/* * Copyright (C) 2012 Igalia S.L. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef TextCheckerEnchant_h #define TextCheckerEnchant_h #if ENABLE(SPELLCHECK) #include #include #include #include #include namespace WebCore { class TextCheckerEnchant { WTF_MAKE_FAST_ALLOCATED; public: TextCheckerEnchant(); virtual ~TextCheckerEnchant(); void ignoreWord(const String&); void learnWord(const String&); void checkSpellingOfString(const String&, int& misspellingLocation, int& misspellingLength); Vector getGuessesForWord(const String&); void updateSpellCheckingLanguages(const Vector& languages); Vector loadedSpellCheckingLanguages() const; bool hasDictionary() const { return !m_enchantDictionaries.isEmpty(); } Vector availableSpellCheckingLanguages() const; private: void freeEnchantBrokerDictionaries(); void checkSpellingOfWord(const CString&, int start, int end, int& misspellingLocation, int& misspellingLength); EnchantBroker* m_broker; Vector m_enchantDictionaries; }; } // namespace WebCore #endif // ENABLE(SPELLCHECK) #endif