AtkComponent
The ATK interface provided by UI components which occupy a physical area on
the screen.
#AtkComponent should be implemented by most if not all UI elements with
an actual on-screen presence, i.e. components which can be said to have
a screen-coordinate bounding box. Virtually all widgets will need to
have #AtkComponent implementations provided for their corresponding
#AtkObject class. In short, only UI elements which are *not* GUI
elements will omit this ATK interface.
A possible exception might be textual information with a transparent
background, in which case text glyph bounding box information is
provided by #AtkText.
The AtkComponent structure does not contain any fields.
The 'bounds-changed" signal is emitted when the bposition or size of the
a component changes.
@atkcomponent: the object which received the signal.
@arg1: The AtkRectangle giving the new position and size.
@component:
@handler:
@Returns:
@component:
@x:
@y:
@coord_type:
@Returns:
@component:
@x:
@y:
@width:
@height:
@coord_type:
@component:
@Returns:
@component:
@Returns:
@component:
@x:
@y:
@coord_type:
@component:
@width:
@height:
@component:
@Returns:
@component:
@x:
@y:
@coord_type:
@Returns:
@component:
@handler_id:
@component:
@x:
@y:
@width:
@height:
@coord_type:
@Returns:
@component:
@x:
@y:
@coord_type:
@Returns:
@component:
@width:
@height:
@Returns: