// $Id$ #ifndef JAWS_BUILD_DLL #define JAWS_BUILD_DLL #endif #include "jaws3/Event_Completer.h" // Default do nothing completers. JAWS_Event_Completer::~JAWS_Event_Completer (void) { } void JAWS_Event_Completer::default_complete (const JAWS_Event_Result &, void *) { } void JAWS_Event_Completer::accept_complete (const JAWS_Event_Result &r, void *d) { this->default_complete (r, d); } void JAWS_Event_Completer::connect_complete (const JAWS_Event_Result &r, void *d) { this->default_complete (r, d); } void JAWS_Event_Completer::input_complete (const JAWS_Event_Result &r, void *d) { this->default_complete (r, d); } void JAWS_Event_Completer::output_complete (const JAWS_Event_Result &r, void *d) { this->default_complete (r, d); } void JAWS_Event_Completer::timer_complete (const JAWS_Event_Result &r, void *d) { this->default_complete (r, d); } void JAWS_Event_Completer::lambda_complete (const JAWS_Event_Result &r, void *d) { this->default_complete (r, d); }