/* * Copyright (C) 1999-2000 Harri Porten (porten@kde.org) * Copyright (C) 2001 Peter Kelly (pmk@post.com) * Copyright (C) 2003-2017 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * */ #pragma once #include "RegisterState.h" #include #include #include #include #if OS(DARWIN) #include #endif #if USE(PTHREADS) && !OS(WINDOWS) && !OS(DARWIN) #include #include // Using signal.h didn't make mcontext_t and ucontext_t available on FreeBSD. // This bug has been fixed in FreeBSD 11.0-CURRENT, so this workaround can be // removed after FreeBSD 10.x goes EOL. // https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=207079 #if OS(FREEBSD) #include #endif #endif #if OS(DARWIN) typedef mach_port_t PlatformThread; #elif OS(WINDOWS) typedef DWORD PlatformThread; #elif USE(PTHREADS) typedef pthread_t PlatformThread; #endif // OS(DARWIN) namespace JSC { class CodeBlockSet; class ConservativeRoots; class Heap; class JITStubRoutineSet; struct CurrentThreadState { void* stackOrigin { nullptr }; void* stackTop { nullptr }; RegisterState* registerState { nullptr }; }; class MachineThreads { WTF_MAKE_NONCOPYABLE(MachineThreads); public: MachineThreads(Heap*); ~MachineThreads(); void gatherConservativeRoots(ConservativeRoots&, JITStubRoutineSet&, CodeBlockSet&, CurrentThreadState*); JS_EXPORT_PRIVATE void addCurrentThread(); // Only needs to be called by clients that can use the same heap from multiple threads. class ThreadData { WTF_MAKE_FAST_ALLOCATED; public: ThreadData(); ~ThreadData(); static ThreadData* createForCurrentThread(); struct Registers { void* stackPointer() const; #if ENABLE(SAMPLING_PROFILER) void* framePointer() const; void* instructionPointer() const; void* llintPC() const; #endif // ENABLE(SAMPLING_PROFILER) #if OS(DARWIN) #if CPU(X86) typedef i386_thread_state_t PlatformRegisters; #elif CPU(X86_64) typedef x86_thread_state64_t PlatformRegisters; #elif CPU(PPC) typedef ppc_thread_state_t PlatformRegisters; #elif CPU(PPC64) typedef ppc_thread_state64_t PlatformRegisters; #elif CPU(ARM) typedef arm_thread_state_t PlatformRegisters; #elif CPU(ARM64) typedef arm_thread_state64_t PlatformRegisters; #else #error Unknown Architecture #endif #elif OS(WINDOWS) typedef CONTEXT PlatformRegisters; #elif USE(PTHREADS) struct PlatformRegisters { pthread_attr_t attribute; mcontext_t machineContext; }; #else #error Need a thread register struct for this platform #endif PlatformRegisters regs; }; bool suspend(); void resume(); size_t getRegisters(Registers&); void freeRegisters(Registers&); std::pair captureStack(void* stackTop); PlatformThread platformThread; void* stackBase; void* stackEnd; #if OS(WINDOWS) HANDLE platformThreadHandle; #elif USE(PTHREADS) && !OS(DARWIN) sem_t semaphoreForSuspendResume; mcontext_t suspendedMachineContext; int suspendCount { 0 }; std::atomic suspended { false }; #endif }; class Thread { WTF_MAKE_FAST_ALLOCATED; Thread(ThreadData*); public: using Registers = ThreadData::Registers; static Thread* createForCurrentThread(); bool operator==(const PlatformThread& other) const; bool operator!=(const PlatformThread& other) const { return !(*this == other); } bool suspend() { return data->suspend(); } void resume() { data->resume(); } size_t getRegisters(Registers& regs) { return data->getRegisters(regs); } void freeRegisters(Registers& regs) { data->freeRegisters(regs); } std::pair captureStack(void* stackTop) { return data->captureStack(stackTop); } const PlatformThread& platformThread() { return data->platformThread; } void* stackBase() const { return data->stackBase; } void* stackEnd() const { return data->stackEnd; } Thread* next; ThreadData* data; }; Lock& getLock() { return m_registeredThreadsMutex; } Thread* threadsListHead(const LockHolder&) const { ASSERT(m_registeredThreadsMutex.isLocked()); return m_registeredThreads; } Thread* machineThreadForCurrentThread(); private: void gatherFromCurrentThread(ConservativeRoots&, JITStubRoutineSet&, CodeBlockSet&, CurrentThreadState&); void tryCopyOtherThreadStack(Thread*, void*, size_t capacity, size_t*); bool tryCopyOtherThreadStacks(LockHolder&, void*, size_t capacity, size_t*); static void THREAD_SPECIFIC_CALL removeThread(void*); template void removeThreadIfFound(PlatformThread); Lock m_registeredThreadsMutex; Thread* m_registeredThreads; WTF::ThreadSpecificKey m_threadSpecificForMachineThreads; #if !ASSERT_DISABLED Heap* m_heap; #endif }; #define DECLARE_AND_COMPUTE_CURRENT_THREAD_STATE(stateName) \ CurrentThreadState stateName; \ stateName.stackTop = &stateName; \ stateName.stackOrigin = wtfThreadData().stack().origin(); \ ALLOCATE_AND_GET_REGISTER_STATE(stateName ## _registerState); \ stateName.registerState = &stateName ## _registerState // The return value is meaningless. We just use it to suppress tail call optimization. int callWithCurrentThreadState(const ScopedLambda&); } // namespace JSC