/* * Copyright (C) 2011 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "DrawingAreaImpl.h" #include "DrawingAreaProxyMessages.h" #include "LayerTreeHost.h" #include "ShareableBitmap.h" #include "UpdateInfo.h" #include "WebPage.h" #include "WebPageCreationParameters.h" #include "WebPreferencesKeys.h" #include #include #include using namespace WebCore; namespace WebKit { DrawingAreaImpl::~DrawingAreaImpl() { } DrawingAreaImpl::DrawingAreaImpl(WebPage& webPage, const WebPageCreationParameters& parameters) : AcceleratedDrawingArea(webPage, parameters) , m_displayTimer(RunLoop::main(), this, &DrawingAreaImpl::displayTimerFired) { } void DrawingAreaImpl::setNeedsDisplay() { if (m_layerTreeHost) { ASSERT(m_dirtyRegion.isEmpty()); AcceleratedDrawingArea::setNeedsDisplay(); return; } setNeedsDisplayInRect(m_webPage.bounds()); } void DrawingAreaImpl::setNeedsDisplayInRect(const IntRect& rect) { if (m_layerTreeHost) { ASSERT(m_dirtyRegion.isEmpty()); AcceleratedDrawingArea::setNeedsDisplayInRect(rect); return; } if (!m_isPaintingEnabled) return; IntRect dirtyRect = rect; dirtyRect.intersect(m_webPage.bounds()); if (dirtyRect.isEmpty()) return; m_dirtyRegion.unite(dirtyRect); scheduleDisplay(); } void DrawingAreaImpl::scroll(const IntRect& scrollRect, const IntSize& scrollDelta) { if (m_layerTreeHost) { ASSERT(m_scrollRect.isEmpty()); ASSERT(m_scrollOffset.isEmpty()); ASSERT(m_dirtyRegion.isEmpty()); AcceleratedDrawingArea::scroll(scrollRect, scrollDelta); return; } if (!m_isPaintingEnabled) return; if (scrollRect.isEmpty()) return; if (m_previousLayerTreeHost) m_previousLayerTreeHost->scrollNonCompositedContents(scrollRect); if (!m_scrollRect.isEmpty() && scrollRect != m_scrollRect) { unsigned scrollArea = scrollRect.width() * scrollRect.height(); unsigned currentScrollArea = m_scrollRect.width() * m_scrollRect.height(); if (currentScrollArea >= scrollArea) { // The rect being scrolled is at least as large as the rect we'd like to scroll. // Go ahead and just invalidate the scroll rect. setNeedsDisplayInRect(scrollRect); return; } // Just repaint the entire current scroll rect, we'll scroll the new rect instead. setNeedsDisplayInRect(m_scrollRect); m_scrollRect = IntRect(); m_scrollOffset = IntSize(); } // Get the part of the dirty region that is in the scroll rect. Region dirtyRegionInScrollRect = intersect(scrollRect, m_dirtyRegion); if (!dirtyRegionInScrollRect.isEmpty()) { // There are parts of the dirty region that are inside the scroll rect. // We need to subtract them from the region, move them and re-add them. m_dirtyRegion.subtract(scrollRect); // Move the dirty parts. Region movedDirtyRegionInScrollRect = intersect(translate(dirtyRegionInScrollRect, scrollDelta), scrollRect); // And add them back. m_dirtyRegion.unite(movedDirtyRegionInScrollRect); } // Compute the scroll repaint region. Region scrollRepaintRegion = subtract(scrollRect, translate(scrollRect, scrollDelta)); m_dirtyRegion.unite(scrollRepaintRegion); scheduleDisplay(); m_scrollRect = scrollRect; m_scrollOffset += scrollDelta; } void DrawingAreaImpl::forceRepaint() { if (m_inUpdateBackingStoreState) { m_forceRepaintAfterBackingStoreStateUpdate = true; return; } m_forceRepaintAfterBackingStoreStateUpdate = false; if (m_layerTreeHost) { AcceleratedDrawingArea::forceRepaint(); return; } m_isWaitingForDidUpdate = false; if (m_isPaintingEnabled) { m_dirtyRegion = m_webPage.bounds(); display(); } } void DrawingAreaImpl::mainFrameContentSizeChanged(const WebCore::IntSize& newSize) { #if USE(COORDINATED_GRAPHICS_THREADED) if (m_layerTreeHost) m_layerTreeHost->contentsSizeChanged(newSize); else if (m_previousLayerTreeHost) m_previousLayerTreeHost->contentsSizeChanged(newSize); #else UNUSED_PARAM(newSize); #endif } void DrawingAreaImpl::updatePreferences(const WebPreferencesStore& store) { Settings& settings = m_webPage.corePage()->settings(); settings.setForceCompositingMode(store.getBoolValueForKey(WebPreferencesKey::forceCompositingModeKey())); #if USE(COORDINATED_GRAPHICS_THREADED) // Fixed position elements need to be composited and create stacking contexts // in order to be scrolled by the ScrollingCoordinator. settings.setAcceleratedCompositingForFixedPositionEnabled(settings.acceleratedCompositingEnabled()); settings.setFixedPositionCreatesStackingContext(settings.acceleratedCompositingEnabled()); #endif m_alwaysUseCompositing = settings.acceleratedCompositingEnabled() && settings.forceCompositingMode(); if (m_alwaysUseCompositing && !m_layerTreeHost) enterAcceleratedCompositingMode(nullptr); } void DrawingAreaImpl::setRootCompositingLayer(GraphicsLayer* graphicsLayer) { if (m_layerTreeHost) { AcceleratedDrawingArea::setRootCompositingLayer(graphicsLayer); if (!graphicsLayer && !m_alwaysUseCompositing) { // We'll exit accelerated compositing mode on a timer, to avoid re-entering // compositing code via display() and layout. // If we're leaving compositing mode because of a setSize, it is safe to // exit accelerated compositing mode right away. if (m_inUpdateBackingStoreState) exitAcceleratedCompositingMode(); else exitAcceleratedCompositingModeSoon(); } return; } if (!graphicsLayer) return; // We're actually entering accelerated compositing mode. enterAcceleratedCompositingMode(graphicsLayer); } void DrawingAreaImpl::updateBackingStoreState(uint64_t stateID, bool respondImmediately, float deviceScaleFactor, const WebCore::IntSize& size, const WebCore::IntSize& scrollOffset) { if (stateID != m_backingStoreStateID && !m_layerTreeHost) m_dirtyRegion = IntRect(IntPoint(), size); AcceleratedDrawingArea::updateBackingStoreState(stateID, respondImmediately, deviceScaleFactor, size, scrollOffset); if (m_forceRepaintAfterBackingStoreStateUpdate) forceRepaint(); } void DrawingAreaImpl::didUpdateBackingStoreState() { // The UI process has updated to a new backing store state. Any Update messages we sent before // this point will be ignored. We wait to set this to false until after updating the page's // size so that any displays triggered by the relayout will be ignored. If we're supposed to // respond to the UpdateBackingStoreState message immediately, we'll do a display anyway in // sendDidUpdateBackingStoreState; otherwise we shouldn't do one right now. m_isWaitingForDidUpdate = false; } void DrawingAreaImpl::sendDidUpdateBackingStoreState() { ASSERT(!m_isWaitingForDidUpdate); ASSERT(m_shouldSendDidUpdateBackingStoreState); if (!m_isPaintingSuspended && !m_layerTreeHost) { UpdateInfo updateInfo; display(updateInfo); if (!m_layerTreeHost) { m_shouldSendDidUpdateBackingStoreState = false; LayerTreeContext layerTreeContext; m_webPage.send(Messages::DrawingAreaProxy::DidUpdateBackingStoreState(m_backingStoreStateID, updateInfo, layerTreeContext)); m_compositingAccordingToProxyMessages = false; return; } } AcceleratedDrawingArea::sendDidUpdateBackingStoreState(); } void DrawingAreaImpl::didUpdate() { // We might get didUpdate messages from the UI process even after we've // entered accelerated compositing mode. Ignore them. if (m_layerTreeHost) return; m_isWaitingForDidUpdate = false; // Display if needed. We call displayTimerFired here since it will throttle updates to 60fps. displayTimerFired(); } void DrawingAreaImpl::suspendPainting() { AcceleratedDrawingArea::suspendPainting(); m_displayTimer.stop(); } void DrawingAreaImpl::enterAcceleratedCompositingMode(GraphicsLayer* graphicsLayer) { AcceleratedDrawingArea::enterAcceleratedCompositingMode(graphicsLayer); // Non-composited content will now be handled exclusively by the layer tree host. m_dirtyRegion = Region(); m_scrollRect = IntRect(); m_scrollOffset = IntSize(); m_displayTimer.stop(); m_isWaitingForDidUpdate = false; } void DrawingAreaImpl::exitAcceleratedCompositingMode() { if (m_alwaysUseCompositing) return; AcceleratedDrawingArea::exitAcceleratedCompositingModeNow(); m_dirtyRegion = m_webPage.bounds(); if (m_inUpdateBackingStoreState) return; if (m_shouldSendDidUpdateBackingStoreState) { sendDidUpdateBackingStoreState(); return; } UpdateInfo updateInfo; if (m_isPaintingSuspended) { updateInfo.viewSize = m_webPage.size(); updateInfo.deviceScaleFactor = m_webPage.corePage()->deviceScaleFactor(); } else display(updateInfo); // Send along a complete update of the page so we can paint the contents right after we exit the // accelerated compositing mode, eliminiating flicker. if (m_compositingAccordingToProxyMessages) { m_webPage.send(Messages::DrawingAreaProxy::ExitAcceleratedCompositingMode(m_backingStoreStateID, updateInfo)); m_compositingAccordingToProxyMessages = false; } else { // If we left accelerated compositing mode before we sent an EnterAcceleratedCompositingMode message to the // UI process, we still need to let it know about the new contents, so send an Update message. m_webPage.send(Messages::DrawingAreaProxy::Update(m_backingStoreStateID, updateInfo)); } } void DrawingAreaImpl::scheduleDisplay() { ASSERT(!m_layerTreeHost); if (m_isWaitingForDidUpdate) return; if (m_isPaintingSuspended) return; if (m_dirtyRegion.isEmpty()) return; if (m_displayTimer.isActive()) return; m_displayTimer.startOneShot(0); } void DrawingAreaImpl::displayTimerFired() { display(); } void DrawingAreaImpl::display() { ASSERT(!m_layerTreeHost); ASSERT(!m_isWaitingForDidUpdate); ASSERT(!m_inUpdateBackingStoreState); if (m_isPaintingSuspended) return; if (m_dirtyRegion.isEmpty()) return; if (m_shouldSendDidUpdateBackingStoreState) { sendDidUpdateBackingStoreState(); return; } UpdateInfo updateInfo; display(updateInfo); if (m_layerTreeHost) { // The call to update caused layout which turned on accelerated compositing. // Don't send an Update message in this case. return; } m_webPage.send(Messages::DrawingAreaProxy::Update(m_backingStoreStateID, updateInfo)); m_isWaitingForDidUpdate = true; } static bool shouldPaintBoundsRect(const IntRect& bounds, const Vector& rects) { const size_t rectThreshold = 10; const double wastedSpaceThreshold = 0.75; if (rects.size() <= 1 || rects.size() > rectThreshold) return true; // Attempt to guess whether or not we should use the region bounds rect or the individual rects. // We do this by computing the percentage of "wasted space" in the bounds. If that wasted space // is too large, then we will do individual rect painting instead. unsigned boundsArea = bounds.width() * bounds.height(); unsigned rectsArea = 0; for (size_t i = 0; i < rects.size(); ++i) rectsArea += rects[i].width() * rects[i].height(); double wastedSpace = 1 - (static_cast(rectsArea) / boundsArea); return wastedSpace <= wastedSpaceThreshold; } void DrawingAreaImpl::display(UpdateInfo& updateInfo) { ASSERT(!m_isPaintingSuspended); ASSERT(!m_layerTreeHost); ASSERT(!m_webPage.size().isEmpty()); m_webPage.layoutIfNeeded(); // The layout may have put the page into accelerated compositing mode. If the LayerTreeHost is // in charge of displaying, we have nothing more to do. if (m_layerTreeHost) return; updateInfo.viewSize = m_webPage.size(); updateInfo.deviceScaleFactor = m_webPage.corePage()->deviceScaleFactor(); // Always render the whole page when we don't render the background. IntRect bounds = m_webPage.drawsBackground() ? m_dirtyRegion.bounds() : m_webPage.bounds(); ASSERT(m_webPage.bounds().contains(bounds)); IntSize bitmapSize = bounds.size(); float deviceScaleFactor = m_webPage.corePage()->deviceScaleFactor(); bitmapSize.scale(deviceScaleFactor); RefPtr bitmap = ShareableBitmap::createShareable(bitmapSize, ShareableBitmap::SupportsAlpha); if (!bitmap) return; if (!bitmap->createHandle(updateInfo.bitmapHandle)) return; Vector rects; if (m_webPage.drawsBackground()) { rects = m_dirtyRegion.rects(); if (shouldPaintBoundsRect(bounds, rects)) { rects.clear(); rects.append(bounds); } } else rects.append(bounds); updateInfo.scrollRect = m_scrollRect; updateInfo.scrollOffset = m_scrollOffset; m_dirtyRegion = Region(); m_scrollRect = IntRect(); m_scrollOffset = IntSize(); auto graphicsContext = bitmap->createGraphicsContext(); graphicsContext->applyDeviceScaleFactor(deviceScaleFactor); updateInfo.updateRectBounds = bounds; graphicsContext->translate(-bounds.x(), -bounds.y()); for (const auto& rect : rects) { m_webPage.drawRect(*graphicsContext, rect); updateInfo.updateRects.append(rect); } // Layout can trigger more calls to setNeedsDisplay and we don't want to process them // until the UI process has painted the update, so we stop the timer here. m_displayTimer.stop(); } } // namespace WebKit