/* * Copyright (C) 2016 Igalia, S.L. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "config.h" #include "GLContextEGL.h" #if USE(EGL) && PLATFORM(X11) #include "PlatformDisplayX11.h" #include "XErrorTrapper.h" #include "XUniquePtr.h" #include #include namespace WebCore { GLContextEGL::GLContextEGL(PlatformDisplay& display, EGLContext context, EGLSurface surface, XUniquePixmap&& pixmap) : GLContext(display) , m_context(context) , m_surface(surface) , m_type(PixmapSurface) , m_pixmap(WTFMove(pixmap)) { } EGLSurface GLContextEGL::createWindowSurfaceX11(EGLDisplay display, EGLConfig config, GLNativeWindowType window) { return eglCreateWindowSurface(display, config, static_cast(window), nullptr); } std::unique_ptr GLContextEGL::createPixmapContext(PlatformDisplay& platformDisplay, EGLContext sharingContext) { EGLDisplay display = platformDisplay.eglDisplay(); EGLConfig config; if (!getEGLConfig(display, &config, PixmapSurface)) return nullptr; static const EGLint contextAttributes[] = { #if USE(OPENGL_ES_2) EGL_CONTEXT_CLIENT_VERSION, 2, #endif EGL_NONE }; EGLContext context = eglCreateContext(display, config, sharingContext, contextAttributes); if (context == EGL_NO_CONTEXT) return nullptr; EGLint visualId; if (!eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_ID, &visualId)) { eglDestroyContext(display, context); return nullptr; } Display* x11Display = downcast(platformDisplay).native(); XVisualInfo visualInfo; visualInfo.visualid = visualId; int numVisuals = 0; XUniquePtr visualInfoList(XGetVisualInfo(x11Display, VisualIDMask, &visualInfo, &numVisuals)); if (!visualInfoList || !numVisuals) { eglDestroyContext(display, context); return nullptr; } // We are using VisualIDMask so there must be only one. ASSERT(numVisuals == 1); XUniquePixmap pixmap = XCreatePixmap(x11Display, DefaultRootWindow(x11Display), 1, 1, visualInfoList.get()[0].depth); if (!pixmap) { eglDestroyContext(display, context); return nullptr; } // Some drivers fail to create the surface producing BadDrawable X error and the default XError handler normally aborts. // However, if the X error is ignored, eglCreatePixmapSurface() ends up returning a surface and we can continue creating // the context. Since this is an offscreen context, it doesn't matter if the pixmap used is not valid because we never do // swap buffers. So, we use a custom XError handler here that ignores BadDrawable errors and only warns about any other // errors without aborting in any case. XErrorTrapper trapper(x11Display, XErrorTrapper::Policy::Warn, { BadDrawable }); EGLSurface surface = eglCreatePixmapSurface(display, config, reinterpret_cast(pixmap.get()), 0); if (surface == EGL_NO_SURFACE) { eglDestroyContext(display, context); return nullptr; } return std::unique_ptr(new GLContextEGL(platformDisplay, context, surface, WTFMove(pixmap))); } } // namespace WebCore #endif // USE(EGL) && PLATFORM(X11)