// $Id$ #include "Options.h" #include "SL_Server.h" #include "PMS_Usr.h" // This function "encodes" a list of friends by putting the userid's in // a contiguous block. This block can then be transmitted over to the // network to servers on other subnets. Several things are added to // make decoding easier on the other end: // // * A count of the number of friends is prepended (assumption: there // are no more than 9999999 friends... ;-)) // * The login userids are separated by a single space. */ int PMS_Usr::encode (char *packet, int &packet_length) { if (Options::get_opt (Options::DEBUG) != 0) ACE_DEBUG ((LM_DEBUG, "in PMS_Usr::encode")); char *buf_ptr = packet; // We only send back info on friend that is actually logged in. Protocol_Record *prp = this->get_next_friend (); if (prp) { buf_ptr = this->handle_protocol_entries (ACE::strecpy (buf_ptr, prp->get_login ()), prp->get_drwho_list ()); *buf_ptr++ = '\t'; } *buf_ptr++ = '\n'; packet_length = buf_ptr - packet; if (Options::get_opt (Options::DEBUG) != 0) { ACE_DEBUG ((LM_DEBUG, "packet_length = %d\n", packet_length)); ACE_OS::write (ACE_STDERR, packet, packet_length); ACE_DEBUG ((LM_DEBUG, "\n")); } return 1; } // This function takes a packet received from the client and calls the // appropriate Protocol_Manager routine to build the local table of // friends. int PMS_Usr::decode (char *packet, int &packet_length) { if (Options::get_opt (Options::DEBUG) != 0) { ACE_DEBUG ((LM_DEBUG, "in PMS_Usr::decode, packet_length = %d\n", packet_length)); ACE_OS::write (ACE_STDERR, packet, packet_length); ACE_DEBUG ((LM_DEBUG, "\n")); } ACE_NEW_RETURN (this->ss, SL_Server (packet), -1); return 1; } PMS_Usr::PMS_Usr (void) { }