/* -*- C++ -*- */ // $Id$ // ============================================================================ // // = LIBRARY // // ace // // = FILENAME // // WIN32_Asynch_IO.h // // = DESCRIPTION // // These classes only works on Win32 platforms. // // The implementation of and // are only supported if ACE_HAS_WINSOCK2 is // defined or you are on WinNT 4.0 or higher. // // = AUTHOR // // Irfan Pyarali (irfan@cs.wustl.edu), // Tim Harrison (harrison@cs.wustl.edu) and // Alexander Babu Arulanthu // // ============================================================================ #if !defined (ACE_WIN32_ASYNCH_IO_H) #define ACE_WIN32_ASYNCH_IO_H #include "ace/OS.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) #pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #if (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)) #include "ace/Asynch_IO_Impl.h" // Forward declaration class ACE_WIN32_Proactor; class ACE_Export ACE_WIN32_Asynch_Result : public virtual ACE_Asynch_Result_Impl, public OVERLAPPED { // = TITLE // // An abstract class which adds information to the OVERLAPPED // structure to make it more useful. // // = DESCRIPTION // // An abstract base class from which you can obtain some basic // information like the number of bytes transferred, the ACT // associated with the asynchronous operation, indication of // success or failure, etc. Subclasses may want to store more // information that is particular to the asynchronous operation // it represents. friend class ACE_WIN32_Asynch_Accept; // Factory class has special permissions. friend class ACE_WIN32_Proactor; // Proactor class has special permission. public: u_long bytes_transferred (void) const; // Number of bytes transferred by the operation. const void *act (void) const; // ACT associated with the operation. int success (void) const; // Did the operation succeed? const void *completion_key (void) const; // This returns the ACT associated with the handle when it was // registered with the I/O completion port. This ACT is not the // same as the ACT associated with the asynchronous operation. u_long error (void) const; // Error value if the operation fail. ACE_HANDLE event (void) const; // Event associated with the OVERLAPPED structure. u_long offset (void) const; // This really make sense only when doing file I/O. u_long offset_high (void) const; // Offset_high associated with the OVERLAPPED structure. int priority (void) const; // The priority of the asynchronous operation. Currently, this is // not supported on Win32. int signal_number (void) const; // Returns 0. int post_completion (ACE_Proactor_Impl *proactor); // Post to the Proactor's completion port. virtual ~ACE_WIN32_Asynch_Result (void); // Destructor. protected: ACE_WIN32_Asynch_Result (ACE_Handler &handler, const void* act, ACE_HANDLE event, u_long offset, u_long offset_high, int priority, int signal_number = 0); // Constructor. ACE_Handler &handler_; // Handler that will be called back. const void *act_; // ACT for this operation. u_long bytes_transferred_; // Bytes transferred by this operation. int success_; // Success indicator. const void *completion_key_; // ACT associated with handle. u_long error_; // Error if operation failed. }; class ACE_Export ACE_WIN32_Asynch_Operation : public virtual ACE_Asynch_Operation_Impl { // = TITLE // // This class abstracts out the common things needed for // implementing Asynch_Operation for WIN32 platform. // // = DESCRIPTION // public: int open (ACE_Handler &handler, ACE_HANDLE handle, const void *completion_key, ACE_Proactor *proactor); // Initializes the factory with information which will be used with // each asynchronous call. If ( == ACE_INVALID_HANDLE), // will be called on the to get the // correct handle. int cancel (void); // This cancels all pending accepts operations that were issued by // the calling thread. The function does not cancel asynchronous // operations issued by other threads. // = Access methods. ACE_Proactor* proactor (void) const; // Return the underlying proactor. protected: ACE_WIN32_Asynch_Operation (ACE_WIN32_Proactor *win32_proactor); // Constructor. virtual ~ACE_WIN32_Asynch_Operation (void); // Destructor. ACE_WIN32_Proactor *win32_proactor_; // WIn32 Proactor. ACE_Proactor *proactor_; // Proactor that this asynch IO is registered with. ACE_Handler *handler_; // Handler that will receive the callback. ACE_HANDLE handle_; // I/O handle used for reading. }; class ACE_Export ACE_WIN32_Asynch_Read_Stream_Result : public virtual ACE_Asynch_Read_Stream_Result_Impl, public virtual ACE_WIN32_Asynch_Result { // = TITLE // // This is class provides concrete implementation for // ACE_Asynch_Read_Stream::Result class. // // = DESCRIPTION // friend class ACE_WIN32_Asynch_Read_Stream; // Factory class will have special permissions. friend class ACE_WIN32_Proactor; // Proactor class has special permission. public: u_long bytes_to_read (void) const; // The number of bytes which were requested at the start of the // asynchronous read. ACE_Message_Block &message_block (void) const; // Message block which contains the read data. ACE_HANDLE handle (void) const; // I/O handle used for reading. // Base class operations. These operations are here to kill // dominance warnings. These methods call the base class methods. u_long bytes_transferred (void) const; // Number of bytes transferred by the operation. const void *act (void) const; // ACT associated with the operation. int success (void) const; // Did the operation succeed? const void *completion_key (void) const; // This returns the ACT associated with the handle when it was // registered with the I/O completion port. This ACT is not the // same as the ACT associated with the asynchronous operation. u_long error (void) const; // Error value if the operation fail. ACE_HANDLE event (void) const; // Event associated with the OVERLAPPED structure. u_long offset (void) const; // This really make sense only when doing file I/O. u_long offset_high (void) const; // Offset_high associated with the OVERLAPPED structure. int priority (void) const; // The priority of the asynchronous operation. Currently, this is // not supported on Win32. int signal_number (void) const; // No-op. Returns 0. int post_completion (ACE_Proactor_Impl *proactor); // Post to the Proactor's completion port. protected: ACE_WIN32_Asynch_Read_Stream_Result (ACE_Handler &handler, ACE_HANDLE handle, ACE_Message_Block &message_block, u_long bytes_to_read, const void* act, ACE_HANDLE event, int priority, int signal_number = 0); // Constructor is protected since creation is limited to // ACE_Asynch_Read_Stream factory. virtual void complete (u_long bytes_transferred, int success, const void *completion_key, u_long error); // Proactor will call this method when the read completes. virtual ~ACE_WIN32_Asynch_Read_Stream_Result (void); // Destructor. u_long bytes_to_read_; // Bytes requested when the asynchronous read was initiated. ACE_Message_Block &message_block_; // Message block for reading the data into. ACE_HANDLE handle_; // I/O handle used for reading. }; class ACE_Export ACE_WIN32_Asynch_Read_Stream : public virtual ACE_Asynch_Read_Stream_Impl, public ACE_WIN32_Asynch_Operation { // = TITLE // // This class is a factory for starting off asynchronous reads // on a stream. // // = DESCRIPTION // // Once is called, multiple asynchronous s can // started using this class. An ACE_Asynch_Read_Stream::Result // will be passed back to the when the asynchronous // reads completes through the // callback. public: ACE_WIN32_Asynch_Read_Stream (ACE_WIN32_Proactor *win32_proactor); // Constructor. int read (ACE_Message_Block &message_block, u_long bytes_to_read, const void *act, int priority, int signal_number = 0); // This starts off an asynchronous read. Upto will // be read and stored in the . virtual ~ACE_WIN32_Asynch_Read_Stream (void); // Destructor. // Methods belong to ACE_WIN32_Asynch_Operation base class. These // methods are defined here to avoid VC++ warnings. They route the // call to the ACE_WIN32_Asynch_Operation base class. int open (ACE_Handler &handler, ACE_HANDLE handle, const void *completion_key, ACE_Proactor *proactor); // Initializes the factory with information which will be used with // each asynchronous call. If ( == ACE_INVALID_HANDLE), // will be called on the to get the // correct handle. int cancel (void); // This cancels all pending accepts operations that were issued by // the calling thread. The function does not cancel asynchronous // operations issued by other threads. ACE_Proactor* proactor (void) const; // Return the underlying proactor. protected: int shared_read (ACE_WIN32_Asynch_Read_Stream_Result *result); // This is the method which does the real work and is there so that // the ACE_Asynch_Read_File class can use it too. }; class ACE_Export ACE_WIN32_Asynch_Write_Stream_Result : public virtual ACE_Asynch_Write_Stream_Result_Impl, public ACE_WIN32_Asynch_Result { // = TITLE // // This is class provides concrete implementation for // ACE_Asynch_Write_Stream::Result class. // // = DESCRIPTION // friend class ACE_WIN32_Asynch_Write_Stream; // Factory class willl have special permissions. friend class ACE_WIN32_Proactor; // Proactor class has special permission. public: u_long bytes_to_write (void) const; // The number of bytes which were requested at the start of the // asynchronous write. ACE_Message_Block &message_block (void) const; // Message block that contains the data to be written. ACE_HANDLE handle (void) const; // I/O handle used for writing. // = Base class operations. These operations are here to kill some // warnings. These methods call the base class methods. u_long bytes_transferred (void) const; // Number of bytes transferred by the operation. const void *act (void) const; // ACT associated with the operation. int success (void) const; // Did the operation succeed? const void *completion_key (void) const; // This returns the ACT associated with the handle when it was // registered with the I/O completion port. This ACT is not the // same as the ACT associated with the asynchronous operation. u_long error (void) const; // Error value if the operation fail. ACE_HANDLE event (void) const; // Event associated with the OVERLAPPED structure. u_long offset (void) const; // This really make sense only when doing file I/O. u_long offset_high (void) const; // Offset_high associated with the OVERLAPPED structure. int priority (void) const; // The priority of the asynchronous operation. Currently, this is // not supported on Win32. int signal_number (void) const; // No-op. Returns 0. int post_completion (ACE_Proactor_Impl *proactor); // Post to the Proactor's completion port. protected: ACE_WIN32_Asynch_Write_Stream_Result (ACE_Handler &handler, ACE_HANDLE handle, ACE_Message_Block &message_block, u_long bytes_to_write, const void* act, ACE_HANDLE event, int priority, int signal_number = 0); // Constructor is protected since creation is limited to // ACE_Asynch_Write_Stream factory. virtual void complete (u_long bytes_transferred, int success, const void *completion_key, u_long error); // ACE_Proactor will call this method when the write completes. virtual ~ACE_WIN32_Asynch_Write_Stream_Result (void); // Destructor. u_long bytes_to_write_; // The number of bytes which were requested at the start of the // asynchronous write. ACE_Message_Block &message_block_; // Message block that contains the data to be written. ACE_HANDLE handle_; // I/O handle used for writing. }; class ACE_Export ACE_WIN32_Asynch_Write_Stream : public virtual ACE_Asynch_Write_Stream_Impl, public ACE_WIN32_Asynch_Operation { // = TITLE // // This class is a factory for starting off asynchronous writes // on a stream. // // = DESCRIPTION // // Once is called, multiple asynchronous s can // started using this class. A ACE_Asynch_Write_Stream::Result // will be passed back to the when the asynchronous // write completes through the // callback. public: ACE_WIN32_Asynch_Write_Stream (ACE_WIN32_Proactor *win32_proactor); // Constructor. int write (ACE_Message_Block &message_block, u_long bytes_to_write, const void *act, int priority, int signal_number = 0); // This starts off an asynchronous write. Upto // will be written from the . virtual ~ACE_WIN32_Asynch_Write_Stream (void); // Destructor. // = Methods belong to ACE_WIN32_Asynch_Operation base class. These // methods are defined here to avoid VC++ warnings. They route the // call to the ACE_WIN32_Asynch_Operation base class. int open (ACE_Handler &handler, ACE_HANDLE handle, const void *completion_key, ACE_Proactor *proactor); // Initializes the factory with information which will be used with // each asynchronous call. If ( == ACE_INVALID_HANDLE), // will be called on the to get the // correct handle. int cancel (void); // This cancels all pending accepts operations that were issued by // the calling thread. The function does not cancel asynchronous // operations issued by other threads. ACE_Proactor* proactor (void) const; // Return the underlying proactor. protected: int shared_write (ACE_WIN32_Asynch_Write_Stream_Result *result); // This is the method which does the real work and is there so that // the ACE_Asynch_Write_File class can use it too. }; class ACE_Export ACE_WIN32_Asynch_Read_File_Result : public virtual ACE_Asynch_Read_File_Result_Impl, public ACE_WIN32_Asynch_Read_Stream_Result { // = TITLE // // This is class provides concrete implementation for // ACE_Asynch_Read_File::Result class. // // = DESCRIPTION // friend class ACE_WIN32_Asynch_Read_File; // Factory class will have special permissions. friend class ACE_WIN32_Proactor; // Proactor class has special permission. public: // = These methods belong to ACE_WIN32_Asynch_Result class base // class. These operations are here to kill some warnings. These // methods call the base class methods. u_long bytes_transferred (void) const; // Number of bytes transferred by the operation. const void *act (void) const; // ACT associated with the operation. int success (void) const; // Did the operation succeed? const void *completion_key (void) const; // This returns the ACT associated with the handle when it was // registered with the I/O completion port. This ACT is not the // same as the ACT associated with the asynchronous operation. u_long error (void) const; // Error value if the operation fail. ACE_HANDLE event (void) const; // Event associated with the OVERLAPPED structure. u_long offset (void) const; // This really make sense only when doing file I/O. u_long offset_high (void) const; // Offset_high associated with the OVERLAPPED structure. int priority (void) const; // The priority of the asynchronous operation. Currently, this is // not supported on Win32. int signal_number (void) const; // No-op. Returns 0. // The following methods belong to // ACE_WIN32_Asynch_Read_Stream_Result. They are here to avoid VC++ // dominance warnings. These methods route their call to the // ACE_WIN32_Asynch_Read_Stream_Result base class. u_long bytes_to_read (void) const; // The number of bytes which were requested at the start of the // asynchronous read. ACE_Message_Block &message_block (void) const; // Message block which contains the read data. ACE_HANDLE handle (void) const; // I/O handle used for reading. int post_completion (ACE_Proactor_Impl *proactor); // Post to the Proactor's completion port. protected: ACE_WIN32_Asynch_Read_File_Result (ACE_Handler &handler, ACE_HANDLE handle, ACE_Message_Block &message_block, u_long bytes_to_read, const void* act, u_long offset, u_long offset_high, ACE_HANDLE event, int priority, int signal_number = 0); // Constructor is protected since creation is limited to // ACE_Asynch_Read_File factory. virtual void complete (u_long bytes_transferred, int success, const void *completion_key, u_long error); // ACE_Proactor will call this method when the read completes. virtual ~ACE_WIN32_Asynch_Read_File_Result (void); // Destructor. }; class ACE_Export ACE_WIN32_Asynch_Read_File : public virtual ACE_Asynch_Read_File_Impl, public ACE_WIN32_Asynch_Read_Stream { // = TITLE // // This class is a factory for starting off asynchronous reads // on a file. // // = DESCRIPTION // // Once is called, multiple asynchronous s can // started using this class. A ACE_Asynch_Read_File::Result // will be passed back to the when the asynchronous // reads completes through the // callback. // // This class differs slightly from ACE_Asynch_Read_Stream as it // allows the user to specify an offset for the read. public: ACE_WIN32_Asynch_Read_File (ACE_WIN32_Proactor *win32_proactor); // Constructor. int read (ACE_Message_Block &message_block, u_long bytes_to_read, u_long offset, u_long offset_high, const void *act, int priority, int signal_number = 0); // This starts off an asynchronous read. Upto will // be read and stored in the . The read will start // at from the beginning of the file. virtual ~ACE_WIN32_Asynch_Read_File (void); // Destructor. // = Methods belong to ACE_WIN32_Asynch_Operation base class. These // methods are defined here to avoid VC++ warnings. They route the // call to the ACE_WIN32_Asynch_Operation base class. int open (ACE_Handler &handler, ACE_HANDLE handle, const void *completion_key, ACE_Proactor *proactor); // Initializes the factory with information which will be used with // each asynchronous call. If ( == ACE_INVALID_HANDLE), // will be called on the to get the // correct handle. int cancel (void); // This cancels all pending accepts operations that were issued by // the calling thread. The function does not cancel asynchronous // operations issued by other threads. ACE_Proactor* proactor (void) const; // Return the underlying proactor. private: int read (ACE_Message_Block &message_block, u_long bytes_to_read, const void *act, int priority, int signal_number = 0); // This method belongs to ACE_WIN32_Asynch_Read_Stream. It is here // to avoid the compiler warnings. We forward this call to the // ACE_WIN32_Asynch_Read_Stream class. }; class ACE_Export ACE_WIN32_Asynch_Write_File_Result : public virtual ACE_Asynch_Write_File_Result_Impl, public ACE_WIN32_Asynch_Write_Stream_Result { // = TITLE // // This class provides implementation for // ACE_Asynch_Write_File_Result for WIN32 platforms. // // = DESCRIPTION // // This class has all the information necessary for the // to uniquiely identify the completion of the // asynchronous write. // // This class differs slightly from // ACE_Asynch_Write_Stream::Result as it calls back // on the instead // of . No additional state // is required by this class as ACE_Asynch_Result can store // the . friend class ACE_WIN32_Asynch_Write_File; // Factory class will have special permission. friend class ACE_WIN32_Proactor; // Proactor class has special permission. public: // = Base class operations. These operations are here to kill some // warnings. These methods call the base class methods. u_long bytes_transferred (void) const; // Number of bytes transferred by the operation. const void *act (void) const; // ACT associated with the operation. int success (void) const; // Did the operation succeed? const void *completion_key (void) const; // This returns the ACT associated with the handle when it was // registered with the I/O completion port. This ACT is not the // same as the ACT associated with the asynchronous operation. u_long error (void) const; // Error value if the operation fail. ACE_HANDLE event (void) const; // Event associated with the OVERLAPPED structure. u_long offset (void) const; // This really make sense only when doing file I/O. u_long offset_high (void) const; // Offset_high associated with the OVERLAPPED structure. int priority (void) const; // The priority of the asynchronous operation. Currently, this is // not supported on Win32. int signal_number (void) const; // No-op. Returns 0. // The following methods belong to // ACE_WIN32_Asynch_Read_Stream_Result. They are here to avoid VC++ // warnings. These methods route their call to the // ACE_WIN32_Asynch_Read_Stream_Result base class. u_long bytes_to_write (void) const; // The number of bytes which were requested at the start of the // asynchronous write. ACE_Message_Block &message_block (void) const; // Message block that contains the data to be written. ACE_HANDLE handle (void) const; // I/O handle used for writing. int post_completion (ACE_Proactor_Impl *proactor); // Post to the Proactor's completion port. protected: ACE_WIN32_Asynch_Write_File_Result (ACE_Handler &handler, ACE_HANDLE handle, ACE_Message_Block &message_block, u_long bytes_to_write, const void* act, u_long offset, u_long offset_high, ACE_HANDLE event, int priority, int signal_number = 0); // Constructor is protected since creation is limited to // ACE_Asynch_Write_File factory. virtual void complete (u_long bytes_transferred, int success, const void *completion_key, u_long error); // ACE_Proactor will call this method when the write completes. virtual ~ACE_WIN32_Asynch_Write_File_Result (void); // Destructor. }; class ACE_Export ACE_WIN32_Asynch_Write_File : public virtual ACE_Asynch_Write_File_Impl, public ACE_WIN32_Asynch_Write_Stream { // = TITLE // // This class is a factory for starting off asynchronous writes // on a file. // // = DESCRIPTION // // Once is called, multiple asynchronous s can be // started using this class. A ACE_Asynch_Write_File::Result // will be passed back to the when the asynchronous // writes completes through the // callback. public: ACE_WIN32_Asynch_Write_File (ACE_WIN32_Proactor *win32_proactor); // Constructor. int write (ACE_Message_Block &message_block, u_long bytes_to_write, u_long offset, u_long offset_high, const void *act, int priority, int signal_number = 0); // This starts off an asynchronous write. Upto // will be write and stored in the . The write will // start at from the beginning of the file. virtual ~ACE_WIN32_Asynch_Write_File (void); // Destrcutor. // = Methods belong to ACE_WIN32_Asynch_Operation base class. These // methods are defined here to avoid VC++ warnings. They route the // call to the ACE_WIN32_Asynch_Operation base class. int open (ACE_Handler &handler, ACE_HANDLE handle, const void *completion_key, ACE_Proactor *proactor); // Initializes the factory with information which will be used with // each asynchronous call. If ( == ACE_INVALID_HANDLE), // will be called on the to get the // correct handle. int cancel (void); // This cancels all pending accepts operations that were issued by // the calling thread. The function does not cancel asynchronous // operations issued by other threads. ACE_Proactor* proactor (void) const; // Return the underlying proactor. private: int write (ACE_Message_Block &message_block, u_long bytes_to_write, const void *act, int priority, int signal_number = 0); // This method belongs to ACE_WIN32_Asynch_Write_Stream. It is here // to avoid compiler warnings. This method is forwarded to the // ACE_WIN32_Asynch_Write_Stream class. }; class ACE_Export ACE_WIN32_Asynch_Accept_Result : public virtual ACE_Asynch_Accept_Result_Impl, public ACE_WIN32_Asynch_Result { // = TITLE // // This class implements ACE_Asynch_Accept::Result for WIN32 // platform. // // = DESCRIPTION // // This class has all the information necessary for the // to uniquiely identify the completion of the // asynchronous accept. friend class ACE_WIN32_Asynch_Accept; // Factory will have special permission. friend class ACE_WIN32_Proactor; // Proactor class has special permission. public: u_long bytes_to_read (void) const; // The number of bytes which were requested at the start of the // asynchronous accept. ACE_Message_Block &message_block (void) const; // Message block which contains the read data. ACE_HANDLE listen_handle (void) const; // I/O handle used for accepting new connections. ACE_HANDLE accept_handle (void) const; // I/O handle for the new connection. // = Base class operations. These operations are here to kill some // warnings. These methods call the base class methods. u_long bytes_transferred (void) const; // Number of bytes transferred by the operation. const void *act (void) const; // ACT associated with the operation. int success (void) const; // Did the operation succeed? const void *completion_key (void) const; // This returns the ACT associated with the handle when it was // registered with the I/O completion port. This ACT is not the // same as the ACT associated with the asynchronous operation. u_long error (void) const; // Error value if the operation fail. ACE_HANDLE event (void) const; // Event associated with the OVERLAPPED structure. u_long offset (void) const; // This really make sense only when doing file I/O. u_long offset_high (void) const; // Offset_high associated with the OVERLAPPED structure. int priority (void) const; // The priority of the asynchronous operation. Currently, this is // not supported on Win32. int signal_number (void) const; // No-op. Returns 0. int post_completion (ACE_Proactor_Impl *proactor); // Post to the Proactor's completion port. protected: ACE_WIN32_Asynch_Accept_Result (ACE_Handler &handler, ACE_HANDLE listen_handle, ACE_HANDLE accept_handle, ACE_Message_Block &message_block, u_long bytes_to_read, const void* act, ACE_HANDLE event, int priority, int signal_number = 0); // Constructor is protected since creation is limited to // ACE_Asynch_Accept factory. virtual void complete (u_long bytes_transferred, int success, const void *completion_key, u_long error); // ACE_Proactor will call this method when the accept completes. virtual ~ACE_WIN32_Asynch_Accept_Result (void); // Destructor. u_long bytes_to_read_; // Bytes requested when the asynchronous read was initiated. ACE_Message_Block &message_block_; // Message block for reading the data into. ACE_HANDLE listen_handle_; // I/O handle used for accepting new connections. ACE_HANDLE accept_handle_; // I/O handle for the new connection. }; class ACE_Export ACE_WIN32_Asynch_Accept : public virtual ACE_Asynch_Accept_Impl, public ACE_WIN32_Asynch_Operation { // = TITLE // // This class is a factory for starting off asynchronous accepts // on a listen handle. // // = DESCRIPTION // // Once is called, multiple asynchronous s can // started using this class. A ACE_Asynch_Accept::Result will // be passed back to the when the asynchronous accept // completes through the // callback. public: ACE_WIN32_Asynch_Accept (ACE_WIN32_Proactor *win32_proactor); // Constructor. int accept (ACE_Message_Block &message_block, u_long bytes_to_read, ACE_HANDLE accept_handle, const void *act, int priority, int signal_number = 0); // This starts off an asynchronous accept. The asynchronous accept // call also allows any initial data to be returned to the // . Upto will be read and stored in the // . The will be used for the // call. If ( == INVALID_HANDLE), a new // handle will be created. // // must be specified. This is because the address of // the new connection is placed at the end of this buffer. ~ACE_WIN32_Asynch_Accept (void); // Destructor. // Methods belong to ACE_WIN32_Asynch_Operation base class. These // methods are defined here to avoid VC++ warnings. They route the // call to the ACE_WIN32_Asynch_Operation base class. int open (ACE_Handler &handler, ACE_HANDLE handle, const void *completion_key, ACE_Proactor *proactor); // Initializes the factory with information which will be used with // each asynchronous call. If ( == ACE_INVALID_HANDLE), // will be called on the to get the // correct handle. int cancel (void); // This cancels all pending accepts operations that were issued by // the calling thread. The function does not cancel asynchronous // operations issued by other threads. ACE_Proactor* proactor (void) const; // Return the underlying proactor. }; class ACE_Export ACE_WIN32_Asynch_Transmit_File_Result : public virtual ACE_Asynch_Transmit_File_Result_Impl, public ACE_WIN32_Asynch_Result { // = TITLE // // This class implements ACE_Asynch_Transmit_File::Result for // WIN32 platforms. // // = DESCRIPTION // // This class has all the information necessary for the // to uniquiely identify the completion of the // asynchronous transmit file. friend class ACE_WIN32_Asynch_Transmit_File; // Factory class will have special permission. friend class ACE_WIN32_Proactor; // Proactor class has special permission. public: ACE_HANDLE socket (void) const; // Socket used for transmitting the file. ACE_HANDLE file (void) const; // File from which the data is read. ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer (void) const; // Header and trailer data associated with this transmit file. u_long bytes_to_write (void) const; // The number of bytes which were requested at the start of the // asynchronous transmit file. u_long bytes_per_send (void) const; // Number of bytes per send requested at the start of the transmit // file. u_long flags (void) const; // Flags which were passed into transmit file. // Base class operations. These operations are here to kill some // warnings. These methods call the base class methods. u_long bytes_transferred (void) const; // Number of bytes transferred by the operation. const void *act (void) const; // ACT associated with the operation. int success (void) const; // Did the operation succeed? const void *completion_key (void) const; // This returns the ACT associated with the handle when it was // registered with the I/O completion port. This ACT is not the // same as the ACT associated with the asynchronous operation. u_long error (void) const; // Error value if the operation fail. ACE_HANDLE event (void) const; // Event associated with the OVERLAPPED structure. u_long offset (void) const; // This really make sense only when doing file I/O. u_long offset_high (void) const; // Offset_high associated with the OVERLAPPED structure. int priority (void) const; // The priority of the asynchronous operation. Currently, this is // not supported on Win32. int signal_number (void) const; // No-op. Returns 0. int post_completion (ACE_Proactor_Impl *proactor); // Post to the Proactor's completion port. protected: ACE_WIN32_Asynch_Transmit_File_Result (ACE_Handler &handler, ACE_HANDLE socket, ACE_HANDLE file, ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer, u_long bytes_to_write, u_long offset, u_long offset_high, u_long bytes_per_send, u_long flags, const void *act, ACE_HANDLE event, int priority, int signal_number = 0); // Constructor is protected since creation is limited to // ACE_Asynch_Transmit_File factory. virtual void complete (u_long bytes_transferred, int success, const void *completion_key, u_long error); // Proactor will call this method when the write completes. virtual ~ACE_WIN32_Asynch_Transmit_File_Result (void); // Destructor. ACE_HANDLE socket_; // Network I/O handle. ACE_HANDLE file_; // File I/O handle. ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer_; // Header and trailer data associated with this transmit file. u_long bytes_to_write_; // The number of bytes which were requested at the start of the // asynchronous transmit file. u_long bytes_per_send_; // Number of bytes per send requested at the start of the transmit // file. u_long flags_; // Flags which were passed into transmit file. }; class ACE_Export ACE_WIN32_Asynch_Transmit_File : public virtual ACE_Asynch_Transmit_File_Impl, public ACE_WIN32_Asynch_Operation { // = TITLE // // This class is a factory for starting off asynchronous // transmit files on a stream. // // = DESCRIPTION // // Once is called, multiple asynchronous s // can started using this class. A // ACE_Asynch_Transmit_File::Result will be passed back to the // when the asynchronous transmit file completes // through the callback. // // The transmit_file function transmits file data over a // connected network connection. The function uses the operating // system's cache manager to retrieve the file data. This // function provides high-performance file data transfer over // network connections. This function would be of great use in // a Web Server, Image Server, etc. public: ACE_WIN32_Asynch_Transmit_File (ACE_WIN32_Proactor *win32_proactor); // Constructor. int transmit_file (ACE_HANDLE file, ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer, u_long bytes_to_write, u_long offset, u_long offset_high, u_long bytes_per_send, u_long flags, const void *act, int priority, int signal_number = 0); // This starts off an asynchronous transmit file. The is a // handle to an open file. is a pointer to a // data structure that contains pointers to data to send before and // after the file data is sent. Set this parameter to 0 if you only // want to transmit the file data. Upto will be // written to the . If you want to send the entire file, // let = 0. is the size of each // block of data sent per send operation. Please read the Win32 // documentation on what the flags should be. ~ACE_WIN32_Asynch_Transmit_File (void); // Destructor. // Methods belong to ACE_WIN32_Asynch_Operation base class. These // methods are defined here to avoid VC++ warnings. They route the // call to the ACE_WIN32_Asynch_Operation base class. int open (ACE_Handler &handler, ACE_HANDLE handle, const void *completion_key, ACE_Proactor *proactor); // Initializes the factory with information which will be used with // each asynchronous call. If ( == ACE_INVALID_HANDLE), // will be called on the to get the // correct handle. int cancel (void); // This cancels all pending accepts operations that were issued by // the calling thread. The function does not cancel asynchronous // operations issued by other threads. ACE_Proactor* proactor (void) const; // Return the underlying proactor. }; #if defined (__ACE_INLINE__) #include "ace/WIN32_Asynch_IO.i" #endif /* __ACE_INLINE__ */ #endif /* ACE_WIN32 && !ACE_HAS_WINCE */ #endif /* ACE_WIN32_ASYNCH_IO_H */