/* -*- c++ -*- */ // Hey, Emacs! This is a C++ file! // $Id$ // ============================================================================ // // = LIBRARY // jaws // // = FILENAME // IO.h // // = AUTHOR // James Hu // // ============================================================================ #ifndef JAWS_IO_HANDLER_H #define JAWS_IO_HANDLER_H #include "ace/Asynch_IO.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #include "ace/Singleton.h" #include "ace/Synch_Traits.h" #include "ace/RW_Thread_Mutex.h" #include "JAWS/Export.h" // #include "JAWS/IO.h" class JAWS_IO; class JAWS_Synch_IO; class JAWS_Asynch_IO; class JAWS_IO_Handler; class JAWS_IO_Handler_Factory; class JAWS_Data_Block; class JAWS_Pipeline_Handler; class JAWS_Waiter; ACE_BEGIN_VERSIONED_NAMESPACE_DECL class ACE_Message_Block; ACE_END_VERSIONED_NAMESPACE_DECL class JAWS_Export JAWS_Abstract_IO_Handler // = TITLE // // This class defines the abstract interface for an I/O handler // class in the context of Web-likes servers // // = DESCRIPTION { public: virtual ~JAWS_Abstract_IO_Handler (void); virtual void task (JAWS_Pipeline_Handler *ph) = 0; virtual JAWS_Pipeline_Handler *task (void) = 0; virtual void message_block (JAWS_Data_Block *mb) = 0; virtual JAWS_Data_Block *message_block (void) = 0; virtual void accept_complete (ACE_HANDLE handle) = 0; // This method is called by the IO class when new passive connection has // been established. virtual void accept_error (void) = 0; // This method is called by the IO class when new passive connection has // been established. #if 0 virtual void connect_complete (ACE_Message_Block *) = 0; // This method is called by the IO class when new active connection has // been established. virtual void connect_error (ACE_Message_Block *) = 0; // This method is called by the IO class when new active connection has // been established. #endif virtual void read_complete (ACE_Message_Block *data) = 0; // This method is called by the IO class when new client data shows // up. virtual void read_error (void) = 0; // This method is called by the IO class when there was an error in // reading new data from the client. virtual void transmit_file_complete (void) = 0; // This method is called by the IO class when the requested file has // been successfully transmitted to the client. virtual void transmit_file_error (int result) = 0; // This method is called by the IO class when there was an error in // transmitting the requested file to the client. virtual void receive_file_complete (void) = 0; // This method is called by the IO class when the requested file has // been successfully received from the client. virtual void receive_file_error (int result) = 0; // This method is called by the IO class when there was an error in // receiving the requested file from the client. virtual void write_error (void) = 0; // This method is called by the IO class when there was an error in // writing data to the client. virtual void confirmation_message_complete (void) = 0; // This method is called by the IO class when the confirmation // message has been delivered to the client. virtual void error_message_complete (void) = 0; // This method is called by the IO class when the error message has // been delivered to the client. virtual JAWS_IO_Handler_Factory *factory (void) = 0; // Returns the factory for this IO handler virtual ACE_HANDLE handle (void) const = 0; // Returns the socket handle for this handler virtual void done (void) = 0; // Cleans up the handler. virtual int status (void) = 0; // Returns the status of the handler virtual void idle (void) = 0; // puts handler in an idle state enum { IDLE = 0, IDLE_A = 1, ACCEPT_OK = 2, ACCEPT_OK_A = 3, ACCEPT_ERROR = 4, ACCEPT_ERROR_A = 5, READ_OK = 6, READ_OK_A = 7, READ_ERROR = 8, READ_ERROR_A = 9, WRITE_OK = 10, WRITE_OK_A = 11, WRITE_ERROR = 12, WRITE_ERROR_A = 13, TRANSMIT_OK = 14, TRANSMIT_OK_A = 15, TRANSMIT_ERROR = 16, TRANSMIT_ERROR_A = 17, RECEIVE_OK = 18, RECEIVE_OK_A = 19, RECEIVE_ERROR = 20, RECEIVE_ERROR_A = 21 }; // The different states of the handler }; #if defined(ACE_WIN32) || defined(ACE_HAS_AIO_CALLS) // Forward reference. class JAWS_Asynch_IO_Handler; class JAWS_Export JAWS_Asynch_Handler : public ACE_Service_Handler { public: JAWS_Asynch_Handler (void); virtual ~JAWS_Asynch_Handler (void); virtual void handle_read_stream (const ACE_Asynch_Read_Stream::Result &result); // This method will be called when an asynchronous read completes on // a stream. virtual void handle_write_stream (const ACE_Asynch_Write_Stream::Result &result); // This method will be called when an asynchronous write completes // on a stream. virtual void handle_transmit_file (const ACE_Asynch_Transmit_File::Result &result); // This method will be called when an asynchronous transmit file // completes. virtual void handle_accept (const ACE_Asynch_Accept::Result &result); // This method will be called when an asynchronous accept completes. virtual void handler (JAWS_Asynch_IO_Handler *ioh); virtual JAWS_Asynch_IO_Handler * handler (void); virtual void dispatch_handler (void); virtual void open (ACE_HANDLE h, ACE_Message_Block &mb); // Call back entry point for ACE_Asynch_Acceptor virtual void act (const void *act_ref); // Receives the ACT. //virtual ACE_HANDLE handle (void) const; private: JAWS_Asynch_IO_Handler *ioh_; }; #endif /* defined(ACE_WIN32) || defined(ACE_HAS_AIO_CALLS) */ class JAWS_Export JAWS_IO_Handler : public JAWS_Abstract_IO_Handler { public: JAWS_IO_Handler (JAWS_IO_Handler_Factory *factory); virtual ~JAWS_IO_Handler (void); // Inherited from JAWS_IO_Handler virtual void accept_complete (ACE_HANDLE handle); virtual void accept_error (void); virtual void read_complete (ACE_Message_Block *data); virtual void read_error (void); virtual void transmit_file_complete (void); virtual void transmit_file_error (int result); virtual void receive_file_complete (void); virtual void receive_file_error (int result); virtual void write_error (void); virtual void confirmation_message_complete (void); virtual void error_message_complete (void); virtual JAWS_IO_Handler_Factory *factory (void); virtual ACE_HANDLE handle (void) const; virtual void done (void); virtual int status (void); virtual void idle (void); virtual void acquire (void); virtual void lock (void); virtual void release (void); virtual void task (JAWS_Pipeline_Handler *ph); virtual JAWS_Pipeline_Handler *task (void); virtual void message_block (JAWS_Data_Block *mb); virtual JAWS_Data_Block *message_block (void); protected: int status_; // The state of the handler. JAWS_Data_Block *mb_; // This maintains the state of the request. ACE_HANDLE handle_; // The socket handle returned from accept. JAWS_Pipeline_Handler *task_; // This is a reference to the next stage of the pipeline when the IO // request completes. JAWS_IO_Handler_Factory *factory_; // The reference to the handler's factory. }; class JAWS_Export JAWS_IO_Handler_Factory { public: virtual ~JAWS_IO_Handler_Factory (void); // Destructor virtual JAWS_IO_Handler *create_io_handler (void); // This creates a new JAWS_IO_Handler virtual void destroy_io_handler (JAWS_IO_Handler *handler); // This deletes a JAWS_IO_Handler }; typedef JAWS_IO_Handler JAWS_Synch_IO_Handler; typedef JAWS_IO_Handler_Factory JAWS_Synch_IO_Handler_Factory; typedef ACE_Singleton JAWS_Synch_IO_Handler_Factory_Singleton; #if defined(ACE_WIN32) || defined(ACE_HAS_AIO_CALLS) class JAWS_Export JAWS_Asynch_IO_Handler_Factory : public JAWS_IO_Handler_Factory { public: virtual ~JAWS_Asynch_IO_Handler_Factory (void); // Destructor virtual JAWS_IO_Handler *create_io_handler (void); // This creates a new JAWS_IO_Handler virtual void destroy_io_handler (JAWS_IO_Handler *handler); // This deletes a JAWS_IO_Handler }; class JAWS_Export JAWS_Asynch_IO_Handler : public JAWS_IO_Handler { friend class JAWS_Asynch_Handler; friend class JAWS_Asynch_IO_Handler_Factory; friend class JAWS_Waiter; // Provide implementations for the common functions. public: explicit JAWS_Asynch_IO_Handler (JAWS_Asynch_IO_Handler_Factory *factory); virtual ~JAWS_Asynch_IO_Handler (void); virtual ACE_Handler *handler (void); virtual void acquire (void); virtual void lock (void); virtual void release (void); protected: JAWS_Asynch_Handler *handler_; ACE_SYNCH_RW_MUTEX count_; }; #else typedef JAWS_IO_Handler JAWS_Asynch_IO_Handler; typedef JAWS_IO_Handler_Factory JAWS_Asynch_IO_Handler_Factory; #endif /* defined(ACE_WIN32) || defined(ACE_HAS_AIO_CALLS) */ typedef ACE_Singleton JAWS_Asynch_IO_Handler_Factory_Singleton; #endif /* JAWS_IO_HANDLER_H */