/* * Copyright 1993, 2000 Christopher Seiwald. * * This file is part of Jam - see jam.c for Copyright information. */ /* This file is ALSO: * Copyright 2001-2004 David Abrahams. * Distributed under the Boost Software License, Version 1.0. * (See accompanying file LICENSE_1_0.txt or http://www.boost.org/LICENSE_1_0.txt) */ /* * compile.c - compile parsed jam statements * * External routines: * evaluate_rule() - execute a rule invocation * * Internal routines: * debug_compile() - printf with indent to show rule expansion */ #include "jam.h" #include "compile.h" #include "builtins.h" #include "class.h" #include "constants.h" #include "hash.h" #include "hdrmacro.h" #include "make.h" #include "modules.h" #include "parse.h" #include "rules.h" #include "search.h" #include "strings.h" #include "variable.h" #include #include #include static void debug_compile( int which, char const * s, FRAME * ); /* Internal functions from builtins.c */ void backtrace( FRAME * ); void backtrace_line( FRAME * ); void print_source_line( FRAME * ); void unknown_rule( FRAME *, char const * key, module_t *, OBJECT * rule_name ); /* * evaluate_rule() - execute a rule invocation */ LIST * evaluate_rule( RULE * rule, OBJECT * rulename, FRAME * frame ) { LIST * result = L0; profile_frame prof[ 1 ]; module_t * prev_module = frame->module; if ( DEBUG_COMPILE ) { /* Try hard to indicate in which module the rule is going to execute. */ char buf[ 256 ] = ""; if ( rule->module->name ) { strncat( buf, object_str( rule->module->name ), sizeof( buf ) - 1 ); strncat( buf, ".", sizeof( buf ) - 1 ); if ( strncmp( buf, object_str( rule->name ), strlen( buf ) ) == 0 ) { buf[ 0 ] = 0; } } strncat( buf, object_str( rule->name ), sizeof( buf ) - 1 ); debug_compile( 1, buf, frame ); lol_print( frame->args ); printf( "\n" ); } if ( rule->procedure && rule->module != prev_module ) { /* Propagate current module to nested rule invocations. */ frame->module = rule->module; } /* Record current rule name in frame. */ if ( rule->procedure ) { frame->rulename = object_str( rulename ); /* And enter record profile info. */ if ( DEBUG_PROFILE ) profile_enter( function_rulename( rule->procedure ), prof ); } /* Check traditional targets $(<) and sources $(>). */ if ( !rule->actions && !rule->procedure ) unknown_rule( frame, NULL, frame->module, rule->name ); /* If this rule will be executed for updating the targets then construct the * action for make(). */ if ( rule->actions ) { TARGETS * t; /* The action is associated with this instance of this rule. */ ACTION * const action = (ACTION *)BJAM_MALLOC( sizeof( ACTION ) ); memset( (char *)action, '\0', sizeof( *action ) ); action->rule = rule; action->targets = targetlist( (TARGETS *)0, lol_get( frame->args, 0 ) ); action->sources = targetlist( (TARGETS *)0, lol_get( frame->args, 1 ) ); action->refs = 1; /* If we have a group of targets all being built using the same action * and any of these targets is updated, then we have to consider them * all to be out-dated. We do this by adding a REBUILDS in both directions * between the first target and all the other targets. */ if ( action->targets ) { TARGET * const t0 = action->targets->target; for ( t = action->targets->next; t; t = t->next ) { t->target->rebuilds = targetentry( t->target->rebuilds, t0 ); t0->rebuilds = targetentry( t0->rebuilds, t->target ); } } /* Append this action to the actions of each target. */ for ( t = action->targets; t; t = t->next ) t->target->actions = actionlist( t->target->actions, action ); action_free( action ); } /* Now recursively compile any parse tree associated with this rule. * function_refer()/function_free() call pair added to ensure the rule does * not get freed while in use. */ if ( rule->procedure ) { FUNCTION * const function = rule->procedure; function_refer( function ); result = function_run( function, frame, stack_global() ); function_free( function ); } if ( DEBUG_PROFILE && rule->procedure ) profile_exit( prof ); if ( DEBUG_COMPILE ) debug_compile( -1, 0, frame ); return result; } /* * Call the given rule with the specified parameters. The parameters should be * of type LIST* and end with a NULL pointer. This differs from 'evaluate_rule' * in that frame for the called rule is prepared inside 'call_rule'. * * This function is useful when a builtin rule (in C) wants to call another rule * which might be implemented in Jam. */ LIST * call_rule( OBJECT * rulename, FRAME * caller_frame, ... ) { va_list va; LIST * result; FRAME inner[ 1 ]; frame_init( inner ); inner->prev = caller_frame; inner->prev_user = caller_frame->module->user_module ? caller_frame : caller_frame->prev_user; inner->module = caller_frame->module; va_start( va, caller_frame ); for ( ; ; ) { LIST * const l = va_arg( va, LIST * ); if ( !l ) break; lol_add( inner->args, l ); } va_end( va ); result = evaluate_rule( bindrule( rulename, inner->module ), rulename, inner ); frame_free( inner ); return result; } /* * debug_compile() - printf with indent to show rule expansion */ static void debug_compile( int which, char const * s, FRAME * frame ) { static int level = 0; static char indent[ 36 ] = ">>>>|>>>>|>>>>|>>>>|>>>>|>>>>|>>>>|"; if ( which >= 0 ) { int i; print_source_line( frame ); i = ( level + 1 ) * 2; while ( i > 35 ) { fputs( indent, stdout ); i -= 35; } printf( "%*.*s ", i, i, indent ); } if ( s ) printf( "%s ", s ); level += which; }