/* * Copyright (C) Research In Motion Limited 2011, 2012. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #include "SVGAnimatedAngle.h" #include "SVGAnimateElementBase.h" #include "SVGMarkerElement.h" namespace WebCore { SVGAnimatedAngleAnimator::SVGAnimatedAngleAnimator(SVGAnimationElement* animationElement, SVGElement* contextElement) : SVGAnimatedTypeAnimator(AnimatedAngle, animationElement, contextElement) { } std::unique_ptr SVGAnimatedAngleAnimator::constructFromString(const String& string) { auto animatedType = SVGAnimatedType::createAngleAndEnumeration(std::make_unique>()); auto& animatedPair = animatedType->angleAndEnumeration(); SVGAngleValue angle; SVGMarkerOrientType orientType = SVGPropertyTraits::fromString(string, angle); if (orientType > 0) animatedPair.second = orientType; if (orientType == SVGMarkerOrientAngle) animatedPair.first = angle; return animatedType; } std::unique_ptr SVGAnimatedAngleAnimator::startAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes) { return SVGAnimatedType::createAngleAndEnumeration(constructFromBaseValues(animatedTypes)); } void SVGAnimatedAngleAnimator::stopAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes) { stopAnimValAnimationForTypes(animatedTypes); } void SVGAnimatedAngleAnimator::resetAnimValToBaseVal(const SVGElementAnimatedPropertyList& animatedTypes, SVGAnimatedType& type) { resetFromBaseValues(animatedTypes, type, &SVGAnimatedType::angleAndEnumeration); } void SVGAnimatedAngleAnimator::animValWillChange(const SVGElementAnimatedPropertyList& animatedTypes) { animValWillChangeForTypes(animatedTypes); } void SVGAnimatedAngleAnimator::animValDidChange(const SVGElementAnimatedPropertyList& animatedTypes) { animValDidChangeForTypes(animatedTypes); } void SVGAnimatedAngleAnimator::addAnimatedTypes(SVGAnimatedType* from, SVGAnimatedType* to) { ASSERT(from->type() == AnimatedAngle); ASSERT(from->type() == to->type()); const auto& fromAngleAndEnumeration = from->angleAndEnumeration(); auto& toAngleAndEnumeration = to->angleAndEnumeration(); // Only respect by animations, if from and by are both specified in angles (and not eg. 'auto'). if (fromAngleAndEnumeration.second != toAngleAndEnumeration.second || fromAngleAndEnumeration.second != SVGMarkerOrientAngle) return; const auto& fromAngle = fromAngleAndEnumeration.first; auto& toAngle = toAngleAndEnumeration.first; toAngle.setValue(toAngle.value() + fromAngle.value()); } void SVGAnimatedAngleAnimator::calculateAnimatedValue(float percentage, unsigned repeatCount, SVGAnimatedType* from, SVGAnimatedType* to, SVGAnimatedType* toAtEndOfDuration, SVGAnimatedType* animated) { ASSERT(m_animationElement); ASSERT(m_contextElement); const auto& fromAngleAndEnumeration = m_animationElement->animationMode() == ToAnimation ? animated->angleAndEnumeration() : from->angleAndEnumeration(); auto& toAngleAndEnumeration = to->angleAndEnumeration(); auto& toAtEndOfDurationAngleAndEnumeration = toAtEndOfDuration->angleAndEnumeration(); auto& animatedAngleAndEnumeration = animated->angleAndEnumeration(); if (fromAngleAndEnumeration.second != toAngleAndEnumeration.second) { // Discrete animation - no linear interpolation possible between values (e.g. auto to angle). if (percentage < 0.5f) { animatedAngleAndEnumeration.second = fromAngleAndEnumeration.second; if (fromAngleAndEnumeration.second == SVGMarkerOrientAngle) animatedAngleAndEnumeration.first = fromAngleAndEnumeration.first; else animatedAngleAndEnumeration.first.setValue(0); return; } animatedAngleAndEnumeration.second = toAngleAndEnumeration.second; if (toAngleAndEnumeration.second == SVGMarkerOrientAngle) animatedAngleAndEnumeration.first = toAngleAndEnumeration.first; else animatedAngleAndEnumeration.first.setValue(0); return; } if (fromAngleAndEnumeration.second == SVGMarkerOrientAngle) { // Regular from angle to angle animation, with support for smooth interpolation, and additive and accumulated animation. animatedAngleAndEnumeration.second = SVGMarkerOrientAngle; auto& animatedSVGAngle = animatedAngleAndEnumeration.first; const auto& toAtEndOfDurationSVGAngle = toAtEndOfDurationAngleAndEnumeration.first; float animatedAngle = animatedSVGAngle.value(); m_animationElement->animateAdditiveNumber(percentage, repeatCount, fromAngleAndEnumeration.first.value(), toAngleAndEnumeration.first.value(), toAtEndOfDurationSVGAngle.value(), animatedAngle); animatedSVGAngle.setValue(animatedAngle); return; } // auto, auto-start-reverse, or unknown. animatedAngleAndEnumeration.first.setValue(0); if (fromAngleAndEnumeration.second == SVGMarkerOrientAuto || fromAngleAndEnumeration.second == SVGMarkerOrientAutoStartReverse) animatedAngleAndEnumeration.second = fromAngleAndEnumeration.second; else animatedAngleAndEnumeration.second = SVGMarkerOrientUnknown; } float SVGAnimatedAngleAnimator::calculateDistance(const String& fromString, const String& toString) { auto from = SVGAngleValue(); from.setValueAsString(fromString); auto to = SVGAngleValue(); to.setValueAsString(toString); return fabsf(to.value() - from.value()); } }