/* * Copyright (C) 2006, 2007, 2013 Apple Inc. All rights reserved. * Copyright (C) 2008 Nuanti Ltd. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "FocusController.h" #include "AXObjectCache.h" #include "Chrome.h" #include "Document.h" #include "Editor.h" #include "EditorClient.h" #include "Element.h" #include "ElementTraversal.h" #include "Event.h" #include "EventHandler.h" #include "EventNames.h" #include "FrameSelection.h" #include "FrameTree.h" #include "FrameView.h" #include "HTMLAreaElement.h" #include "HTMLImageElement.h" #include "HTMLInputElement.h" #include "HTMLNames.h" #include "HTMLPlugInElement.h" #include "HTMLSlotElement.h" #include "HTMLTextAreaElement.h" #include "HitTestResult.h" #include "KeyboardEvent.h" #include "MainFrame.h" #include "Page.h" #include "Range.h" #include "RenderWidget.h" #include "ScrollAnimator.h" #include "Settings.h" #include "ShadowRoot.h" #include "SpatialNavigation.h" #include "Widget.h" #include "htmlediting.h" // For firstPositionInOrBeforeNode #include #include #include namespace WebCore { using namespace HTMLNames; static inline bool hasCustomFocusLogic(const Element& element) { return is(element) && downcast(element).hasCustomFocusLogic(); } static inline bool isFocusScopeOwner(const Element& element) { if (element.shadowRoot() && !hasCustomFocusLogic(element)) return true; if (is(element) && downcast(element).assignedNodes()) { ShadowRoot* root = element.containingShadowRoot(); if (root && root->host() && !hasCustomFocusLogic(*root->host())) return true; } return false; } class FocusNavigationScope { public: Element* owner() const; WEBCORE_EXPORT static FocusNavigationScope scopeOf(Node&); static FocusNavigationScope scopeOwnedByScopeOwner(Element&); static FocusNavigationScope scopeOwnedByIFrame(HTMLFrameOwnerElement&); Node* firstNodeInScope() const; Node* lastNodeInScope() const; Node* nextInScope(const Node*) const; Node* previousInScope(const Node*) const; Node* lastChildInScope(const Node&) const; private: Node* firstChildInScope(const Node&) const; Node* parentInScope(const Node&) const; Node* nextSiblingInScope(const Node&) const; Node* previousSiblingInScope(const Node&) const; explicit FocusNavigationScope(TreeScope&); explicit FocusNavigationScope(HTMLSlotElement&); TreeScope* m_rootTreeScope { nullptr }; HTMLSlotElement* m_slotElement { nullptr }; }; // FIXME: Focus navigation should work with shadow trees that have slots. Node* FocusNavigationScope::firstChildInScope(const Node& node) const { if (is(node) && isFocusScopeOwner(downcast(node))) return nullptr; return node.firstChild(); } Node* FocusNavigationScope::lastChildInScope(const Node& node) const { if (is(node) && isFocusScopeOwner(downcast(node))) return nullptr; return node.lastChild(); } Node* FocusNavigationScope::parentInScope(const Node& node) const { if (m_rootTreeScope && &m_rootTreeScope->rootNode() == &node) return nullptr; if (UNLIKELY(m_slotElement && m_slotElement == node.assignedSlot())) return nullptr; return node.parentNode(); } Node* FocusNavigationScope::nextSiblingInScope(const Node& node) const { if (UNLIKELY(m_slotElement && m_slotElement == node.assignedSlot())) { for (Node* current = node.nextSibling(); current; current = current->nextSibling()) { if (current->assignedSlot() == m_slotElement) return current; } return nullptr; } return node.nextSibling(); } Node* FocusNavigationScope::previousSiblingInScope(const Node& node) const { if (UNLIKELY(m_slotElement && m_slotElement == node.assignedSlot())) { for (Node* current = node.previousSibling(); current; current = current->previousSibling()) { if (current->assignedSlot() == m_slotElement) return current; } return nullptr; } return node.previousSibling(); } Node* FocusNavigationScope::firstNodeInScope() const { if (UNLIKELY(m_slotElement)) { auto* assigneNodes = m_slotElement->assignedNodes(); ASSERT(assigneNodes); return assigneNodes->first(); } ASSERT(m_rootTreeScope); return &m_rootTreeScope->rootNode(); } Node* FocusNavigationScope::lastNodeInScope() const { if (UNLIKELY(m_slotElement)) { auto* assigneNodes = m_slotElement->assignedNodes(); ASSERT(assigneNodes); return assigneNodes->last(); } ASSERT(m_rootTreeScope); return &m_rootTreeScope->rootNode(); } Node* FocusNavigationScope::nextInScope(const Node* node) const { ASSERT(node); if (Node* next = firstChildInScope(*node)) return next; if (Node* next = nextSiblingInScope(*node)) return next; const Node* current = node; while (current && !nextSiblingInScope(*current)) current = parentInScope(*current); return current ? nextSiblingInScope(*current) : nullptr; } Node* FocusNavigationScope::previousInScope(const Node* node) const { ASSERT(node); if (Node* current = previousSiblingInScope(*node)) { while (Node* child = lastChildInScope(*current)) current = child; return current; } return parentInScope(*node); } FocusNavigationScope::FocusNavigationScope(TreeScope& treeScope) : m_rootTreeScope(&treeScope) { } FocusNavigationScope::FocusNavigationScope(HTMLSlotElement& slotElement) : m_slotElement(&slotElement) { } Element* FocusNavigationScope::owner() const { if (m_slotElement) return m_slotElement; ASSERT(m_rootTreeScope); ContainerNode& root = m_rootTreeScope->rootNode(); if (is(root)) return downcast(root).host(); if (Frame* frame = root.document().frame()) return frame->ownerElement(); return nullptr; } FocusNavigationScope FocusNavigationScope::scopeOf(Node& startingNode) { ASSERT(startingNode.isInTreeScope()); Node* root = nullptr; for (Node* currentNode = &startingNode; currentNode; currentNode = currentNode->parentNode()) { root = currentNode; if (HTMLSlotElement* slot = currentNode->assignedSlot()) { if (isFocusScopeOwner(*slot)) return FocusNavigationScope(*slot); } if (is(currentNode)) return FocusNavigationScope(downcast(*currentNode)); } ASSERT(root); return FocusNavigationScope(root->treeScope()); } FocusNavigationScope FocusNavigationScope::scopeOwnedByScopeOwner(Element& element) { ASSERT(element.shadowRoot() || is(element)); if (is(element)) return FocusNavigationScope(downcast(element)); return FocusNavigationScope(*element.shadowRoot()); } FocusNavigationScope FocusNavigationScope::scopeOwnedByIFrame(HTMLFrameOwnerElement& frame) { ASSERT(frame.contentFrame()); ASSERT(frame.contentFrame()->document()); return FocusNavigationScope(*frame.contentFrame()->document()); } static inline void dispatchEventsOnWindowAndFocusedElement(Document* document, bool focused) { // If we have a focused node we should dispatch blur on it before we blur the window. // If we have a focused node we should dispatch focus on it after we focus the window. // https://bugs.webkit.org/show_bug.cgi?id=27105 // Do not fire events while modal dialogs are up. See https://bugs.webkit.org/show_bug.cgi?id=33962 if (Page* page = document->page()) { if (page->defersLoading()) return; } if (!focused && document->focusedElement()) document->focusedElement()->dispatchBlurEvent(nullptr); document->dispatchWindowEvent(Event::create(focused ? eventNames().focusEvent : eventNames().blurEvent, false, false)); if (focused && document->focusedElement()) document->focusedElement()->dispatchFocusEvent(nullptr, FocusDirectionNone); } static inline bool isFocusableElementOrScopeOwner(Element& element, KeyboardEvent& event) { return element.isKeyboardFocusable(event) || isFocusScopeOwner(element); } static inline bool isNonFocusableScopeOwner(Element& element, KeyboardEvent& event) { return !element.isKeyboardFocusable(event) && isFocusScopeOwner(element); } static inline bool isFocusableScopeOwner(Element& element, KeyboardEvent& event) { return element.isKeyboardFocusable(event) && isFocusScopeOwner(element); } static inline int shadowAdjustedTabIndex(Element& element, KeyboardEvent& event) { if (isNonFocusableScopeOwner(element, event)) { if (!element.tabIndexSetExplicitly()) return 0; // Treat a shadow host without tabindex if it has tabindex=0 even though HTMLElement::tabIndex returns -1 on such an element. } return element.tabIndex(); } FocusController::FocusController(Page& page, ActivityState::Flags activityState) : m_page(page) , m_isChangingFocusedFrame(false) , m_activityState(activityState) , m_focusRepaintTimer(*this, &FocusController::focusRepaintTimerFired) { } void FocusController::setFocusedFrame(Frame* frame) { ASSERT(!frame || frame->page() == &m_page); if (m_focusedFrame == frame || m_isChangingFocusedFrame) return; m_isChangingFocusedFrame = true; RefPtr oldFrame = m_focusedFrame; RefPtr newFrame = frame; m_focusedFrame = newFrame; // Now that the frame is updated, fire events and update the selection focused states of both frames. if (oldFrame && oldFrame->view()) { oldFrame->selection().setFocused(false); oldFrame->document()->dispatchWindowEvent(Event::create(eventNames().blurEvent, false, false)); } if (newFrame && newFrame->view() && isFocused()) { newFrame->selection().setFocused(true); newFrame->document()->dispatchWindowEvent(Event::create(eventNames().focusEvent, false, false)); } m_page.chrome().focusedFrameChanged(newFrame.get()); m_isChangingFocusedFrame = false; } Frame& FocusController::focusedOrMainFrame() const { if (Frame* frame = focusedFrame()) return *frame; return m_page.mainFrame(); } void FocusController::setFocused(bool focused) { m_page.setActivityState(focused ? m_activityState | ActivityState::IsFocused : m_activityState & ~ActivityState::IsFocused); } void FocusController::setFocusedInternal(bool focused) { if (!isFocused()) focusedOrMainFrame().eventHandler().stopAutoscrollTimer(); if (!m_focusedFrame) setFocusedFrame(&m_page.mainFrame()); if (m_focusedFrame->view()) { m_focusedFrame->selection().setFocused(focused); dispatchEventsOnWindowAndFocusedElement(m_focusedFrame->document(), focused); } } Element* FocusController::findFocusableElementDescendingDownIntoFrameDocument(FocusDirection direction, Element* element, KeyboardEvent& event) { // The node we found might be a HTMLFrameOwnerElement, so descend down the tree until we find either: // 1) a focusable node, or // 2) the deepest-nested HTMLFrameOwnerElement. while (is(element)) { HTMLFrameOwnerElement& owner = downcast(*element); if (!owner.contentFrame() || !owner.contentFrame()->document()) break; owner.contentFrame()->document()->updateLayoutIgnorePendingStylesheets(); Element* foundElement = findFocusableElementWithinScope(direction, FocusNavigationScope::scopeOwnedByIFrame(owner), nullptr, event); if (!foundElement) break; ASSERT(element != foundElement); element = foundElement; } return element; } bool FocusController::setInitialFocus(FocusDirection direction, KeyboardEvent* providedEvent) { RefPtr event = providedEvent; if (!event) event = KeyboardEvent::createForDummy(); bool didAdvanceFocus = advanceFocus(direction, *event, true); // If focus is being set initially, accessibility needs to be informed that system focus has moved // into the web area again, even if focus did not change within WebCore. PostNotification is called instead // of handleFocusedUIElementChanged, because this will send the notification even if the element is the same. if (AXObjectCache* cache = focusedOrMainFrame().document()->existingAXObjectCache()) cache->postNotification(focusedOrMainFrame().document(), AXObjectCache::AXFocusedUIElementChanged); return didAdvanceFocus; } bool FocusController::advanceFocus(FocusDirection direction, KeyboardEvent& event, bool initialFocus) { switch (direction) { case FocusDirectionForward: case FocusDirectionBackward: return advanceFocusInDocumentOrder(direction, event, initialFocus); case FocusDirectionLeft: case FocusDirectionRight: case FocusDirectionUp: case FocusDirectionDown: return advanceFocusDirectionally(direction, event); default: ASSERT_NOT_REACHED(); } return false; } bool FocusController::advanceFocusInDocumentOrder(FocusDirection direction, KeyboardEvent& event, bool initialFocus) { Frame& frame = focusedOrMainFrame(); Document* document = frame.document(); Node* currentNode = document->focusNavigationStartingNode(direction); // FIXME: Not quite correct when it comes to focus transitions leaving/entering the WebView itself bool caretBrowsing = frame.settings().caretBrowsingEnabled(); if (caretBrowsing && !currentNode) currentNode = frame.selection().selection().start().deprecatedNode(); document->updateLayoutIgnorePendingStylesheets(); RefPtr element = findFocusableElementAcrossFocusScope(direction, FocusNavigationScope::scopeOf(currentNode ? *currentNode : *document), currentNode, event); if (!element) { // We didn't find a node to focus, so we should try to pass focus to Chrome. if (!initialFocus && m_page.chrome().canTakeFocus(direction)) { document->setFocusedElement(nullptr); setFocusedFrame(nullptr); m_page.chrome().takeFocus(direction); return true; } // Chrome doesn't want focus, so we should wrap focus. element = findFocusableElementAcrossFocusScope(direction, FocusNavigationScope::scopeOf(*m_page.mainFrame().document()), nullptr, event); if (!element) return false; } ASSERT(element); if (element == document->focusedElement()) { // Focus wrapped around to the same element. return true; } if (is(*element) && (!is(*element) || !element->isKeyboardFocusable(event))) { // We focus frames rather than frame owners. // FIXME: We should not focus frames that have no scrollbars, as focusing them isn't useful to the user. HTMLFrameOwnerElement& owner = downcast(*element); if (!owner.contentFrame()) return false; document->setFocusedElement(nullptr); setFocusedFrame(owner.contentFrame()); return true; } // FIXME: It would be nice to just be able to call setFocusedElement(node) here, but we can't do // that because some elements (e.g. HTMLInputElement and HTMLTextAreaElement) do extra work in // their focus() methods. Document& newDocument = element->document(); if (&newDocument != document) { // Focus is going away from this document, so clear the focused node. document->setFocusedElement(nullptr); } setFocusedFrame(newDocument.frame()); if (caretBrowsing) { Position position = firstPositionInOrBeforeNode(element.get()); VisibleSelection newSelection(position, position, DOWNSTREAM); if (frame.selection().shouldChangeSelection(newSelection)) { AXTextStateChangeIntent intent(AXTextStateChangeTypeSelectionMove, AXTextSelection { AXTextSelectionDirectionDiscontiguous, AXTextSelectionGranularityUnknown, true }); frame.selection().setSelection(newSelection, FrameSelection::defaultSetSelectionOptions(UserTriggered), intent); } } element->focus(false, direction); return true; } Element* FocusController::findFocusableElementAcrossFocusScope(FocusDirection direction, const FocusNavigationScope& scope, Node* currentNode, KeyboardEvent& event) { ASSERT(!is(currentNode) || !isNonFocusableScopeOwner(downcast(*currentNode), event)); if (currentNode && direction == FocusDirectionForward && is(currentNode) && isFocusableScopeOwner(downcast(*currentNode), event)) { if (Element* candidateInInnerScope = findFocusableElementWithinScope(direction, FocusNavigationScope::scopeOwnedByScopeOwner(downcast(*currentNode)), 0, event)) return candidateInInnerScope; } if (Element* candidateInCurrentScope = findFocusableElementWithinScope(direction, scope, currentNode, event)) return candidateInCurrentScope; // If there's no focusable node to advance to, move up the focus scopes until we find one. Element* owner = scope.owner(); while (owner) { if (direction == FocusDirectionBackward && isFocusableScopeOwner(*owner, event)) return findFocusableElementDescendingDownIntoFrameDocument(direction, owner, event); auto outerScope = FocusNavigationScope::scopeOf(*owner); if (Element* candidateInOuterScope = findFocusableElementWithinScope(direction, outerScope, owner, event)) return candidateInOuterScope; owner = outerScope.owner(); } return nullptr; } Element* FocusController::findFocusableElementWithinScope(FocusDirection direction, const FocusNavigationScope& scope, Node* start, KeyboardEvent& event) { // Starting node is exclusive. Element* candidate = direction == FocusDirectionForward ? nextFocusableElementWithinScope(scope, start, event) : previousFocusableElementWithinScope(scope, start, event); return findFocusableElementDescendingDownIntoFrameDocument(direction, candidate, event); } Element* FocusController::nextFocusableElementWithinScope(const FocusNavigationScope& scope, Node* start, KeyboardEvent& event) { Element* found = nextFocusableElementOrScopeOwner(scope, start, event); if (!found) return nullptr; if (isNonFocusableScopeOwner(*found, event)) { if (Element* foundInInnerFocusScope = nextFocusableElementWithinScope(FocusNavigationScope::scopeOwnedByScopeOwner(*found), 0, event)) return foundInInnerFocusScope; return nextFocusableElementWithinScope(scope, found, event); } return found; } Element* FocusController::previousFocusableElementWithinScope(const FocusNavigationScope& scope, Node* start, KeyboardEvent& event) { Element* found = previousFocusableElementOrScopeOwner(scope, start, event); if (!found) return nullptr; if (isFocusableScopeOwner(*found, event)) { // Search an inner focusable element in the shadow tree from the end. if (Element* foundInInnerFocusScope = previousFocusableElementWithinScope(FocusNavigationScope::scopeOwnedByScopeOwner(*found), 0, event)) return foundInInnerFocusScope; return found; } if (isNonFocusableScopeOwner(*found, event)) { if (Element* foundInInnerFocusScope = previousFocusableElementWithinScope(FocusNavigationScope::scopeOwnedByScopeOwner(*found), 0, event)) return foundInInnerFocusScope; return previousFocusableElementWithinScope(scope, found, event); } return found; } Element* FocusController::findFocusableElementOrScopeOwner(FocusDirection direction, const FocusNavigationScope& scope, Node* node, KeyboardEvent& event) { return (direction == FocusDirectionForward) ? nextFocusableElementOrScopeOwner(scope, node, event) : previousFocusableElementOrScopeOwner(scope, node, event); } Element* FocusController::findElementWithExactTabIndex(const FocusNavigationScope& scope, Node* start, int tabIndex, KeyboardEvent& event, FocusDirection direction) { // Search is inclusive of start for (Node* node = start; node; node = direction == FocusDirectionForward ? scope.nextInScope(node) : scope.previousInScope(node)) { if (!is(*node)) continue; Element& element = downcast(*node); if (isFocusableElementOrScopeOwner(element, event) && shadowAdjustedTabIndex(element, event) == tabIndex) return &element; } return nullptr; } static Element* nextElementWithGreaterTabIndex(const FocusNavigationScope& scope, int tabIndex, KeyboardEvent& event) { // Search is inclusive of start int winningTabIndex = std::numeric_limits::max(); Element* winner = nullptr; for (Node* node = scope.firstNodeInScope(); node; node = scope.nextInScope(node)) { if (!is(*node)) continue; Element& candidate = downcast(*node); int candidateTabIndex = candidate.tabIndex(); if (isFocusableElementOrScopeOwner(candidate, event) && candidateTabIndex > tabIndex && (!winner || candidateTabIndex < winningTabIndex)) { winner = &candidate; winningTabIndex = candidateTabIndex; } } return winner; } static Element* previousElementWithLowerTabIndex(const FocusNavigationScope& scope, Node* start, int tabIndex, KeyboardEvent& event) { // Search is inclusive of start int winningTabIndex = 0; Element* winner = nullptr; for (Node* node = start; node; node = scope.previousInScope(node)) { if (!is(*node)) continue; Element& element = downcast(*node); int currentTabIndex = shadowAdjustedTabIndex(element, event); if (isFocusableElementOrScopeOwner(element, event) && currentTabIndex < tabIndex && currentTabIndex > winningTabIndex) { winner = &element; winningTabIndex = currentTabIndex; } } return winner; } Element* FocusController::nextFocusableElement(Node& start) { // FIXME: This can return a non-focusable shadow host. Ref keyEvent = KeyboardEvent::createForDummy(); return nextFocusableElementOrScopeOwner(FocusNavigationScope::scopeOf(start), &start, keyEvent.get()); } Element* FocusController::previousFocusableElement(Node& start) { // FIXME: This can return a non-focusable shadow host. Ref keyEvent = KeyboardEvent::createForDummy(); return previousFocusableElementOrScopeOwner(FocusNavigationScope::scopeOf(start), &start, keyEvent.get()); } Element* FocusController::nextFocusableElementOrScopeOwner(const FocusNavigationScope& scope, Node* start, KeyboardEvent& event) { int startTabIndex = 0; if (start && is(*start)) startTabIndex = shadowAdjustedTabIndex(downcast(*start), event); if (start) { // If a node is excluded from the normal tabbing cycle, the next focusable node is determined by tree order if (startTabIndex < 0) { for (Node* node = scope.nextInScope(start); node; node = scope.nextInScope(node)) { if (!is(*node)) continue; Element& element = downcast(*node); if (isFocusableElementOrScopeOwner(element, event) && shadowAdjustedTabIndex(element, event) >= 0) return &element; } } // First try to find a node with the same tabindex as start that comes after start in the scope. if (Element* winner = findElementWithExactTabIndex(scope, scope.nextInScope(start), startTabIndex, event, FocusDirectionForward)) return winner; if (!startTabIndex) return nullptr; // We've reached the last node in the document with a tabindex of 0. This is the end of the tabbing order. } // Look for the first Element in the scope that: // 1) has the lowest tabindex that is higher than start's tabindex (or 0, if start is null), and // 2) comes first in the scope, if there's a tie. if (Element* winner = nextElementWithGreaterTabIndex(scope, startTabIndex, event)) return winner; // There are no nodes with a tabindex greater than start's tabindex, // so find the first node with a tabindex of 0. return findElementWithExactTabIndex(scope, scope.firstNodeInScope(), 0, event, FocusDirectionForward); } Element* FocusController::previousFocusableElementOrScopeOwner(const FocusNavigationScope& scope, Node* start, KeyboardEvent& event) { Node* last = nullptr; for (Node* node = scope.lastNodeInScope(); node; node = scope.lastChildInScope(*node)) last = node; ASSERT(last); // First try to find the last node in the scope that comes before start and has the same tabindex as start. // If start is null, find the last node in the scope with a tabindex of 0. Node* startingNode; int startingTabIndex = 0; if (start) { startingNode = scope.previousInScope(start); if (is(*start)) startingTabIndex = shadowAdjustedTabIndex(downcast(*start), event); } else startingNode = last; // However, if a node is excluded from the normal tabbing cycle, the previous focusable node is determined by tree order if (startingTabIndex < 0) { for (Node* node = startingNode; node; node = scope.previousInScope(node)) { if (!is(*node)) continue; Element& element = downcast(*node); if (isFocusableElementOrScopeOwner(element, event) && shadowAdjustedTabIndex(element, event) >= 0) return &element; } } if (Element* winner = findElementWithExactTabIndex(scope, startingNode, startingTabIndex, event, FocusDirectionBackward)) return winner; // There are no nodes before start with the same tabindex as start, so look for a node that: // 1) has the highest non-zero tabindex (that is less than start's tabindex), and // 2) comes last in the scope, if there's a tie. startingTabIndex = (start && startingTabIndex) ? startingTabIndex : std::numeric_limits::max(); return previousElementWithLowerTabIndex(scope, last, startingTabIndex, event); } static bool relinquishesEditingFocus(Node *node) { ASSERT(node); ASSERT(node->hasEditableStyle()); Node* root = node->rootEditableElement(); Frame* frame = node->document().frame(); if (!frame || !root) return false; return frame->editor().shouldEndEditing(rangeOfContents(*root).ptr()); } static void clearSelectionIfNeeded(Frame* oldFocusedFrame, Frame* newFocusedFrame, Node* newFocusedNode) { if (!oldFocusedFrame || !newFocusedFrame) return; if (oldFocusedFrame->document() != newFocusedFrame->document()) return; const VisibleSelection& selection = oldFocusedFrame->selection().selection(); if (selection.isNone()) return; bool caretBrowsing = oldFocusedFrame->settings().caretBrowsingEnabled(); if (caretBrowsing) return; Node* selectionStartNode = selection.start().deprecatedNode(); if (selectionStartNode == newFocusedNode || selectionStartNode->isDescendantOf(newFocusedNode) || selectionStartNode->deprecatedShadowAncestorNode() == newFocusedNode) return; if (Node* mousePressNode = newFocusedFrame->eventHandler().mousePressNode()) { if (mousePressNode->renderer() && !mousePressNode->canStartSelection()) { // Don't clear the selection for contentEditable elements, but do clear it for input and textarea. See bug 38696. Node * root = selection.rootEditableElement(); if (!root) return; if (Node* shadowAncestorNode = root->deprecatedShadowAncestorNode()) { if (!is(*shadowAncestorNode) && !is(*shadowAncestorNode)) return; } } } oldFocusedFrame->selection().clear(); } bool FocusController::setFocusedElement(Element* element, Frame& newFocusedFrame, FocusDirection direction) { Ref protectedNewFocusedFrame = newFocusedFrame; RefPtr oldFocusedFrame = focusedFrame(); RefPtr oldDocument = oldFocusedFrame ? oldFocusedFrame->document() : nullptr; Element* oldFocusedElement = oldDocument ? oldDocument->focusedElement() : nullptr; if (oldFocusedElement == element) return true; // FIXME: Might want to disable this check for caretBrowsing if (oldFocusedElement && oldFocusedElement->isRootEditableElement() && !relinquishesEditingFocus(oldFocusedElement)) return false; m_page.editorClient().willSetInputMethodState(); clearSelectionIfNeeded(oldFocusedFrame.get(), &newFocusedFrame, element); if (!element) { if (oldDocument) oldDocument->setFocusedElement(nullptr); m_page.editorClient().setInputMethodState(false); return true; } Ref newDocument(element->document()); if (newDocument->focusedElement() == element) { m_page.editorClient().setInputMethodState(element->shouldUseInputMethod()); return true; } if (oldDocument && oldDocument != newDocument.ptr()) oldDocument->setFocusedElement(nullptr); if (!newFocusedFrame.page()) { setFocusedFrame(nullptr); return false; } setFocusedFrame(&newFocusedFrame); Ref protect(*element); bool successfullyFocused = newDocument->setFocusedElement(element, direction); if (!successfullyFocused) return false; if (newDocument->focusedElement() == element) m_page.editorClient().setInputMethodState(element->shouldUseInputMethod()); m_focusSetTime = monotonicallyIncreasingTime(); m_focusRepaintTimer.stop(); return true; } void FocusController::setActivityState(ActivityState::Flags activityState) { ActivityState::Flags changed = m_activityState ^ activityState; m_activityState = activityState; if (changed & ActivityState::IsFocused) setFocusedInternal(activityState & ActivityState::IsFocused); if (changed & ActivityState::WindowIsActive) { setActiveInternal(activityState & ActivityState::WindowIsActive); if (changed & ActivityState::IsVisible) setIsVisibleAndActiveInternal(activityState & ActivityState::WindowIsActive); } } void FocusController::setActive(bool active) { m_page.setActivityState(active ? m_activityState | ActivityState::WindowIsActive : m_activityState & ~ActivityState::WindowIsActive); } void FocusController::setActiveInternal(bool active) { if (FrameView* view = m_page.mainFrame().view()) { if (!view->platformWidget()) { view->updateLayoutAndStyleIfNeededRecursive(); view->updateControlTints(); } } focusedOrMainFrame().selection().pageActivationChanged(); if (m_focusedFrame && isFocused()) dispatchEventsOnWindowAndFocusedElement(m_focusedFrame->document(), active); } static void contentAreaDidShowOrHide(ScrollableArea* scrollableArea, bool didShow) { if (didShow) scrollableArea->contentAreaDidShow(); else scrollableArea->contentAreaDidHide(); } void FocusController::setIsVisibleAndActiveInternal(bool contentIsVisible) { FrameView* view = m_page.mainFrame().view(); if (!view) return; contentAreaDidShowOrHide(view, contentIsVisible); for (Frame* frame = &m_page.mainFrame(); frame; frame = frame->tree().traverseNext()) { FrameView* frameView = frame->view(); if (!frameView) continue; const HashSet* scrollableAreas = frameView->scrollableAreas(); if (!scrollableAreas) continue; for (auto& scrollableArea : *scrollableAreas) { ASSERT(scrollableArea->scrollbarsCanBeActive() || m_page.shouldSuppressScrollbarAnimations()); contentAreaDidShowOrHide(scrollableArea, contentIsVisible); } } } static void updateFocusCandidateIfNeeded(FocusDirection direction, const FocusCandidate& current, FocusCandidate& candidate, FocusCandidate& closest) { ASSERT(candidate.visibleNode->isElementNode()); ASSERT(candidate.visibleNode->renderer()); // Ignore iframes that don't have a src attribute if (frameOwnerElement(candidate) && (!frameOwnerElement(candidate)->contentFrame() || candidate.rect.isEmpty())) return; // Ignore off screen child nodes of containers that do not scroll (overflow:hidden) if (candidate.isOffscreen && !canBeScrolledIntoView(direction, candidate)) return; distanceDataForNode(direction, current, candidate); if (candidate.distance == maxDistance()) return; if (candidate.isOffscreenAfterScrolling && candidate.alignment < Full) return; if (closest.isNull()) { closest = candidate; return; } LayoutRect intersectionRect = intersection(candidate.rect, closest.rect); if (!intersectionRect.isEmpty() && !areElementsOnSameLine(closest, candidate)) { // If 2 nodes are intersecting, do hit test to find which node in on top. LayoutUnit x = intersectionRect.x() + intersectionRect.width() / 2; LayoutUnit y = intersectionRect.y() + intersectionRect.height() / 2; HitTestResult result = candidate.visibleNode->document().page()->mainFrame().eventHandler().hitTestResultAtPoint(IntPoint(x, y), HitTestRequest::ReadOnly | HitTestRequest::Active | HitTestRequest::IgnoreClipping | HitTestRequest::DisallowUserAgentShadowContent); if (candidate.visibleNode->contains(result.innerNode())) { closest = candidate; return; } if (closest.visibleNode->contains(result.innerNode())) return; } if (candidate.alignment == closest.alignment) { if (candidate.distance < closest.distance) closest = candidate; return; } if (candidate.alignment > closest.alignment) closest = candidate; } void FocusController::findFocusCandidateInContainer(Node& container, const LayoutRect& startingRect, FocusDirection direction, KeyboardEvent& event, FocusCandidate& closest) { Node* focusedNode = (focusedFrame() && focusedFrame()->document()) ? focusedFrame()->document()->focusedElement() : 0; Element* element = ElementTraversal::firstWithin(container); FocusCandidate current; current.rect = startingRect; current.focusableNode = focusedNode; current.visibleNode = focusedNode; unsigned candidateCount = 0; for (; element; element = (element->isFrameOwnerElement() || canScrollInDirection(element, direction)) ? ElementTraversal::nextSkippingChildren(*element, &container) : ElementTraversal::next(*element, &container)) { if (element == focusedNode) continue; if (!element->isKeyboardFocusable(event) && !element->isFrameOwnerElement() && !canScrollInDirection(element, direction)) continue; FocusCandidate candidate = FocusCandidate(element, direction); if (candidate.isNull()) continue; if (!isValidCandidate(direction, current, candidate)) continue; candidateCount++; candidate.enclosingScrollableBox = &container; updateFocusCandidateIfNeeded(direction, current, candidate, closest); } // The variable 'candidateCount' keeps track of the number of nodes traversed in a given container. // If we have more than one container in a page then the total number of nodes traversed is equal to the sum of nodes traversed in each container. if (focusedFrame() && focusedFrame()->document()) { candidateCount += focusedFrame()->document()->page()->lastSpatialNavigationCandidateCount(); focusedFrame()->document()->page()->setLastSpatialNavigationCandidateCount(candidateCount); } } bool FocusController::advanceFocusDirectionallyInContainer(Node* container, const LayoutRect& startingRect, FocusDirection direction, KeyboardEvent& event) { if (!container) return false; LayoutRect newStartingRect = startingRect; if (startingRect.isEmpty()) newStartingRect = virtualRectForDirection(direction, nodeRectInAbsoluteCoordinates(container)); // Find the closest node within current container in the direction of the navigation. FocusCandidate focusCandidate; findFocusCandidateInContainer(*container, newStartingRect, direction, event, focusCandidate); if (focusCandidate.isNull()) { // Nothing to focus, scroll if possible. // NOTE: If no scrolling is performed (i.e. scrollInDirection returns false), the // spatial navigation algorithm will skip this container. return scrollInDirection(container, direction); } if (HTMLFrameOwnerElement* frameElement = frameOwnerElement(focusCandidate)) { // If we have an iframe without the src attribute, it will not have a contentFrame(). // We ASSERT here to make sure that // updateFocusCandidateIfNeeded() will never consider such an iframe as a candidate. ASSERT(frameElement->contentFrame()); if (focusCandidate.isOffscreenAfterScrolling) { scrollInDirection(&focusCandidate.visibleNode->document(), direction); return true; } // Navigate into a new frame. LayoutRect rect; Element* focusedElement = focusedOrMainFrame().document()->focusedElement(); if (focusedElement && !hasOffscreenRect(focusedElement)) rect = nodeRectInAbsoluteCoordinates(focusedElement, true /* ignore border */); frameElement->contentFrame()->document()->updateLayoutIgnorePendingStylesheets(); if (!advanceFocusDirectionallyInContainer(frameElement->contentFrame()->document(), rect, direction, event)) { // The new frame had nothing interesting, need to find another candidate. return advanceFocusDirectionallyInContainer(container, nodeRectInAbsoluteCoordinates(focusCandidate.visibleNode, true), direction, event); } return true; } if (canScrollInDirection(focusCandidate.visibleNode, direction)) { if (focusCandidate.isOffscreenAfterScrolling) { scrollInDirection(focusCandidate.visibleNode, direction); return true; } // Navigate into a new scrollable container. LayoutRect startingRect; Element* focusedElement = focusedOrMainFrame().document()->focusedElement(); if (focusedElement && !hasOffscreenRect(focusedElement)) startingRect = nodeRectInAbsoluteCoordinates(focusedElement, true); return advanceFocusDirectionallyInContainer(focusCandidate.visibleNode, startingRect, direction, event); } if (focusCandidate.isOffscreenAfterScrolling) { Node* container = focusCandidate.enclosingScrollableBox; scrollInDirection(container, direction); return true; } // We found a new focus node, navigate to it. Element* element = downcast(focusCandidate.focusableNode); ASSERT(element); element->focus(false, direction); return true; } bool FocusController::advanceFocusDirectionally(FocusDirection direction, KeyboardEvent& event) { Document* focusedDocument = focusedOrMainFrame().document(); if (!focusedDocument) return false; Element* focusedElement = focusedDocument->focusedElement(); Node* container = focusedDocument; if (is(*container)) downcast(*container).updateLayoutIgnorePendingStylesheets(); // Figure out the starting rect. LayoutRect startingRect; if (focusedElement) { if (!hasOffscreenRect(focusedElement)) { container = scrollableEnclosingBoxOrParentFrameForNodeInDirection(direction, focusedElement); startingRect = nodeRectInAbsoluteCoordinates(focusedElement, true /* ignore border */); } else if (is(*focusedElement)) { HTMLAreaElement& area = downcast(*focusedElement); container = scrollableEnclosingBoxOrParentFrameForNodeInDirection(direction, area.imageElement()); startingRect = virtualRectForAreaElementAndDirection(&area, direction); } } if (focusedFrame() && focusedFrame()->document()) focusedDocument->page()->setLastSpatialNavigationCandidateCount(0); bool consumed = false; do { consumed = advanceFocusDirectionallyInContainer(container, startingRect, direction, event); startingRect = nodeRectInAbsoluteCoordinates(container, true /* ignore border */); container = scrollableEnclosingBoxOrParentFrameForNodeInDirection(direction, container); if (is(container)) downcast(*container).updateLayoutIgnorePendingStylesheets(); } while (!consumed && container); return consumed; } void FocusController::setFocusedElementNeedsRepaint() { m_focusRepaintTimer.startOneShot(0.033); } void FocusController::focusRepaintTimerFired() { Document* focusedDocument = focusedOrMainFrame().document(); if (!focusedDocument) return; Element* focusedElement = focusedDocument->focusedElement(); if (!focusedElement) return; if (focusedElement->renderer()) focusedElement->renderer()->repaint(); } double FocusController::timeSinceFocusWasSet() const { return monotonicallyIncreasingTime() - m_focusSetTime; } } // namespace WebCore