/* * Copyright (C) 2013, 2015 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "BytecodeBasicBlock.h" #include "CodeBlock.h" #include "InterpreterInlines.h" #include "JSCInlines.h" #include "PreciseJumpTargets.h" namespace JSC { void BytecodeBasicBlock::shrinkToFit() { m_offsets.shrinkToFit(); m_successors.shrinkToFit(); } static bool isJumpTarget(OpcodeID opcodeID, const Vector& jumpTargets, unsigned bytecodeOffset) { if (opcodeID == op_catch) return true; return std::binary_search(jumpTargets.begin(), jumpTargets.end(), bytecodeOffset); } template void BytecodeBasicBlock::computeImpl(Block* codeBlock, Instruction* instructionsBegin, unsigned instructionCount, Vector>& basicBlocks) { Vector jumpTargets; computePreciseJumpTargets(codeBlock, instructionsBegin, instructionCount, jumpTargets); auto appendBlock = [&] (std::unique_ptr&& block) { block->m_index = basicBlocks.size(); basicBlocks.append(WTFMove(block)); }; auto linkBlocks = [&] (BytecodeBasicBlock* from, BytecodeBasicBlock* to) { from->addSuccessor(to); }; // Create the entry and exit basic blocks. basicBlocks.reserveCapacity(jumpTargets.size() + 2); auto entry = std::make_unique(BytecodeBasicBlock::EntryBlock); auto firstBlock = std::make_unique(0, 0); linkBlocks(entry.get(), firstBlock.get()); appendBlock(WTFMove(entry)); BytecodeBasicBlock* current = firstBlock.get(); appendBlock(WTFMove(firstBlock)); auto exit = std::make_unique(BytecodeBasicBlock::ExitBlock); bool nextInstructionIsLeader = false; Interpreter* interpreter = codeBlock->vm()->interpreter; for (unsigned bytecodeOffset = 0; bytecodeOffset < instructionCount;) { OpcodeID opcodeID = interpreter->getOpcodeID(instructionsBegin[bytecodeOffset]); unsigned opcodeLength = opcodeLengths[opcodeID]; bool createdBlock = false; // If the current bytecode is a jump target, then it's the leader of its own basic block. if (isJumpTarget(opcodeID, jumpTargets, bytecodeOffset) || nextInstructionIsLeader) { auto newBlock = std::make_unique(bytecodeOffset, opcodeLength); current = newBlock.get(); appendBlock(WTFMove(newBlock)); createdBlock = true; nextInstructionIsLeader = false; bytecodeOffset += opcodeLength; } // If the current bytecode is a branch or a return, then the next instruction is the leader of its own basic block. if (isBranch(opcodeID) || isTerminal(opcodeID) || isThrow(opcodeID)) nextInstructionIsLeader = true; if (createdBlock) continue; // Otherwise, just add to the length of the current block. current->addLength(opcodeLength); bytecodeOffset += opcodeLength; } // Link basic blocks together. for (unsigned i = 0; i < basicBlocks.size(); i++) { BytecodeBasicBlock* block = basicBlocks[i].get(); if (block->isEntryBlock() || block->isExitBlock()) continue; bool fallsThrough = true; for (unsigned bytecodeOffset = block->leaderOffset(); bytecodeOffset < block->leaderOffset() + block->totalLength();) { OpcodeID opcodeID = interpreter->getOpcodeID(instructionsBegin[bytecodeOffset]); unsigned opcodeLength = opcodeLengths[opcodeID]; // If we found a terminal bytecode, link to the exit block. if (isTerminal(opcodeID)) { ASSERT(bytecodeOffset + opcodeLength == block->leaderOffset() + block->totalLength()); linkBlocks(block, exit.get()); fallsThrough = false; break; } // If we found a throw, get the HandlerInfo for this instruction to see where we will jump. // If there isn't one, treat this throw as a terminal. This is true even if we have a finally // block because the finally block will create its own catch, which will generate a HandlerInfo. if (isThrow(opcodeID)) { ASSERT(bytecodeOffset + opcodeLength == block->leaderOffset() + block->totalLength()); auto* handler = codeBlock->handlerForBytecodeOffset(bytecodeOffset); fallsThrough = false; if (!handler) { linkBlocks(block, exit.get()); break; } for (unsigned i = 0; i < basicBlocks.size(); i++) { BytecodeBasicBlock* otherBlock = basicBlocks[i].get(); if (handler->target == otherBlock->leaderOffset()) { linkBlocks(block, otherBlock); break; } } break; } // If we found a branch, link to the block(s) that we jump to. if (isBranch(opcodeID)) { ASSERT(bytecodeOffset + opcodeLength == block->leaderOffset() + block->totalLength()); Vector bytecodeOffsetsJumpedTo; findJumpTargetsForBytecodeOffset(codeBlock, instructionsBegin, bytecodeOffset, bytecodeOffsetsJumpedTo); size_t numberOfJumpTargets = bytecodeOffsetsJumpedTo.size(); ASSERT(numberOfJumpTargets); for (unsigned i = 0; i < basicBlocks.size(); i++) { BytecodeBasicBlock* otherBlock = basicBlocks[i].get(); if (bytecodeOffsetsJumpedTo.contains(otherBlock->leaderOffset())) { linkBlocks(block, otherBlock); --numberOfJumpTargets; if (!numberOfJumpTargets) break; } } // numberOfJumpTargets may not be 0 here if there are multiple jumps targeting the same // basic blocks (e.g. in a switch type opcode). Since we only decrement numberOfJumpTargets // once per basic block, the duplicates are not accounted for. For our purpose here, // that doesn't matter because we only need to link to the target block once regardless // of how many ways this block can jump there. if (isUnconditionalBranch(opcodeID)) fallsThrough = false; break; } bytecodeOffset += opcodeLength; } // If we fall through then link to the next block in program order. if (fallsThrough) { ASSERT(i + 1 < basicBlocks.size()); BytecodeBasicBlock* nextBlock = basicBlocks[i + 1].get(); linkBlocks(block, nextBlock); } } appendBlock(WTFMove(exit)); for (auto& basicBlock : basicBlocks) basicBlock->shrinkToFit(); } void BytecodeBasicBlock::compute(CodeBlock* codeBlock, Instruction* instructionsBegin, unsigned instructionCount, Vector>& basicBlocks) { computeImpl(codeBlock, instructionsBegin, instructionCount, basicBlocks); } void BytecodeBasicBlock::compute(UnlinkedCodeBlock* codeBlock, UnlinkedInstruction* instructionsBegin, unsigned instructionCount, Vector>& basicBlocks) { BytecodeBasicBlock::computeImpl(codeBlock, instructionsBegin, instructionCount, basicBlocks); } } // namespace JSC