/* * Copyright (C) 2009 Alex Milowski (alex@milowski.com). All rights reserved. * Copyright (C) 2012 David Barton (dbarton@mathscribe.com). All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "RenderMathMLBlock.h" #if ENABLE(MATHML) #include "CSSHelper.h" #include "GraphicsContext.h" #include "LayoutRepainter.h" #include "MathMLElement.h" #include "MathMLNames.h" #include "MathMLPresentationElement.h" #include "RenderView.h" #if ENABLE(DEBUG_MATH_LAYOUT) #include "PaintInfo.h" #endif namespace WebCore { using namespace MathMLNames; RenderMathMLBlock::RenderMathMLBlock(MathMLPresentationElement& container, RenderStyle&& style) : RenderBlock(container, WTFMove(style), 0) , m_mathMLStyle(MathMLStyle::create()) { setChildrenInline(false); // All of our children must be block-level. } RenderMathMLBlock::RenderMathMLBlock(Document& document, RenderStyle&& style) : RenderBlock(document, WTFMove(style), 0) , m_mathMLStyle(MathMLStyle::create()) { setChildrenInline(false); // All of our children must be block-level. } RenderMathMLBlock::~RenderMathMLBlock() { } bool RenderMathMLBlock::isChildAllowed(const RenderObject& child, const RenderStyle&) const { return is(child.node()); } static LayoutUnit axisHeight(const RenderStyle& style) { // If we have a MATH table we just return the AxisHeight constant. const auto& primaryFont = style.fontCascade().primaryFont(); if (auto* mathData = primaryFont.mathData()) return mathData->getMathConstant(primaryFont, OpenTypeMathData::AxisHeight); // Otherwise, the idea is to try and use the middle of operators as the math axis which we thus approximate by "half of the x-height". // Note that Gecko has a slower but more accurate version that measures half of the height of U+2212 MINUS SIGN. return style.fontMetrics().xHeight() / 2; } LayoutUnit RenderMathMLBlock::mathAxisHeight() const { return axisHeight(style()); } LayoutUnit RenderMathMLBlock::mirrorIfNeeded(LayoutUnit horizontalOffset, LayoutUnit boxWidth) const { if (style().direction() == RTL) return logicalWidth() - boxWidth - horizontalOffset; return horizontalOffset; } int RenderMathMLBlock::baselinePosition(FontBaseline baselineType, bool firstLine, LineDirectionMode direction, LinePositionMode linePositionMode) const { // mathml.css sets math { -webkit-line-box-contain: glyphs replaced; line-height: 0; }, so when linePositionMode == PositionOfInteriorLineBoxes we want to // return 0 here to match our line-height. This matters when RootInlineBox::ascentAndDescentForBox is called on a RootInlineBox for an inline-block. if (linePositionMode == PositionOfInteriorLineBoxes) return 0; return firstLineBaseline().value_or(RenderBlock::baselinePosition(baselineType, firstLine, direction, linePositionMode)); } #if ENABLE(DEBUG_MATH_LAYOUT) void RenderMathMLBlock::paint(PaintInfo& info, const LayoutPoint& paintOffset) { RenderBlock::paint(info, paintOffset); if (info.context().paintingDisabled() || info.phase != PaintPhaseForeground) return; IntPoint adjustedPaintOffset = roundedIntPoint(paintOffset + location()); GraphicsContextStateSaver stateSaver(info.context()); info.context().setStrokeThickness(1.0f); info.context().setStrokeStyle(SolidStroke); info.context().setStrokeColor(Color(0, 0, 255)); info.context().drawLine(adjustedPaintOffset, IntPoint(adjustedPaintOffset.x() + pixelSnappedOffsetWidth(), adjustedPaintOffset.y())); info.context().drawLine(IntPoint(adjustedPaintOffset.x() + pixelSnappedOffsetWidth(), adjustedPaintOffset.y()), IntPoint(adjustedPaintOffset.x() + pixelSnappedOffsetWidth(), adjustedPaintOffset.y() + pixelSnappedOffsetHeight())); info.context().drawLine(IntPoint(adjustedPaintOffset.x(), adjustedPaintOffset.y() + pixelSnappedOffsetHeight()), IntPoint(adjustedPaintOffset.x() + pixelSnappedOffsetWidth(), adjustedPaintOffset.y() + pixelSnappedOffsetHeight())); info.context().drawLine(adjustedPaintOffset, IntPoint(adjustedPaintOffset.x(), adjustedPaintOffset.y() + pixelSnappedOffsetHeight())); int topStart = paddingTop(); info.context().setStrokeColor(Color(0, 255, 0)); info.context().drawLine(IntPoint(adjustedPaintOffset.x(), adjustedPaintOffset.y() + topStart), IntPoint(adjustedPaintOffset.x() + pixelSnappedOffsetWidth(), adjustedPaintOffset.y() + topStart)); int baseline = roundToInt(baselinePosition(AlphabeticBaseline, true, HorizontalLine)); info.context().setStrokeColor(Color(255, 0, 0)); info.context().drawLine(IntPoint(adjustedPaintOffset.x(), adjustedPaintOffset.y() + baseline), IntPoint(adjustedPaintOffset.x() + pixelSnappedOffsetWidth(), adjustedPaintOffset.y() + baseline)); } #endif // ENABLE(DEBUG_MATH_LAYOUT) LayoutUnit toUserUnits(const MathMLElement::Length& length, const RenderStyle& style, const LayoutUnit& referenceValue) { switch (length.type) { case MathMLElement::LengthType::Cm: return length.value * cssPixelsPerInch / 2.54f; case MathMLElement::LengthType::Em: return length.value * style.fontCascade().size(); case MathMLElement::LengthType::Ex: return length.value * style.fontMetrics().xHeight(); case MathMLElement::LengthType::In: return length.value * cssPixelsPerInch; case MathMLElement::LengthType::MathUnit: return length.value * style.fontCascade().size() / 18; case MathMLElement::LengthType::Mm: return length.value * cssPixelsPerInch / 25.4f; case MathMLElement::LengthType::Pc: return length.value * cssPixelsPerInch / 6; case MathMLElement::LengthType::Percentage: return referenceValue * length.value / 100; case MathMLElement::LengthType::Pt: return length.value * cssPixelsPerInch / 72; case MathMLElement::LengthType::Px: return length.value; case MathMLElement::LengthType::UnitLess: return referenceValue * length.value; case MathMLElement::LengthType::ParsingFailed: return referenceValue; case MathMLElement::LengthType::Infinity: return intMaxForLayoutUnit; default: ASSERT_NOT_REACHED(); return referenceValue; } } std::optional RenderMathMLTable::firstLineBaseline() const { // By default the vertical center of is aligned on the math axis. // This is different than RenderTable::firstLineBoxBaseline, which returns the baseline of the first row of a . return std::optional(logicalHeight() / 2 + axisHeight(style())); } void RenderMathMLBlock::layoutItems(bool relayoutChildren) { LayoutUnit verticalOffset = borderBefore() + paddingBefore(); LayoutUnit horizontalOffset = borderStart() + paddingStart(); LayoutUnit preferredHorizontalExtent = 0; for (auto* child = firstChildBox(); child; child = child->nextSiblingBox()) { LayoutUnit childHorizontalExtent = child->maxPreferredLogicalWidth() - child->horizontalBorderAndPaddingExtent(); LayoutUnit childHorizontalMarginBoxExtent = child->horizontalBorderAndPaddingExtent() + childHorizontalExtent; childHorizontalMarginBoxExtent += child->horizontalMarginExtent(); preferredHorizontalExtent += childHorizontalMarginBoxExtent; } LayoutUnit currentHorizontalExtent = contentLogicalWidth(); for (auto* child = firstChildBox(); child; child = child->nextSiblingBox()) { LayoutUnit childSize = child->maxPreferredLogicalWidth() - child->horizontalBorderAndPaddingExtent(); if (preferredHorizontalExtent > currentHorizontalExtent) childSize = currentHorizontalExtent; LayoutUnit childPreferredSize = childSize + child->horizontalBorderAndPaddingExtent(); if (childPreferredSize != child->width()) child->setChildNeedsLayout(MarkOnlyThis); updateBlockChildDirtyBitsBeforeLayout(relayoutChildren, *child); child->layoutIfNeeded(); LayoutUnit childVerticalMarginBoxExtent; childVerticalMarginBoxExtent = child->height() + child->verticalMarginExtent(); setLogicalHeight(std::max(logicalHeight(), verticalOffset + borderAfter() + paddingAfter() + childVerticalMarginBoxExtent + horizontalScrollbarHeight())); horizontalOffset += child->marginStart(); LayoutUnit childHorizontalExtent = child->width(); LayoutPoint childLocation(style().isLeftToRightDirection() ? horizontalOffset : width() - horizontalOffset - childHorizontalExtent, verticalOffset + child->marginBefore()); child->setLocation(childLocation); horizontalOffset += childHorizontalExtent + child->marginEnd(); } } void RenderMathMLBlock::layoutBlock(bool relayoutChildren, LayoutUnit) { ASSERT(needsLayout()); if (!relayoutChildren && simplifiedLayout()) return; LayoutRepainter repainter(*this, checkForRepaintDuringLayout()); if (recomputeLogicalWidth()) relayoutChildren = true; setLogicalHeight(borderAndPaddingLogicalHeight() + scrollbarLogicalHeight()); layoutItems(relayoutChildren); updateLogicalHeight(); repainter.repaintAfterLayout(); clearNeedsLayout(); } void RenderMathMLBlock::layoutInvalidMarkup() { // Invalid MathML subtrees are just renderered as empty boxes. // FIXME: https://webkit.org/b/135460 - Should we display some "invalid" markup message instead? ASSERT(needsLayout()); for (auto child = firstChildBox(); child; child = child->nextSiblingBox()) child->layoutIfNeeded(); setLogicalWidth(0); setLogicalHeight(0); clearNeedsLayout(); } } #endif