/* * Copyright (C) 2016 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "MockGamepadProvider.h" #if ENABLE(GAMEPAD) #include "GamepadProviderClient.h" #include "MockGamepad.h" #include namespace WebCore { MockGamepadProvider& MockGamepadProvider::singleton() { static NeverDestroyed sharedProvider; return sharedProvider; } MockGamepadProvider::MockGamepadProvider() { } void MockGamepadProvider::startMonitoringGamepads(GamepadProviderClient& client) { ASSERT(!m_clients.contains(&client)); m_clients.add(&client); } void MockGamepadProvider::stopMonitoringGamepads(GamepadProviderClient& client) { ASSERT(m_clients.contains(&client)); m_clients.remove(&client); } void MockGamepadProvider::setMockGamepadDetails(unsigned index, const String& gamepadID, unsigned axisCount, unsigned buttonCount) { if (index >= m_mockGamepadVector.size()) m_mockGamepadVector.resize(index + 1); if (m_mockGamepadVector[index]) m_mockGamepadVector[index]->updateDetails(gamepadID, axisCount, buttonCount); else m_mockGamepadVector[index] = std::make_unique(index, gamepadID, axisCount, buttonCount); } bool MockGamepadProvider::connectMockGamepad(unsigned index) { if (index < m_connectedGamepadVector.size() && m_connectedGamepadVector[index]) { LOG_ERROR("MockGamepadProvider: Attempt to connect a fake gamepad that is already connected (%u)", index); return false; } if (index >= m_mockGamepadVector.size() || !m_mockGamepadVector[index]) { LOG_ERROR("MockGamepadProvider: Attempt to connect a fake gamepad that doesn't have details set(%u)", index); return false; } if (m_connectedGamepadVector.size() <= index) m_connectedGamepadVector.reserveCapacity(index + 1); while (m_connectedGamepadVector.size() <= index) m_connectedGamepadVector.uncheckedAppend(nullptr); m_connectedGamepadVector[index] = m_mockGamepadVector[index].get(); for (auto& client : m_clients) client->platformGamepadConnected(*m_connectedGamepadVector[index]); return true; } bool MockGamepadProvider::disconnectMockGamepad(unsigned index) { if (index >= m_connectedGamepadVector.size() || !m_connectedGamepadVector[index]) { LOG_ERROR("MockGamepadProvider: Attempt to disconnect a fake gamepad that is not connected (%u)", index); return false; } if (m_connectedGamepadVector[index] != m_mockGamepadVector[index].get()) { LOG_ERROR("MockGamepadProvider: Vectors of fake gamepads and connected gamepads have gotten out of sync"); return false; } m_connectedGamepadVector[index] = nullptr; for (auto& client : m_clients) client->platformGamepadDisconnected(*m_mockGamepadVector[index]); return true; } bool MockGamepadProvider::setMockGamepadAxisValue(unsigned index, unsigned axisIndex, double value) { if (index >= m_mockGamepadVector.size() || !m_mockGamepadVector[index]) { LOG_ERROR("MockGamepadProvider: Attempt to set axis value on a fake gamepad that doesn't exist (%u)", index); return false; } m_mockGamepadVector[index]->setAxisValue(axisIndex, value); gamepadInputActivity(); return true; } bool MockGamepadProvider::setMockGamepadButtonValue(unsigned index, unsigned buttonIndex, double value) { if (index >= m_mockGamepadVector.size() || !m_mockGamepadVector[index]) { LOG_ERROR("MockGamepadProvider: Attempt to set button value on a fake gamepad that doesn't exist (%u)", index); return false; } m_mockGamepadVector[index]->setButtonValue(buttonIndex, value); setShouldMakeGamepadsVisibile(); gamepadInputActivity(); return true; } void MockGamepadProvider::gamepadInputActivity() { if (!m_shouldScheduleActivityCallback) return; m_shouldScheduleActivityCallback = false; callOnMainThread([this]() { dispatchPlatformGamepadInputActivity(); m_shouldScheduleActivityCallback = true; }); } } // namespace WebCore #endif // ENABLE(GAMEPAD)