/* * Copyright (C) Research In Motion Limited 2011. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #include "SVGAnimatedString.h" #include "SVGAnimateElementBase.h" namespace WebCore { SVGAnimatedStringAnimator::SVGAnimatedStringAnimator(SVGAnimationElement* animationElement, SVGElement* contextElement) : SVGAnimatedTypeAnimator(AnimatedString, animationElement, contextElement) { } std::unique_ptr SVGAnimatedStringAnimator::constructFromString(const String& string) { auto animatedType = SVGAnimatedType::createString(std::make_unique()); animatedType->string() = string; return animatedType; } std::unique_ptr SVGAnimatedStringAnimator::startAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes) { return SVGAnimatedType::createString(constructFromBaseValue(animatedTypes)); } void SVGAnimatedStringAnimator::stopAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes) { stopAnimValAnimationForType(animatedTypes); } void SVGAnimatedStringAnimator::resetAnimValToBaseVal(const SVGElementAnimatedPropertyList& animatedTypes, SVGAnimatedType& type) { resetFromBaseValue(animatedTypes, type, &SVGAnimatedType::string); } void SVGAnimatedStringAnimator::animValWillChange(const SVGElementAnimatedPropertyList& animatedTypes) { animValWillChangeForType(animatedTypes); } void SVGAnimatedStringAnimator::animValDidChange(const SVGElementAnimatedPropertyList& animatedTypes) { animValDidChangeForType(animatedTypes); } void SVGAnimatedStringAnimator::addAnimatedTypes(SVGAnimatedType*, SVGAnimatedType*) { ASSERT_NOT_REACHED(); } static String parseStringFromString(SVGAnimationElement*, const String& string) { return string; } void SVGAnimatedStringAnimator::calculateAnimatedValue(float percentage, unsigned, SVGAnimatedType* from, SVGAnimatedType* to, SVGAnimatedType*, SVGAnimatedType* animated) { ASSERT(m_animationElement); ASSERT(m_contextElement); String fromString = from->string(); String toString = to->string(); String& animatedString = animated->string(); // Apply CSS inheritance rules. m_animationElement->adjustForInheritance(parseStringFromString, m_animationElement->fromPropertyValueType(), fromString, m_contextElement); m_animationElement->adjustForInheritance(parseStringFromString, m_animationElement->toPropertyValueType(), toString, m_contextElement); m_animationElement->animateDiscreteType(percentage, fromString, toString, animatedString); } float SVGAnimatedStringAnimator::calculateDistance(const String&, const String&) { // No paced animations for strings. return -1; } }