/* * Copyright (C) 2011 Google Inc. All rights reserved. * Copyright (C) 2012 Research In Motion Limited. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(GRAPHICS_CONTEXT_3D) #include "Extensions3DOpenGLCommon.h" #include "ANGLEWebKitBridge.h" #include "GraphicsContext3D.h" #if PLATFORM(IOS) #include #include #else #if USE(OPENGL_ES_2) #include "OpenGLESShims.h" #include #include #elif PLATFORM(MAC) #define GL_DO_NOT_WARN_IF_MULTI_GL_VERSION_HEADERS_INCLUDED #include #include #undef GL_DO_NOT_WARN_IF_MULTI_GL_VERSION_HEADERS_INCLUDED #elif PLATFORM(GTK) || PLATFORM(WIN) #include "OpenGLShims.h" #endif #endif #include #include namespace WebCore { Extensions3DOpenGLCommon::Extensions3DOpenGLCommon(GraphicsContext3D* context, bool useIndexedGetString) : m_initializedAvailableExtensions(false) , m_context(context) , m_isNVIDIA(false) , m_isAMD(false) , m_isIntel(false) , m_isImagination(false) , m_requiresBuiltInFunctionEmulation(false) , m_requiresRestrictedMaximumTextureSize(false) , m_useIndexedGetString(useIndexedGetString) { m_vendor = String(reinterpret_cast(::glGetString(GL_VENDOR))); m_renderer = String(reinterpret_cast(::glGetString(GL_RENDERER))); Vector vendorComponents; m_vendor.convertToASCIILowercase().split(' ', vendorComponents); if (vendorComponents.contains("nvidia")) m_isNVIDIA = true; if (vendorComponents.contains("ati") || vendorComponents.contains("amd")) m_isAMD = true; if (vendorComponents.contains("intel")) m_isIntel = true; if (vendorComponents.contains("imagination")) m_isImagination = true; #if PLATFORM(MAC) if (m_isAMD || m_isIntel) m_requiresBuiltInFunctionEmulation = true; // Intel HD 3000 devices have problems with large textures. m_requiresRestrictedMaximumTextureSize = m_renderer.startsWith("Intel HD Graphics 3000"); #endif } Extensions3DOpenGLCommon::~Extensions3DOpenGLCommon() { } bool Extensions3DOpenGLCommon::supports(const String& name) { if (!m_initializedAvailableExtensions) initializeAvailableExtensions(); // We explicitly do not support this extension until // we fix the following bug: // https://bugs.webkit.org/show_bug.cgi?id=149734 if (name == "GL_ANGLE_translated_shader_source") return false; return supportsExtension(name); } void Extensions3DOpenGLCommon::ensureEnabled(const String& name) { if (name == "GL_OES_standard_derivatives") { // Enable support in ANGLE (if not enabled already) ANGLEWebKitBridge& compiler = m_context->m_compiler; ShBuiltInResources ANGLEResources = compiler.getResources(); if (!ANGLEResources.OES_standard_derivatives) { ANGLEResources.OES_standard_derivatives = 1; compiler.setResources(ANGLEResources); } } else if (name == "GL_EXT_draw_buffers") { // Enable support in ANGLE (if not enabled already) ANGLEWebKitBridge& compiler = m_context->m_compiler; ShBuiltInResources ANGLEResources = compiler.getResources(); if (!ANGLEResources.EXT_draw_buffers) { ANGLEResources.EXT_draw_buffers = 1; m_context->getIntegerv(Extensions3D::MAX_DRAW_BUFFERS_EXT, &ANGLEResources.MaxDrawBuffers); compiler.setResources(ANGLEResources); } } else if (name == "GL_EXT_shader_texture_lod") { // Enable support in ANGLE (if not enabled already) ANGLEWebKitBridge& compiler = m_context->m_compiler; ShBuiltInResources ANGLEResources = compiler.getResources(); if (!ANGLEResources.EXT_shader_texture_lod) { ANGLEResources.EXT_shader_texture_lod = 1; compiler.setResources(ANGLEResources); } } else if (name == "GL_EXT_frag_depth") { // Enable support in ANGLE (if not enabled already) ANGLEWebKitBridge& compiler = m_context->m_compiler; ShBuiltInResources ANGLEResources = compiler.getResources(); if (!ANGLEResources.EXT_frag_depth) { ANGLEResources.EXT_frag_depth = 1; compiler.setResources(ANGLEResources); } } } bool Extensions3DOpenGLCommon::isEnabled(const String& name) { if (name == "GL_OES_standard_derivatives") { ANGLEWebKitBridge& compiler = m_context->m_compiler; return compiler.getResources().OES_standard_derivatives; } return supports(name); } int Extensions3DOpenGLCommon::getGraphicsResetStatusARB() { return GraphicsContext3D::NO_ERROR; } String Extensions3DOpenGLCommon::getTranslatedShaderSourceANGLE(Platform3DObject shader) { ASSERT(shader); int GLshaderType; ANGLEShaderType shaderType; ANGLEWebKitBridge& compiler = m_context->m_compiler; m_context->getShaderiv(shader, GraphicsContext3D::SHADER_TYPE, &GLshaderType); if (GLshaderType == GraphicsContext3D::VERTEX_SHADER) shaderType = SHADER_TYPE_VERTEX; else if (GLshaderType == GraphicsContext3D::FRAGMENT_SHADER) shaderType = SHADER_TYPE_FRAGMENT; else return ""; // Invalid shader type. HashMap::iterator result = m_context->m_shaderSourceMap.find(shader); if (result == m_context->m_shaderSourceMap.end()) return ""; GraphicsContext3D::ShaderSourceEntry& entry = result->value; String translatedShaderSource; String shaderInfoLog; int extraCompileOptions = SH_CLAMP_INDIRECT_ARRAY_BOUNDS | SH_UNFOLD_SHORT_CIRCUIT | SH_INIT_OUTPUT_VARIABLES | SH_ENFORCE_PACKING_RESTRICTIONS | SH_LIMIT_EXPRESSION_COMPLEXITY | SH_LIMIT_CALL_STACK_DEPTH; if (m_requiresBuiltInFunctionEmulation) extraCompileOptions |= SH_EMULATE_ABS_INT_FUNCTION; Vector> symbols; bool isValid = compiler.compileShaderSource(entry.source.utf8().data(), shaderType, translatedShaderSource, shaderInfoLog, symbols, extraCompileOptions); entry.log = shaderInfoLog; entry.isValid = isValid; for (const std::pair& pair : symbols) { const std::string& name = pair.second.name; entry.symbolMap(pair.first).set(String(name.c_str(), name.length()), pair.second); } if (!isValid) return ""; return translatedShaderSource; } void Extensions3DOpenGLCommon::initializeAvailableExtensions() { #if PLATFORM(MAC) || (PLATFORM(GTK) && !USE(OPENGL_ES_2)) if (m_useIndexedGetString) { GLint numExtensions = 0; ::glGetIntegerv(GL_NUM_EXTENSIONS, &numExtensions); for (GLint i = 0; i < numExtensions; ++i) m_availableExtensions.add(glGetStringi(GL_EXTENSIONS, i)); if (!m_availableExtensions.contains(ASCIILiteral("GL_ARB_texture_storage"))) { GLint majorVersion; glGetIntegerv(GL_MAJOR_VERSION, &majorVersion); GLint minorVersion; glGetIntegerv(GL_MINOR_VERSION, &minorVersion); if (majorVersion > 4 || (majorVersion == 4 && minorVersion >= 2)) m_availableExtensions.add(ASCIILiteral("GL_ARB_texture_storage")); } } else #endif { String extensionsString = getExtensions(); Vector availableExtensions; extensionsString.split(' ', availableExtensions); for (size_t i = 0; i < availableExtensions.size(); ++i) m_availableExtensions.add(availableExtensions[i]); } m_initializedAvailableExtensions = true; } void Extensions3DOpenGLCommon::readnPixelsEXT(int, int, GC3Dsizei, GC3Dsizei, GC3Denum, GC3Denum, GC3Dsizei, void *) { m_context->synthesizeGLError(GL_INVALID_OPERATION); } void Extensions3DOpenGLCommon::getnUniformfvEXT(GC3Duint, int, GC3Dsizei, float *) { m_context->synthesizeGLError(GL_INVALID_OPERATION); } void Extensions3DOpenGLCommon::getnUniformivEXT(GC3Duint, int, GC3Dsizei, int *) { m_context->synthesizeGLError(GL_INVALID_OPERATION); } } // namespace WebCore #endif // ENABLE(GRAPHICS_CONTEXT_3D)