constant int m[3] = {71,72,73}; const constant int n = 1; constant int o[3] = {3, 2, 1}; constant int4 a= {1, 2, 3, 4}; constant int4 b = {0, -1, -2, -3}; struct Person { char name[7]; int3 idNumber; }; struct Test1 { int a0; char a1; }; struct Test2 { char a0; int a1; }; struct Test3 { int a0; int a1; }; struct Test4 { float a0; float a1; }; constant struct Person james= {{"james"}, (int3)(1, 2, 3)}; constant struct Test1 t0 = {1, 2}; constant struct Test2 t1 = {1, 2}; constant int3 c[3] = {(int3)(0, 1, 2), (int3)(3, 4, 5), (int3)(6,7,8) }; constant char4 d[3] = {(char4)(0, 1, 2, 3), (char4)(4, 5, 6, 7), (char4)(8, 9, 10, 11)}; constant struct Person members[3] = {{{"abc"}, (int3)(1, 2, 3)}, { {"defg"}, (int3)(4,5,6)}, { {"hijk"}, (int3)(7,8,9)} }; constant struct Test3 zero_struct = {0, 0}; constant int3 zero_vec = {0,0,0}; constant int zero_arr[3] = {0,0,0}; constant float zero_flt[3] = {0.0f, 0.0f, 0.0f}; __kernel void compiler_global_constant(__global int *dst, int e, int r) { int id = (int)get_global_id(0); int4 x = a + b; dst[id] = m[id%3] * n * o[2] + e + r *x.y * a.x + zero_struct.a0 + zero_vec.x + zero_arr[1] + (int)zero_flt[2]; } // array of vectors __kernel void compiler_global_constant1(__global int *dst) { int id = (int)get_global_id(0); dst[id] = c[id%3].y + d[id%3].w; } // structure __kernel void compiler_global_constant2(__global int *dst) { int id = (int)get_global_id(0); dst[id] = james.idNumber.y + t0.a1 + t1.a1; } //array of structure __kernel void compiler_global_constant3(__global int *dst) { int id = (int)get_global_id(0); dst[id] = members[id%3].idNumber.z + members[id%3].name[2]; }