/* -*- C++ -*- */ // $Id$ // ============================================================================ // // = LIBRARY // ace // // = FILENAME // Token.h // // = AUTHOR // Original author -- Karl-Heinz Dorn (kdorn@erlh.siemens.de) // Ported to ACE by Douglas C. Schmidt (schmidt@cs.wustl.edu) // // ============================================================================ #if !defined (ACE_TOKEN_H) #define ACE_TOKEN_H #include "ace/Synch.h" #if defined (ACE_HAS_THREADS) #if (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)) || defined (VXWORKS) || defined (ACE_PSOS) // If platforms support semaphores with timed wait, then we use semaphores instead of c.v. # define ACE_TOKEN_USES_SEMAPHORE #endif /* (ACE_WIN32 && !ACE_HAS_WINCE) || VXWORKS || ACE_PSOS */ class ACE_Export ACE_Token { // = TITLE // Class that acquires, renews, and releases a synchronization // token that is serviced in strict FIFO ordering. // // = DESCRIPTION // This class is a more general-purpose synchronization mechanism // than SunOS 5.x mutexes. For example, it implements "recursive // mutex" semantics, where a thread that owns the token can // reacquire it without deadlocking. In addition, threads that are // blocked awaiting the token are serviced in strict FIFO order as // other threads release the token (Solaris and Pthread mutexes don't // strictly enforce an acquisition order). // There are two FIFO lists within the class. Write acquires always // have higher priority over read acquires. Which means, if you use // both write/read operations, care must be taken to avoid starvation // on the readers. Notice that the read/write acquire operations // do not have the usual semantic of reader/writer locks. Only one // reader can acquire the token at a time (which is different from // the usual reader/writer locks where several readers can acquire // a lock at the same time as long as there is no writer waiting for // the lock.) We choose the names 1.) to borrow the semantic to give // writers higher priority, and, 2.) to support a common interface // over all locking classes in ACE. public: // = Initialization and termination. ACE_Token (LPCTSTR name = 0, void * = 0); virtual ~ACE_Token (void); // = Synchronization operations. int acquire (void (*sleep_hook)(void *), void *arg = 0, ACE_Time_Value *timeout = 0); // Acquire the token, sleeping until it is obtained or until // expires. If some other thread currently holds the // token then is called before our thread goes to // sleep. This can be used by the requesting thread to // unblock a token-holder that is sleeping, e.g., by means of // writing to a pipe (the ACE ACE_Reactor uses this functionality). // Return values: // 0 if acquires without calling // 1 if is called. // 2 if the token is signaled. // -1 if failure or timeout occurs (if timeout occurs errno == ETIME) // If == <&ACE_Time_Value::zero> then acquire has polling // semantics (and does *not* call ). int acquire (ACE_Time_Value *timeout = 0); // This behaves just like the previous method, except // that it invokes the virtual function called // that can be overridden by a subclass of ACE_Token. virtual void sleep_hook (void); // This should be overridden by a subclass to define // the appropriate behavior before goes to sleep. // By default, this is a no-op... int renew (int requeue_position = 0, ACE_Time_Value *timeout = 0); // An optimized method that efficiently reacquires the token if no // other threads are waiting. This is useful for situations where // you don't want to degrad the quality of service if there are // other threads waiting to get the token. If == // -1 and there are other threads waiting to obtain the token we are // queued at the end of the list of waiters. If // > -1 then it indicates how many entries to skip over before // inserting our thread into the list of waiters (e.g., // == 0 means "insert at front of the queue"). // Renew has the rather odd semantics such that if there are other // waiting threads it will give up the token even if the // nesting_level_ > 1. I'm not sure if this is really the right // thing to do (since it makes it possible for shared data to be // changed unexpectedly) so use with caution... // This method maintians the original token priority. int tryacquire (void); // Become interface-compliant with other lock mechanisms (implements // a non-blocking ). int remove (void); // Shuts down the ACE_Token instance. int release (void); // Relinquish the token. If there are any waiters then the next one // in line gets it. int acquire_read (void); // Behave like acquire but in a lower priority. It should probably // be called acquire_yield. int acquire_read (void (*sleep_hook)(void *), void *arg = 0, ACE_Time_Value *timeout = 0); // More sophisticate version of acquire_read. int acquire_write (void); // Just calls . int acquire_write (void (*sleep_hook)(void *), void *arg = 0, ACE_Time_Value *timeout = 0); // More sophisticate version of acquire_write. int tryacquire_read (void); // Lower priority try_acquire. int tryacquire_write (void); // Just calls . // = Accessor methods. int waiters (void); // Return the number of threads that are currently waiting to get // the token. ACE_thread_t current_owner (void); // Return the id of the current thread that owns the token. int signal_all_threads (); // Force all threads waiting to acquire the token to return one by // one. The method sets the to non-zero if // there're threads waiting, and returns the number of threads // waiting. If there's no thread waiting for the token, the call // returns 0 and doesn't do anything. The last thread releases the // token also reset the flag to 0. This means, // any threads that try to acquire the token after the call is // issued will also get "signaled" and the number of threads waiting // the token is only a snapshot. void dump (void) const; // Dump the state of an object. ACE_ALLOC_HOOK_DECLARE; // Declare the dynamic allocation hooks. // = The following structure implements a ACE_FIFO of waiter threads // that are asleep waiting to obtain the token. struct ACE_Token_Queue_Entry { ACE_Token_Queue_Entry (ACE_Thread_Mutex &m, ACE_thread_t t_id); int wait (ACE_Time_Value *timeout, ACE_Thread_Mutex &lock); // Entry blocks on the token. int signal (void); // Notify (unblock) the entry. ACE_Token_Queue_Entry *next_; // Pointer to next waiter. ACE_thread_t thread_id_; // ACE_Thread id of this waiter. #if defined (ACE_TOKEN_USES_SEMAPHORE) ACE_Semaphore cv_; // ACE_Semaphore object used to wake up waiter when it can run again. #else ACE_Condition_Thread_Mutex cv_; // ACE_Condition object used to wake up waiter when it can run again. #endif /* ACE_TOKEN_USES_SEMAPHORE */ int runable_; // Ok to run. }; private: enum ACE_Token_Op_Type { READ_TOKEN = 1, WRITE_TOKEN }; struct ACE_Token_Queue { ACE_Token_Queue (void); void remove_entry (ACE_Token_Queue_Entry *); // Remove a waiter from the queue (used when a timeout occurs). ACE_Token_Queue_Entry *head_; // Head of the list of waiting threads. ACE_Token_Queue_Entry *tail_; // Tail of the list of waiting threads. }; int shared_acquire (void (*sleep_hook_func)(void *), void *arg, ACE_Time_Value *timeout, ACE_Token_Op_Type op_type); // Implements the and methods above. ACE_Token_Queue writers_; // A queue of writer threads. ACE_Token_Queue readers_; // A queue of reader threads. ACE_Thread_Mutex lock_; // ACE_Thread_Mutex used to lock internal data structures. ACE_thread_t owner_; // Current owner of the token. int in_use_; // Some thread (i.e., ) is using the token. We need this // extra variable to deal with POSIX pthreads madness... int waiters_; // Number of waiters. int nesting_level_; // Current nesting level. int signal_all_threads_; // Whether we are "signaling" all threads or not. }; #if defined (__ACE_INLINE__) #include "ace/Synch_T.h" #include "ace/Token.i" #endif /* __ACE_INLINE__ */ #else class ACE_Export ACE_Token { public: int acquire (ACE_Time_Value * = 0) { ACE_NOTSUP_RETURN (-1); } int tryacquire (void) { ACE_NOTSUP_RETURN (-1); } int remove (void) { ACE_NOTSUP_RETURN (-1); } int release (void) { ACE_NOTSUP_RETURN (-1); } }; #endif /* ACE_HAS_THREADS */ #endif /* ACE_TOKEN_H */