/* Copyright (C) 2013 Nokia Corporation and/or its subsidiary(-ies) This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef TextureMapperTile_h #define TextureMapperTile_h #include "FloatRect.h" #include "Image.h" #include "TextureMapper.h" #include "TextureMapperPlatformLayer.h" #include namespace WebCore { class GraphicsLayer; class TextureMapperTile { public: inline RefPtr texture() const { return m_texture; } inline FloatRect rect() const { return m_rect; } inline void setTexture(BitmapTexture* texture) { m_texture = texture; } inline void setRect(const FloatRect& rect) { m_rect = rect; } void updateContents(TextureMapper&, Image*, const IntRect&, BitmapTexture::UpdateContentsFlag UpdateCanModifyOriginalImageData); void updateContents(TextureMapper&, GraphicsLayer*, const IntRect&, BitmapTexture::UpdateContentsFlag UpdateCanModifyOriginalImageData, float scale = 1); virtual void paint(TextureMapper&, const TransformationMatrix&, float, const unsigned exposedEdges); virtual ~TextureMapperTile() { } explicit TextureMapperTile(const FloatRect& rect) : m_rect(rect) { } private: RefPtr m_texture; FloatRect m_rect; }; } #endif