/* * Copyright (C) 2011 Leo Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #if ENABLE(SVG_FONTS) #include "SVGGlyphRefElement.h" #include "SVGGlyphElement.h" #include "SVGNames.h" #include "SVGParserUtilities.h" #include "XLinkNames.h" #include namespace WebCore { // Animated property definitions DEFINE_ANIMATED_STRING(SVGGlyphRefElement, XLinkNames::hrefAttr, Href, href) BEGIN_REGISTER_ANIMATED_PROPERTIES(SVGGlyphRefElement) REGISTER_LOCAL_ANIMATED_PROPERTY(href) REGISTER_PARENT_ANIMATED_PROPERTIES(SVGElement) END_REGISTER_ANIMATED_PROPERTIES inline SVGGlyphRefElement::SVGGlyphRefElement(const QualifiedName& tagName, Document& document) : SVGElement(tagName, document) { ASSERT(hasTagName(SVGNames::glyphRefTag)); registerAnimatedPropertiesForSVGGlyphRefElement(); } Ref SVGGlyphRefElement::create(const QualifiedName& tagName, Document& document) { return adoptRef(*new SVGGlyphRefElement(tagName, document)); } bool SVGGlyphRefElement::hasValidGlyphElement(String& glyphName) const { // FIXME: We only support xlink:href so far. // https://bugs.webkit.org/show_bug.cgi?id=64787 return is(targetElementFromIRIString(getAttribute(XLinkNames::hrefAttr), document(), &glyphName)); } static float parseFloat(const AtomicString& value) { float result; if (!parseNumberFromString(value, result)) return 0; return result; } void SVGGlyphRefElement::parseAttribute(const QualifiedName& name, const AtomicString& value) { // FIXME: Is the error handling in parseFloat correct for these attributes? if (name == SVGNames::xAttr) m_x = parseFloat(value); else if (name == SVGNames::yAttr) m_y = parseFloat(value); else if (name == SVGNames::dxAttr) m_dx = parseFloat(value); else if (name == SVGNames::dyAttr) m_dy = parseFloat(value); else { SVGURIReference::parseAttribute(name, value); SVGElement::parseAttribute(name, value); } } void SVGGlyphRefElement::setX(float x) { setAttribute(SVGNames::xAttr, AtomicString::number(x)); } void SVGGlyphRefElement::setY(float y) { setAttribute(SVGNames::yAttr, AtomicString::number(y)); } void SVGGlyphRefElement::setDx(float dx) { setAttribute(SVGNames::dxAttr, AtomicString::number(dx)); } void SVGGlyphRefElement::setDy(float dy) { setAttribute(SVGNames::dyAttr, AtomicString::number(dy)); } } #endif