// $Id$ // This program sends logging records directly to the server, rather // than going through the client logging daemon. #include "ace/SOCK_Connector.h" #include "ace/Log_Record.h" #include "ace/Log_Msg.h" #include "ace/OS_NS_time.h" #include "ace/OS_NS_stdlib.h" #include "ace/OS_NS_unistd.h" #include "ace/CDR_Stream.h" ACE_RCSID(Logger, direct_logging, "$Id$") static u_short LOGGER_PORT = ACE_DEFAULT_SERVER_PORT; static const ACE_TCHAR *const LOGGER_HOST = ACE_DEFAULT_SERVER_HOST; static const ACE_TCHAR *const DATA = ACE_TEXT ("hello world\n"); int ACE_TMAIN (int argc, ACE_TCHAR *argv[]) { u_short logger_port = argc > 1 ? ACE_OS::atoi (argv[1]) : LOGGER_PORT; const ACE_TCHAR *logger_host = argc > 2 ? argv[2] : LOGGER_HOST; ACE_SOCK_Stream logger; ACE_SOCK_Connector connector; ACE_INET_Addr addr (logger_port, logger_host); ACE_Log_Record log_record (LM_DEBUG, ACE_OS::time ((time_t *) 0), ACE_OS::getpid ()); if (connector.connect (logger, addr) == -1) ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "open"), -1); log_record.msg_data (DATA); const size_t max_payload_size = 4 // type() + 8 // timestamp + 4 // process id + 4 // data length + ACE_Log_Record::MAXLOGMSGLEN // data + ACE_CDR::MAX_ALIGNMENT; // padding; // Insert contents of into payload stream. ACE_OutputCDR payload (max_payload_size); payload << log_record; // Get the number of bytes used by the CDR stream. ACE_CDR::ULong length = payload.total_length (); // Send a header so the receiver can determine the byte order and // size of the incoming CDR stream. ACE_OutputCDR header (ACE_CDR::MAX_ALIGNMENT + 8); header << ACE_OutputCDR::from_boolean (ACE_CDR_BYTE_ORDER); // Store the size of the payload that follows header << ACE_CDR::ULong (length); // Use an iovec to send both buffer and payload simultaneously. iovec iov[2]; iov[0].iov_base = header.begin ()->rd_ptr (); iov[0].iov_len = 8; iov[1].iov_base = payload.begin ()->rd_ptr (); iov[1].iov_len = length; if (logger.sendv_n (iov, 2) == -1) ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "send"), -1); else if (logger.close () == -1) ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "close"), -1); #if defined (ACE_WIN32) // !!Important, Winsock is broken in that if you don't close // down the connection before exiting main, you'll lose data. // More over, your server might get "Access Violation" from // within Winsock functions. // Here we close down the connection to Logger by redirecting // the logging destination back to stderr. ACE_LOG_MSG->open (0, ACE_Log_Msg::STDERR, 0); #endif /* ACE_WIN32 */ return 0; }