/* * Copyright (C) 2013-2016 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include "RenderStyleConstants.h" #include "RenderTreePosition.h" #include "SelectorChecker.h" #include "SelectorFilter.h" #include "StyleChange.h" #include "StyleSharingResolver.h" #include "StyleUpdate.h" #include "StyleValidity.h" #include #include namespace WebCore { class Document; class Element; class Node; class RenderStyle; class ShadowRoot; class StyleResolver; namespace Style { class TreeResolver { public: TreeResolver(Document&); ~TreeResolver(); std::unique_ptr resolve(Change); static ElementUpdate createAnimatedElementUpdate(std::unique_ptr, Element&, Change parentChange); private: std::unique_ptr styleForElement(Element&, const RenderStyle& inheritedStyle); void resolveComposedTree(); ElementUpdate resolveElement(Element&); struct Scope : RefCounted { StyleResolver& styleResolver; SelectorFilter selectorFilter; SharingResolver sharingResolver; ShadowRoot* shadowRoot { nullptr }; Scope* enclosingScope { nullptr }; Scope(Document&); Scope(ShadowRoot&, Scope& enclosingScope); }; struct Parent { Element* element; const RenderStyle& style; Change change; bool didPushScope { false }; bool elementNeedingStyleRecalcAffectsNextSiblingElementStyle { false }; Parent(Document&, Change); Parent(Element&, const RenderStyle&, Change); }; Scope& scope() { return m_scopeStack.last(); } Parent& parent() { return m_parentStack.last(); } void pushScope(ShadowRoot&); void pushEnclosingScope(); void popScope(); void pushParent(Element&, const RenderStyle&, Change); void popParent(); void popParentsToDepth(unsigned depth); const RenderStyle* parentBoxStyle() const; Document& m_document; std::unique_ptr m_documentElementStyle; Vector, 4> m_scopeStack; Vector m_parentStack; std::unique_ptr m_update; }; void queuePostResolutionCallback(Function&&); bool postResolutionCallbacksAreSuspended(); class PostResolutionCallbackDisabler { public: explicit PostResolutionCallbackDisabler(Document&); ~PostResolutionCallbackDisabler(); }; } }