/* Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies) This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef TextureMapperAnimation_h #define TextureMapperAnimation_h #include "GraphicsLayer.h" namespace WebCore { class TransformationMatrix; class TextureMapperAnimation { public: enum class AnimationState { Playing, Paused, Stopped }; class Client { public: virtual void setAnimatedTransform(const TransformationMatrix&) = 0; virtual void setAnimatedOpacity(float) = 0; virtual void setAnimatedFilters(const FilterOperations&) = 0; }; TextureMapperAnimation() : m_keyframes(AnimatedPropertyInvalid) { } TextureMapperAnimation(const String&, const KeyframeValueList&, const FloatSize&, const Animation&, bool, double, double, AnimationState); TextureMapperAnimation(const TextureMapperAnimation&); void apply(Client&); void pause(double); void resume(); bool isActive() const; const String& name() const { return m_name; } const KeyframeValueList& keyframes() const { return m_keyframes; } const FloatSize& boxSize() const { return m_boxSize; } const RefPtr animation() const { return m_animation; } bool listsMatch() const { return m_listsMatch; } double startTime() const { return m_startTime; } double pauseTime() const { return m_pauseTime; } AnimationState state() const { return m_state; } private: void applyInternal(Client&, const AnimationValue& from, const AnimationValue& to, float progress); double computeTotalRunningTime(); String m_name; KeyframeValueList m_keyframes; FloatSize m_boxSize; RefPtr m_animation; bool m_listsMatch; double m_startTime; double m_pauseTime; double m_totalRunningTime; double m_lastRefreshedTime; AnimationState m_state; }; class TextureMapperAnimations { public: TextureMapperAnimations() = default; void add(const TextureMapperAnimation&); void remove(const String& name); void remove(const String& name, AnimatedPropertyID); void pause(const String&, double); void suspend(double); void resume(); void apply(TextureMapperAnimation::Client&); bool isEmpty() const { return m_animations.isEmpty(); } size_t size() const { return m_animations.size(); } const Vector& animations() const { return m_animations; } Vector& animations() { return m_animations; } bool hasRunningAnimations() const; bool hasActiveAnimationsOfType(AnimatedPropertyID type) const; TextureMapperAnimations getActiveAnimations() const; private: Vector m_animations; }; } #endif // TextureMapperAnimation_h