// $Id$ #if !defined(AFX_SELECTNSDIALOG_H__2AF5C353_B440_11D3_BF2C_00C0F03C565A__INCLUDED_) #define AFX_SELECTNSDIALOG_H__2AF5C353_B440_11D3_BF2C_00C0F03C565A__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // SelectNSDialog.h : header file // #include "ace/Configuration.h" ///////////////////////////////////////////////////////////////////////////// // CSelectNSDialog dialog class CSelectNSDialog : public CDialog { // Construction public: CSelectNSDialog(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(CSelectNSDialog) enum { IDD = IDD_SELECT_NS }; CListBox m_Servers; //}}AFX_DATA const CString& GetIOR() const {return m_IOR;}; const CString& GetName() const {return m_Name;}; // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CSelectNSDialog) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CSelectNSDialog) virtual void OnOK(); afx_msg void OnAdd(); afx_msg void OnRemove(); virtual BOOL OnInitDialog(); afx_msg void OnDestroy(); //}}AFX_MSG DECLARE_MESSAGE_MAP() ACE_Configuration_Win32Registry* m_pConfig; CString m_IOR; CString m_Name; }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_SELECTNSDIALOG_H__2AF5C353_B440_11D3_BF2C_00C0F03C565A__INCLUDED_)