * const name = global_rule_name( r ); RULE * const result = define_rule( r->module, name, root_module() ); object_free( name ); return result; } } /* * new_rule_body() - make a new rule named rulename in the given module, with * the given argument list and procedure. If exported is true, the rule is * exported to the global module as modulename.rulename. */ RULE * new_rule_body( module_t * m, OBJECT * rulename, FUNCTION * procedure, int exported ) { RULE * const local = define_rule( m, rulename, m ); local->exported = exported; set_rule_body( local, procedure ); /* Mark the procedure with the global rule name, regardless of whether the * rule is exported. That gives us something reasonably identifiable that we * can use, e.g. in profiling output. Only do this once, since this could be * called multiple times with the same procedure. */ if ( !function_rulename( procedure ) ) function_set_rulename( procedure, global_rule_name( local ) ); return local; } static void set_rule_actions( RULE * rule, rule_actions * actions ) { if ( actions ) actions_refer( actions ); if ( rule->actions ) actions_free( rule->actions ); rule->actions = actions; } static rule_actions * actions_new( FUNCTION * command, LIST * bindlist, int flags ) { rule_actions * const result = (rule_actions *)BJAM_MALLOC( sizeof( rule_actions ) ); function_refer( command ); result->command = command; result->bindlist = bindlist; result->flags = flags; result->reference_count = 0; return result; } RULE * new_rule_actions( module_t * m, OBJECT * rulename, FUNCTION * command, LIST * bindlist, int flags ) { RULE * const local = define_rule( m, rulename, m ); RULE * const global = global_rule( local ); set_rule_actions( local, actions_new( command, bindlist, flags ) ); set_rule_actions( global, local->actions ); return local; } /* * Looks for a rule in the specified module, and returns it, if found. First * checks if the rule is present in the module's rule table. Second, if the * rule's name is in the form name1.name2 and name1 is in the list of imported * modules, look in module 'name1' for rule 'name2'. */ RULE * lookup_rule( OBJECT * rulename, module_t * m, int local_only ) { RULE * r; RULE * result = 0; module_t * original_module = m; if ( m->class_module ) m = m->class_module; if ( m->rules && ( r = (RULE *)hash_find( m->rules, rulename ) ) ) result = r; else if ( !local_only && m->imported_modules ) { /* Try splitting the name into module and rule. */ char * p = strchr( object_str( rulename ), '.' ) ; if ( p ) { /* Now, r->name keeps the module name, and p + 1 keeps the rule * name. */ OBJECT * rule_part = object_new( p + 1 ); OBJECT * module_part; { string buf[ 1 ]; string_new( buf ); string_append_range( buf, object_str( rulename ), p ); module_part = object_new( buf->value ); string_free( buf ); } if ( hash_find( m->imported_modules, module_part ) ) result = lookup_rule( rule_part, bindmodule( module_part ), 1 ); object_free( module_part ); object_free( rule_part ); } } if ( result ) { if ( local_only && !result->exported ) result = 0; else if ( original_module != m ) { /* Lookup started in class module. We have found a rule in class * module, which is marked for execution in that module, or in some * instance. Mark it for execution in the instance where we started * the lookup. */ int const execute_in_class = result->module == m; int const execute_in_some_instance = result->module->class_module == m; if ( execute_in_class || execute_in_some_instance ) result->module = original_module; } } return result; } RULE * bindrule( OBJECT * rulename, module_t * m ) { RULE * result = lookup_rule( rulename, m, 0 ); if ( !result ) result = lookup_rule( rulename, root_module(), 0 ); /* We have only one caller, 'evaluate_rule', which will complain about * calling an undefined rule. We could issue the error here, but we do not * have the necessary information, such as frame. */ if ( !result ) result = enter_rule( rulename, m ); return result; } RULE * import_rule( RULE * source, module_t * m, OBJECT * name ) { RULE * const dest = define_rule( source->module, name, m ); set_rule_body( dest, source->procedure ); set_rule_actions( dest, source->actions ); return dest; } void rule_localize( RULE * rule, module_t * m ) { rule->module = m; if ( rule->procedure ) { FUNCTION * procedure = function_unbind_variables( rule->procedure ); function_refer( procedure ); function_free( rule->procedure ); rule->procedure = procedure; } }