/* * Copyright (C) 2011 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(GRAPHICS_CONTEXT_3D) #include "Extensions3DOpenGL.h" #include "GraphicsContext3D.h" #if PLATFORM(IOS) #include #elif PLATFORM(MAC) #include #elif PLATFORM(GTK) || PLATFORM(WIN) #include "OpenGLShims.h" #endif #if PLATFORM(IOS) #include "GraphicsContext3DIOS.h" #endif namespace WebCore { Extensions3DOpenGL::Extensions3DOpenGL(GraphicsContext3D* context, bool useIndexedGetString) : Extensions3DOpenGLCommon(context, useIndexedGetString) { } Extensions3DOpenGL::~Extensions3DOpenGL() { } void Extensions3DOpenGL::blitFramebuffer(long srcX0, long srcY0, long srcX1, long srcY1, long dstX0, long dstY0, long dstX1, long dstY1, unsigned long mask, unsigned long filter) { #if PLATFORM(IOS) UNUSED_PARAM(srcX0); UNUSED_PARAM(srcY0); UNUSED_PARAM(srcX1); UNUSED_PARAM(srcY1); UNUSED_PARAM(dstX0); UNUSED_PARAM(dstY0); UNUSED_PARAM(dstX1); UNUSED_PARAM(dstY1); UNUSED_PARAM(mask); UNUSED_PARAM(filter); ::glResolveMultisampleFramebufferAPPLE(); #else ::glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); #endif } void Extensions3DOpenGL::renderbufferStorageMultisample(unsigned long target, unsigned long samples, unsigned long internalformat, unsigned long width, unsigned long height) { ::glRenderbufferStorageMultisampleEXT(target, samples, internalformat, width, height); } Platform3DObject Extensions3DOpenGL::createVertexArrayOES() { m_context->makeContextCurrent(); GLuint array = 0; #if (PLATFORM(GTK) || PLATFORM(WIN) || PLATFORM(IOS)) if (isVertexArrayObjectSupported()) glGenVertexArrays(1, &array); #elif defined(GL_APPLE_vertex_array_object) && GL_APPLE_vertex_array_object glGenVertexArraysAPPLE(1, &array); #endif return array; } void Extensions3DOpenGL::deleteVertexArrayOES(Platform3DObject array) { if (!array) return; m_context->makeContextCurrent(); #if (PLATFORM(GTK) || PLATFORM(WIN) || PLATFORM(IOS)) if (isVertexArrayObjectSupported()) glDeleteVertexArrays(1, &array); #elif defined(GL_APPLE_vertex_array_object) && GL_APPLE_vertex_array_object glDeleteVertexArraysAPPLE(1, &array); #endif } GC3Dboolean Extensions3DOpenGL::isVertexArrayOES(Platform3DObject array) { if (!array) return GL_FALSE; m_context->makeContextCurrent(); #if (PLATFORM(GTK) || PLATFORM(WIN) || PLATFORM(IOS)) if (isVertexArrayObjectSupported()) return glIsVertexArray(array); #elif defined(GL_APPLE_vertex_array_object) && GL_APPLE_vertex_array_object return glIsVertexArrayAPPLE(array); #endif return GL_FALSE; } void Extensions3DOpenGL::bindVertexArrayOES(Platform3DObject array) { m_context->makeContextCurrent(); #if (PLATFORM(GTK) || PLATFORM(WIN) || PLATFORM(IOS)) if (isVertexArrayObjectSupported()) glBindVertexArray(array); #elif defined(GL_APPLE_vertex_array_object) && GL_APPLE_vertex_array_object glBindVertexArrayAPPLE(array); #else UNUSED_PARAM(array); #endif } void Extensions3DOpenGL::insertEventMarkerEXT(const String&) { // FIXME: implement this function and add GL_EXT_debug_marker in supports(). return; } void Extensions3DOpenGL::pushGroupMarkerEXT(const String&) { // FIXME: implement this function and add GL_EXT_debug_marker in supports(). return; } void Extensions3DOpenGL::popGroupMarkerEXT(void) { // FIXME: implement this function and add GL_EXT_debug_marker in supports(). return; } bool Extensions3DOpenGL::supportsExtension(const String& name) { // GL_ANGLE_framebuffer_blit and GL_ANGLE_framebuffer_multisample are "fake". They are implemented using other // extensions. In particular GL_EXT_framebuffer_blit and GL_EXT_framebuffer_multisample/GL_APPLE_framebuffer_multisample. if (name == "GL_ANGLE_framebuffer_blit") return m_availableExtensions.contains("GL_EXT_framebuffer_blit"); if (name == "GL_ANGLE_framebuffer_multisample") #if PLATFORM(IOS) return m_availableExtensions.contains("GL_APPLE_framebuffer_multisample"); #else return m_availableExtensions.contains("GL_EXT_framebuffer_multisample"); #endif if (name == "GL_ANGLE_instanced_arrays") { return (m_availableExtensions.contains("GL_ARB_instanced_arrays") || m_availableExtensions.contains("GL_EXT_instanced_arrays")) && (m_availableExtensions.contains("GL_ARB_draw_instanced") || m_availableExtensions.contains("GL_EXT_draw_instanced")); } if (name == "GL_EXT_sRGB") #if PLATFORM(IOS) return m_availableExtensions.contains("GL_EXT_sRGB"); #else return m_availableExtensions.contains("GL_EXT_texture_sRGB") && (m_availableExtensions.contains("GL_EXT_framebuffer_sRGB") || m_availableExtensions.contains("GL_ARB_framebuffer_sRGB")); #endif if (name == "GL_EXT_frag_depth") #if PLATFORM(MAC) return true; #else return m_availableExtensions.contains("GL_EXT_frag_depth"); #endif // Desktop GL always supports GL_OES_rgb8_rgba8. if (name == "GL_OES_rgb8_rgba8") return true; // If GL_ARB_texture_float or GL_OES_texture_float is available then we report // GL_OES_texture_half_float, GL_OES_texture_float_linear and GL_OES_texture_half_float_linear as available. if (name == "GL_OES_texture_float" || name == "GL_OES_texture_half_float" || name == "GL_OES_texture_float_linear" || name == "GL_OES_texture_half_float_linear") return m_availableExtensions.contains("GL_ARB_texture_float") || m_availableExtensions.contains("GL_OES_texture_float"); // GL_OES_vertex_array_object if (name == "GL_OES_vertex_array_object") { #if (PLATFORM(GTK)) return m_availableExtensions.contains("GL_ARB_vertex_array_object"); #elif PLATFORM(IOS) return m_availableExtensions.contains("GL_OES_vertex_array_object"); #else return m_availableExtensions.contains("GL_APPLE_vertex_array_object"); #endif } // Desktop GL always supports the standard derivative functions if (name == "GL_OES_standard_derivatives") return true; // Desktop GL always supports UNSIGNED_INT indices if (name == "GL_OES_element_index_uint") return true; if (name == "GL_EXT_shader_texture_lod") return m_availableExtensions.contains("GL_EXT_shader_texture_lod"); if (name == "GL_EXT_texture_filter_anisotropic") return m_availableExtensions.contains("GL_EXT_texture_filter_anisotropic"); if (name == "GL_EXT_draw_buffers") { #if PLATFORM(IOS) return m_availableExtensions.contains(name); #elif PLATFORM(MAC) || PLATFORM(GTK) return m_availableExtensions.contains("GL_ARB_draw_buffers"); #else // FIXME: implement support for other platforms. return false; #endif } #if PLATFORM(IOS) if (name == "GL_EXT_packed_depth_stencil") return m_availableExtensions.contains("GL_OES_packed_depth_stencil"); #endif return m_availableExtensions.contains(name); } void Extensions3DOpenGL::drawBuffersEXT(GC3Dsizei n, const GC3Denum* bufs) { // FIXME: implement support for other platforms. #if PLATFORM(MAC) ::glDrawBuffersARB(n, bufs); #elif PLATFORM(GTK) ::glDrawBuffers(n, bufs); #else UNUSED_PARAM(n); UNUSED_PARAM(bufs); #endif } void Extensions3DOpenGL::drawArraysInstanced(GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei primcount) { m_context->makeContextCurrent(); #if PLATFORM(GTK) ::glDrawArraysInstanced(mode, first, count, primcount); #elif PLATFORM(COCOA) ::glDrawArraysInstancedARB(mode, first, count, primcount); #else UNUSED_PARAM(mode); UNUSED_PARAM(first); UNUSED_PARAM(count); UNUSED_PARAM(primcount); #endif } void Extensions3DOpenGL::drawElementsInstanced(GC3Denum mode, GC3Dsizei count, GC3Denum type, long long offset, GC3Dsizei primcount) { m_context->makeContextCurrent(); #if PLATFORM(GTK) ::glDrawElementsInstanced(mode, count, type, reinterpret_cast(static_cast(offset)), primcount); #elif PLATFORM(COCOA) ::glDrawElementsInstancedARB(mode, count, type, reinterpret_cast(static_cast(offset)), primcount); #else UNUSED_PARAM(mode); UNUSED_PARAM(count); UNUSED_PARAM(type); UNUSED_PARAM(offset); UNUSED_PARAM(primcount); #endif } void Extensions3DOpenGL::vertexAttribDivisor(GC3Duint index, GC3Duint divisor) { m_context->makeContextCurrent(); #if PLATFORM(GTK) ::glVertexAttribDivisor(index, divisor); #elif PLATFORM(COCOA) ::glVertexAttribDivisorARB(index, divisor); #else UNUSED_PARAM(index); UNUSED_PARAM(divisor); #endif } String Extensions3DOpenGL::getExtensions() { ASSERT(!m_useIndexedGetString); return String(reinterpret_cast(::glGetString(GL_EXTENSIONS))); } #if (PLATFORM(GTK) || PLATFORM(WIN) || PLATFORM(IOS)) bool Extensions3DOpenGL::isVertexArrayObjectSupported() { static const bool supportsVertexArrayObject = supports("GL_OES_vertex_array_object"); return supportsVertexArrayObject; } #endif } // namespace WebCore #endif // ENABLE(GRAPHICS_CONTEXT_3D)