/* Obstack wrapper for GDB. Copyright (C) 2002-2023 Free Software Foundation, Inc. This file is part of GDB. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #if !defined (GDB_OBSTACK_H) #define GDB_OBSTACK_H 1 #include "obstack.h" /* Utility macros - wrap obstack alloc into something more robust. */ template static inline T* obstack_zalloc (struct obstack *ob) { static_assert (IsMallocable::value, "Trying to use OBSTACK_ZALLOC with a \ non-POD data type. Use obstack_new instead."); return ((T *) memset (obstack_alloc (ob, sizeof (T)), 0, sizeof (T))); } #define OBSTACK_ZALLOC(OBSTACK,TYPE) obstack_zalloc ((OBSTACK)) template static inline T * obstack_calloc (struct obstack *ob, size_t number) { static_assert (IsMallocable::value, "Trying to use OBSTACK_CALLOC with a \ non-POD data type. Use obstack_new instead."); return ((T *) memset (obstack_alloc (ob, number * sizeof (T)), 0, number * sizeof (T))); } #define OBSTACK_CALLOC(OBSTACK,NUMBER,TYPE) \ obstack_calloc ((OBSTACK), (NUMBER)) /* Allocate an object on OB and call its constructor. */ template static inline T* obstack_new (struct obstack *ob, Args&&... args) { T* object = (T *) obstack_alloc (ob, sizeof (T)); object = new (object) T (std::forward (args)...); return object; } /* Unless explicitly specified, GDB obstacks always use xmalloc() and xfree(). */ /* Note: ezannoni 2004-02-09: One could also specify the allocation functions using a special init function for each obstack, obstack_specify_allocation. However we just use obstack_init and let these defines here do the job. While one could argue the superiority of one approach over the other, we just chose one throughout. */ #define obstack_chunk_alloc xmalloc #define obstack_chunk_free xfree #define obstack_grow_str(OBSTACK,STRING) \ obstack_grow (OBSTACK, STRING, strlen (STRING)) #define obstack_grow_str0(OBSTACK,STRING) \ obstack_grow0 (OBSTACK, STRING, strlen (STRING)) #define obstack_grow_wstr(OBSTACK, WSTRING) \ obstack_grow (OBSTACK, WSTRING, sizeof (gdb_wchar_t) * gdb_wcslen (WSTRING)) /* Concatenate NULL terminated variable argument list of `const char *' strings; return the new string. Space is found in the OBSTACKP. Argument list must be terminated by a sentinel expression `(char *) NULL'. */ extern char *obconcat (struct obstack *obstackp, ...) ATTRIBUTE_SENTINEL; /* Duplicate STRING, returning an equivalent string that's allocated on the obstack OBSTACKP. */ static inline char * obstack_strdup (struct obstack *obstackp, const char *string) { return (char *) obstack_copy0 (obstackp, string, strlen (string)); } /* Duplicate STRING, returning an equivalent string that's allocated on the obstack OBSTACKP. */ static inline char * obstack_strdup (struct obstack *obstackp, const std::string &string) { return (char *) obstack_copy0 (obstackp, string.c_str (), string.size ()); } /* Duplicate the first N characters of STRING, returning a \0-terminated string that's allocated on the obstack OBSTACKP. Note that exactly N characters are copied, even if STRING is shorter. */ static inline char * obstack_strndup (struct obstack *obstackp, const char *string, size_t n) { return (char *) obstack_copy0 (obstackp, string, n); } /* An obstack that frees itself on scope exit. */ struct auto_obstack : obstack { auto_obstack () { obstack_init (this); } ~auto_obstack () { obstack_free (this, NULL); } DISABLE_COPY_AND_ASSIGN (auto_obstack); /* Free all memory in the obstack but leave it valid for further allocation. */ void clear () { obstack_free (this, obstack_base (this)); } }; /* Objects are allocated on obstack instead of heap. */ struct allocate_on_obstack { allocate_on_obstack () = default; void* operator new (size_t size, struct obstack *obstack) { return obstack_alloc (obstack, size); } void* operator new[] (size_t size, struct obstack *obstack) { return obstack_alloc (obstack, size); } void operator delete (void *memory) {} void operator delete[] (void *memory) {} }; #endif