/* * Copyright (C) 2017 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "WebGLAny.h" #if ENABLE(WEBGL) #include "JSDOMConvert.h" #include "JSWebGLBuffer.h" #include "JSWebGLFramebuffer.h" #include "JSWebGLProgram.h" #include "JSWebGLRenderbuffer.h" #include "JSWebGLTexture.h" #include "JSWebGLVertexArrayObjectOES.h" #include #if ENABLE(WEBGL2) #include "JSWebGLVertexArrayObject.h" #endif namespace WebCore { using namespace JSC; // FIXME: This should use the IDLUnion JSConverter. JSValue convertToJSValue(ExecState& state, JSDOMGlobalObject& globalObject, const WebGLAny& any) { return WTF::switchOn(any, [] (std::nullptr_t) { return jsNull(); }, [] (bool value) { return jsBoolean(value); }, [] (int value) { return jsNumber(value); }, [] (unsigned value) { return jsNumber(value); }, [] (long long value) { return jsNumber(value); }, [] (float value) { return jsNumber(value); }, [&] (const String& value) { return jsStringWithCache(&state, value); }, [&] (const Vector& values) { MarkedArgumentBuffer list; for (auto& value : values) list.append(jsBoolean(value)); return constructArray(&state, 0, &globalObject, list); }, [&] (const RefPtr& array) { return toJS(&state, &globalObject, array.get()); }, [&] (const RefPtr& array) { return toJS(&state, &globalObject, array.get()); }, [&] (const RefPtr& array) { return toJS(&state, &globalObject, array.get()); }, [&] (const RefPtr& array) { return toJS(&state, &globalObject, array.get()); }, [&] (const RefPtr& buffer) { return toJS(&state, &globalObject, buffer.get()); }, [&] (const RefPtr& buffer) { return toJS(&state, &globalObject, buffer.get()); }, [&] (const RefPtr& program) { return toJS(&state, &globalObject, program.get()); }, [&] (const RefPtr& buffer) { return toJS(&state, &globalObject, buffer.get()); }, [&] (const RefPtr& texture) { return toJS(&state, &globalObject, texture.get()); }, [&] (const RefPtr& array) { return toJS(&state, &globalObject, array.get()); } #if ENABLE(WEBGL2) , [&] (const RefPtr& array) { return toJS(&state, &globalObject, array.get()); } #endif ); } } #endif