/* * Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann * Copyright (C) 2004, 2005 Rob Buis * Copyright (C) 2005 Eric Seidel * Copyright (C) 2006 Apple Inc. * Copyright (C) 2009 Google, Inc. * Copyright (C) 2011 Renata Hodovan * Copyright (C) 2011 University of Szeged * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #pragma once #include "AffineTransform.h" #include "FloatRect.h" #include "RenderSVGModelObject.h" #include "SVGGraphicsElement.h" #include "SVGMarkerData.h" #include #include namespace WebCore { class FloatPoint; class GraphicsContextStateSaver; class RenderSVGContainer; class RenderSVGPath; class RenderSVGResource; class SVGGraphicsElement; class RenderSVGShape : public RenderSVGModelObject { public: RenderSVGShape(SVGGraphicsElement&, RenderStyle&&); virtual ~RenderSVGShape(); SVGGraphicsElement& graphicsElement() const { return downcast(RenderSVGModelObject::element()); } void setNeedsShapeUpdate() { m_needsShapeUpdate = true; } void setNeedsBoundariesUpdate() final { m_needsBoundariesUpdate = true; } bool needsBoundariesUpdate() final { return m_needsBoundariesUpdate; } void setNeedsTransformUpdate() final { m_needsTransformUpdate = true; } virtual void fillShape(GraphicsContext&) const; virtual void strokeShape(GraphicsContext&) const; virtual bool isRenderingDisabled() const = 0; bool hasPath() const { return m_path.get(); } Path& path() const { ASSERT(m_path); return *m_path; } protected: void element() const = delete; virtual void updateShapeFromElement(); virtual bool isEmpty() const; virtual bool shapeDependentStrokeContains(const FloatPoint&); virtual bool shapeDependentFillContains(const FloatPoint&, const WindRule) const; float strokeWidth() const; bool hasSmoothStroke() const; bool hasNonScalingStroke() const { return style().svgStyle().vectorEffect() == VE_NON_SCALING_STROKE; } AffineTransform nonScalingStrokeTransform() const; Path* nonScalingStrokePath(const Path*, const AffineTransform&) const; FloatRect m_fillBoundingBox; FloatRect m_strokeBoundingBox; private: // Hit-detection separated for the fill and the stroke bool fillContains(const FloatPoint&, bool requiresFill = true, const WindRule fillRule = RULE_NONZERO); bool strokeContains(const FloatPoint&, bool requiresStroke = true); FloatRect repaintRectInLocalCoordinates() const final { return m_repaintBoundingBox; } FloatRect repaintRectInLocalCoordinatesExcludingSVGShadow() const final { return m_repaintBoundingBoxExcludingShadow; } const AffineTransform& localToParentTransform() const final { return m_localTransform; } AffineTransform localTransform() const final { return m_localTransform; } bool isSVGShape() const final { return true; } bool canHaveChildren() const final { return false; } const char* renderName() const override { return "RenderSVGShape"; } void layout() final; void paint(PaintInfo&, const LayoutPoint&) final; void addFocusRingRects(Vector&, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer = 0) final; bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction) final; FloatRect objectBoundingBox() const final { return m_fillBoundingBox; } FloatRect strokeBoundingBox() const final { return m_strokeBoundingBox; } FloatRect calculateObjectBoundingBox() const; FloatRect calculateStrokeBoundingBox() const; void updateRepaintBoundingBox(); bool setupNonScalingStrokeContext(AffineTransform&, GraphicsContextStateSaver&); bool shouldGenerateMarkerPositions() const; FloatRect markerRect(float strokeWidth) const; void processMarkerPositions(); void fillShape(const RenderStyle&, GraphicsContext&); void strokeShape(const RenderStyle&, GraphicsContext&); void strokeShape(GraphicsContext&); void fillStrokeMarkers(PaintInfo&); void drawMarkers(PaintInfo&); private: FloatRect m_repaintBoundingBox; FloatRect m_repaintBoundingBoxExcludingShadow; AffineTransform m_localTransform; std::unique_ptr m_path; Vector m_markerPositions; bool m_needsBoundariesUpdate : 1; bool m_needsShapeUpdate : 1; bool m_needsTransformUpdate : 1; }; } // namespace WebCore SPECIALIZE_TYPE_TRAITS_RENDER_OBJECT(RenderSVGShape, isSVGShape())