// -*- C++ -*- // // $Id$ ACE_BEGIN_VERSIONED_NAMESPACE_DECL ACE_INLINE void ACE::HTBP::Session::reconnect () { if (!this->closed_ && this->proxy_addr_) { if (inbound_ && inbound_->ace_stream().get_handle() == ACE_INVALID_HANDLE) reconnect_i (inbound_); if (outbound_ && outbound_->ace_stream().get_handle() == ACE_INVALID_HANDLE) reconnect_i (outbound_); } } ACE_INLINE void ACE::HTBP::Session::inbound (ACE::HTBP::Channel *s) { this->inbound_ = s; } ACE_INLINE void ACE::HTBP::Session::outbound (ACE::HTBP::Channel *s) { this->outbound_ = s; } ACE_INLINE ACE::HTBP::Channel * ACE::HTBP::Session::inbound (void) const { return this->inbound_; } ACE_INLINE const ACE::HTBP::Session_Id_t& ACE::HTBP::Session::session_id(void) const { return this->session_id_; } // I'm wondering if this should be coupled with a map update...? ACE_INLINE void ACE::HTBP::Session::session_id (ACE_UINT32 id) { this->session_id_.id_ = id; } ACE_INLINE const ACE_INET_Addr * ACE::HTBP::Session::proxy_addr (void) const { return this->proxy_addr_; } ACE_INLINE const ACE::HTBP::Addr & ACE::HTBP::Session::peer_addr (void) const { return this->session_id_.peer_; } ACE_INLINE const ACE::HTBP::Addr & ACE::HTBP::Session::local_addr (void) const { return this->session_id_.local_; } ACE_INLINE void ACE::HTBP::Session::proxy_addr (ACE_INET_Addr *pa, int destroy) { if (this->destroy_proxy_addr_) delete this->proxy_addr_; this->proxy_addr_ = pa; this->destroy_proxy_addr_ = destroy; } ACE_INLINE int ACE::HTBP::Session::sock_flags (void) const { return this->sock_flags_; } //--------------------------------------------------------------------------- ACE_INLINE u_long ACE::HTBP::Session_Id_t::hash () const { return id_; // + local.hash() + peer.hash(); } ACE_INLINE bool ACE::HTBP::Session_Id_t::operator ==(const ACE::HTBP::Session_Id_t &other) const { return ((this->id_ == other.id_) && (this->local_ == other.local_) && (this->peer_ == other.peer_)); } ACE_END_VERSIONED_NAMESPACE_DECL