// Thread_Manager.cpp // $Id$ #define ACE_BUILD_DLL #include "ace/Thread_Manager.h" #if !defined (__ACE_INLINE__) #include "ace/Thread_Manager.i" #endif /* __ACE_INLINE__ */ ACE_ALLOC_HOOK_DEFINE(ACE_Thread_Control) ACE_ALLOC_HOOK_DEFINE(ACE_Thread_Manager) void ACE_Thread_Manager::dump (void) const { ACE_TRACE ("ACE_Thread_Manager::dump"); } ACE_Thread_Descriptor::ACE_Thread_Descriptor (void) : thr_id_ (ACE_OS::NULL_thread), grp_id_ (0), thr_state_ (ACE_THR_IDLE) { ACE_TRACE ("ACE_Thread_Descriptor::ACE_Thread_Descriptor"); } // Return the thread descriptor (indexed by ACE_thread_t). int ACE_Thread_Manager::thread_descriptor_i (ACE_thread_t thr_id, ACE_Thread_Descriptor &descriptor) { ACE_TRACE ("ACE_Thread_Descriptor::thread_descriptor_i"); for (size_t i = 0; i < this->current_count_; i++) if (ACE_OS::thr_equal (thr_id, this->thr_table_[i].thr_id_)) { descriptor = this->thr_table_[i]; return 0; } return -1; } int ACE_Thread_Manager::thread_descriptor (ACE_thread_t thr_id, ACE_Thread_Descriptor &descriptor) { ACE_TRACE ("ACE_Thread_Descriptor::thread_descriptor"); ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); return this->thread_descriptor_i (thr_id, descriptor); } // Return the thread descriptor (indexed by ACE_hthread_t). int ACE_Thread_Manager::hthread_descriptor_i (ACE_hthread_t thr_handle, ACE_Thread_Descriptor &descriptor) { ACE_TRACE ("ACE_Thread_Descriptor::hthread_descriptor_i"); for (size_t i = 0; i < this->current_count_; i++) if (ACE_OS::thr_cmp (thr_handle, this->thr_table_[i].thr_handle_)) { descriptor = this->thr_table_[i]; return 0; } return -1; } int ACE_Thread_Manager::hthread_descriptor (ACE_hthread_t thr_handle, ACE_Thread_Descriptor &descriptor) { ACE_TRACE ("ACE_Thread_Descriptor::hthread_descriptor"); ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); return this->hthread_descriptor_i (thr_handle, descriptor); } // Return the thread descriptor (indexed by ACE_hthread_t). int ACE_Thread_Manager::thr_self (ACE_hthread_t &self) { ACE_TRACE ("ACE_Thread_Descriptor::thr_self"); ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); // Try to get the cached HANDLE out of TSS to avoid lookup. ACE_hthread_t *handle = ACE_LOG_MSG->thr_handle (); // Wasn't in the cache, so we'll have to look it up and cache it. if (handle == 0) { ACE_Thread_Descriptor td; ACE_thread_t id = ACE_OS::thr_self (); if (this->thread_descriptor_i (id, td) == -1) return -1; handle = &td.thr_handle_; // Update the TSS cache. ACE_LOG_MSG->thr_handle (handle); } self = *handle; return 0; } int ACE_Thread_Manager::resize (size_t size) { ACE_TRACE ("ACE_Thread_Manager::resize"); ACE_Thread_Descriptor *temp; ACE_NEW_RETURN (temp, ACE_Thread_Descriptor[size], -1); for (size_t i = 0; i < this->max_table_size_; i++) temp[i] = this->thr_table_[i]; // Structure assignment. this->max_table_size_ = size; delete [] this->thr_table_; this->thr_table_ = temp; return 0; } // Create and initialize the table to keep track of the thread pool. int ACE_Thread_Manager::open (size_t size) { ACE_TRACE ("ACE_Thread_Manager::open"); ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); if (this->max_table_size_ < size) this->resize (size); return 0; } // Initialize the synchronization variables. ACE_Thread_Manager::ACE_Thread_Manager (size_t size) : thr_table_ (0), max_table_size_ (0), current_count_ (0), grp_id_ (1) #if defined (ACE_HAS_THREADS) , zero_cond_ (lock_) #endif /* ACE_HAS_THREADS */ { ACE_TRACE ("ACE_Thread_Manager::ACE_Thread_Manager"); if (this->open (size) == -1) ACE_ERROR ((LM_ERROR, "%p\n", "ACE_Thread_Manager")); } // Close up and release all resources. int ACE_Thread_Manager::close (void) { ACE_TRACE ("ACE_Thread_Manager::close"); if (this->thr_table_ != 0) { delete [] this->thr_table_; this->thr_table_ = 0; this->max_table_size_ = 0; this->current_count_ = 0; } return 0; } ACE_Thread_Manager::~ACE_Thread_Manager (void) { ACE_TRACE ("ACE_Thread_Manager::~ACE_Thread_Manager"); this->close (); } // Call the appropriate OS routine to spawn a thread. Should *not* be // called with the lock_ held... int ACE_Thread_Manager::spawn_i (ACE_THR_FUNC func, void *args, long flags, ACE_thread_t *t_id, ACE_hthread_t *t_handle, u_int priority, int grp_id, void *stack, size_t stack_size, ACE_Task_Base *task) { ACE_TRACE ("ACE_Thread_Manager::spawn_i"); ACE_thread_t thr_id; ACE_hthread_t thr_handle; if (t_id == 0) t_id = &thr_id; if (t_handle == 0) t_handle = &thr_handle; int result = ACE_Thread::spawn (func, args, flags, t_id, t_handle, priority, stack, stack_size); if (result != 0) { errno = result; return -1; } else return this->append_thr (*t_id, *t_handle, ACE_THR_SPAWNED, grp_id, task); } // Create a new thread running FUNC. *Must* be called with the lock_ // held... int ACE_Thread_Manager::spawn (ACE_THR_FUNC func, void *args, long flags, ACE_thread_t *t_id, ACE_hthread_t *t_handle, u_int priority, int grp_id, void *stack, size_t stack_size) { ACE_TRACE ("ACE_Thread_Manager::spawn"); ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); if (grp_id == -1) grp_id = this->grp_id_++; // Increment the group id. if (this->spawn_i (func, args, flags, t_id, t_handle, priority, grp_id, stack, stack_size) == -1) return -1; else return grp_id; } // Create N new threads running FUNC. int ACE_Thread_Manager::spawn_n (int n, ACE_THR_FUNC func, void *args, long flags, u_int priority, int grp_id, ACE_Task_Base *task) { ACE_TRACE ("ACE_Thread_Manager::spawn_n"); ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); if (grp_id == -1) grp_id = this->grp_id_++; // Increment the group id. for (int i = 0; i < n; i++) { // @@ What should happen if this fails?! e.g., should we try to // cancel the other threads that we've already spawned or what? if (this->spawn_i (func, args, flags, 0, 0, priority, grp_id, 0, 0, task) == -1) return -1; } return grp_id; } // Create N new threads running FUNC. int ACE_Thread_Manager::spawn_n (ACE_thread_t thread_ids[], size_t n, ACE_THR_FUNC func, void *args, long flags, u_int priority, int grp_id, void *stack[], size_t stack_size[], ACE_hthread_t thread_handles[]) { ACE_TRACE ("ACE_Thread_Manager::spawn_n"); ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); if (grp_id == -1) grp_id = this->grp_id_++; // Increment the group id. for (size_t i = 0; i < n; i++) { // @@ What should happen if this fails?! e.g., should we try to // cancel the other threads that we've already spawned or what? if (this->spawn_i (func, args, flags, &thread_ids[i], thread_handles == 0 ? 0 : &thread_handles[i], priority, grp_id, stack == 0 ? 0 : stack[i], stack_size == 0 ? 0 : stack_size[i]) == -1) return -1; } return grp_id; } // Append a thread into the pool (does not check for duplicates). // Must be called with locks held. int ACE_Thread_Manager::append_thr (ACE_thread_t t_id, ACE_hthread_t t_handle, ACE_Thread_State thr_state, int grp_id, ACE_Task_Base *task) { ACE_TRACE ("ACE_Thread_Manager::append_thr"); // Try to resize the array to twice its existing size if we run out // of space... if (this->current_count_ >= this->max_table_size_ && this->resize (this->max_table_size_ * 2) == -1) return -1; else { ACE_Thread_Descriptor &thr_desc = this->thr_table_[this->current_count_]; thr_desc.thr_id_ = t_id; thr_desc.thr_handle_ = t_handle; thr_desc.grp_id_ = grp_id; thr_desc.thr_state_ = thr_state; thr_desc.task_ = task; this->current_count_++; return 0; } } // Insert a thread into the pool (checks for duplicates and doesn't // allow them to be inserted twice). int ACE_Thread_Manager::insert_thr (ACE_thread_t t_id, ACE_hthread_t t_handle, int grp_id) { ACE_TRACE ("ACE_Thread_Manager::insert_thr"); ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); // Check for duplicates and bail out if they're already // registered... if (this->find (t_id) != -1) return -1; if (grp_id == -1) grp_id = this->grp_id_++; if (this->append_thr (t_id, t_handle, ACE_THR_SPAWNED, grp_id) == -1) return -1; else return grp_id; } // Remove a thread from the pool. Must be called with locks held. void ACE_Thread_Manager::remove_thr (int i) { ACE_TRACE ("ACE_Thread_Manager::remove_thr"); if (this->current_count_ > 1) // Structure assignment. this->thr_table_[i] = this->thr_table_[this->current_count_ - 1]; this->current_count_--; #if defined (ACE_HAS_THREADS) // Tell all waiters when there are no more threads left in the pool. if (this->current_count_ == 0) this->zero_cond_.broadcast (); #endif /* ACE_HAS_THREADS */ } // Factory out some common behavior to simplify the following methods. #define ACE_THR_OP(OP,STATE) \ int result = OP (this->thr_table_[i].thr_handle_); \ if (result != 0) { \ this->remove_thr (i); \ errno = result; \ return -1; \ } \ else { \ this->thr_table_[i].thr_state_ = STATE; \ return 0; \ } int ACE_Thread_Manager::suspend_thr (int i) { ACE_TRACE ("ACE_Thread_Manager::suspend_thr"); ACE_THR_OP (ACE_Thread::suspend, ACE_THR_SUSPENDED); } int ACE_Thread_Manager::resume_thr (int i) { ACE_TRACE ("ACE_Thread_Manager::resume_thr"); ACE_THR_OP (ACE_Thread::resume, ACE_THR_RUNNING); } int ACE_Thread_Manager::cancel_thr (int i) { ACE_TRACE ("ACE_Thread_Manager::cancel_thr"); this->thr_table_[i].thr_state_ = ACE_THR_CANCELLED; return 0; } int ACE_Thread_Manager::kill_thr (int i, int signum) { ACE_TRACE ("ACE_Thread_Manager::kill_thr"); int result = ACE_Thread::kill ((ACE_thread_t) this->thr_table_[i].thr_id_, signum); if (result != 0) { // We need to save this across calls to remove_thr() since that // call may reset errno. int error = errno; this->remove_thr (i); errno = error; return -1; } else return 0; } // Locate the index in the table associated with . Must be // called with the lock held. int ACE_Thread_Manager::find (ACE_thread_t t_id) { ACE_TRACE ("ACE_Thread_Manager::find"); for (size_t i = 0; i < this->current_count_; i++) if (ACE_OS::thr_equal (t_id, this->thr_table_[i].thr_id_)) return i; return -1; } #define ACE_EXECUTE_OP(OP) \ ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); \ int i = this->find (t_id); \ if (i == -1) return -1; \ return OP (i); // Suspend a single thread. int ACE_Thread_Manager::suspend (ACE_thread_t t_id) { ACE_TRACE ("ACE_Thread_Manager::suspend"); ACE_EXECUTE_OP (this->suspend_thr); } // Resume a single thread. int ACE_Thread_Manager::resume (ACE_thread_t t_id) { ACE_TRACE ("ACE_Thread_Manager::resume"); ACE_EXECUTE_OP (this->resume_thr); } // Cancel a single thread. int ACE_Thread_Manager::cancel (ACE_thread_t t_id) { ACE_TRACE ("ACE_Thread_Manager::cancel"); ACE_EXECUTE_OP (this->cancel_thr); } // Send a signal to a single thread. int ACE_Thread_Manager::kill (ACE_thread_t t_id, int signum) { ACE_TRACE ("ACE_Thread_Manager::kill"); return ACE_Thread::kill (t_id, signum); } int ACE_Thread_Manager::check_state (ACE_Thread_State state, ACE_thread_t id) { ACE_TRACE ("ACE_Thread_Manager::check_state"); ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); ACE_Thread_State *thr_state = 0; #if 0 int self_check = ACE_OS::thr_equal (id, ACE_OS::thr_self ()); // If we're checking the state of our thread, try to get the cached // value out of TSS to avoid lookup. if (self_check) thr_state = ACE_LOG_MSG->thr_state (); // Wasn't in the cache, so we'll have to look it up. if (thr_state == 0) { int i = this->find (id); if (i == -1) return -1; thr_state = &this->thr_table_[i].thr_state_; if (self_check) // Update the TSS cache. ACE_LOG_MSG->thr_state (thr_state); } #else // Turn off caching for the time being until we figure out // how to do it correctly in the face of deletions... int i = this->find (id); if (i == -1) return -1; thr_state = &this->thr_table_[i].thr_state_; #endif /* 0 */ return *thr_state == state; } // Test if a single thread is suspended. int ACE_Thread_Manager::testsuspend (ACE_thread_t t_id) { ACE_TRACE ("ACE_Thread_Manager::testsuspend"); return this->check_state (ACE_THR_SUSPENDED, t_id); } // Test if a single thread is active (i.e., resumed). int ACE_Thread_Manager::testresume (ACE_thread_t t_id) { ACE_TRACE ("ACE_Thread_Manager::testresume"); return this->check_state (ACE_THR_RUNNING, t_id); } // Test if a single thread is cancelled. int ACE_Thread_Manager::testcancel (ACE_thread_t t_id) { ACE_TRACE ("ACE_Thread_Manager::testcancel"); return this->check_state (ACE_THR_CANCELLED, t_id); } // Get group ids for a particular thread id. int ACE_Thread_Manager::get_grp (ACE_thread_t t_id, int &grp_id) { ACE_TRACE ("ACE_Thread_Manager::get_grp"); ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); int i = this->find (t_id); if (i == -1) return -1; grp_id = this->thr_table_[i].grp_id_; return 0; } // Set group ids for a particular thread id. int ACE_Thread_Manager::set_grp (ACE_thread_t t_id, int grp_id) { ACE_TRACE ("ACE_Thread_Manager::set_grp"); ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); int i = this->find (t_id); if (i == -1) return -1; this->thr_table_[i].grp_id_ = grp_id; return 0; } // Suspend a group of threads. int ACE_Thread_Manager::apply_grp (int grp_id, THR_FUNC func, int arg) { ACE_TRACE ("ACE_Thread_Manager::apply_grp"); ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); int result = 0; for (size_t i = 0; i < this->current_count_; i++) if (this->thr_table_[i].grp_id_ == grp_id && (this->*func)(i, arg) == -1) result = -1; return result; } int ACE_Thread_Manager::suspend_grp (int grp_id) { ACE_TRACE ("ACE_Thread_Manager::suspend_grp"); return this->apply_grp (grp_id, THR_FUNC (&ACE_Thread_Manager::suspend_thr)); } // Resume a group of threads. int ACE_Thread_Manager::resume_grp (int grp_id) { ACE_TRACE ("ACE_Thread_Manager::resume_grp"); return this->apply_grp (grp_id, THR_FUNC (&ACE_Thread_Manager::resume_thr)); } // Kill a group of threads. int ACE_Thread_Manager::kill_grp (int grp_id, int signum) { ACE_TRACE ("ACE_Thread_Manager::kill_grp"); return this->apply_grp (grp_id, THR_FUNC (&ACE_Thread_Manager::kill_thr), signum); } // Cancel a group of threads. int ACE_Thread_Manager::cancel_grp (int grp_id) { ACE_TRACE ("ACE_Thread_Manager::resume_grp"); return this->apply_grp (grp_id, THR_FUNC (&ACE_Thread_Manager::cancel_thr)); } int ACE_Thread_Manager::apply_all (THR_FUNC func, int arg) { ACE_TRACE ("ACE_Thread_Manager::apply_all"); ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); int result = 0; for (size_t i = 0; i < this->current_count_; i++) if ((this->*func)(i, arg) == -1) result = -1; return result; } // Resume all threads that are suspended. int ACE_Thread_Manager::resume_all (void) { ACE_TRACE ("ACE_Thread_Manager::resume_all"); return this->apply_all (THR_FUNC (&ACE_Thread_Manager::resume_thr)); } int ACE_Thread_Manager::suspend_all (void) { ACE_TRACE ("ACE_Thread_Manager::suspend_all"); return this->apply_all (THR_FUNC (&ACE_Thread_Manager::suspend_thr)); } int ACE_Thread_Manager::kill_all (int sig) { ACE_TRACE ("ACE_Thread_Manager::kill_all"); return this->apply_all (&ACE_Thread_Manager::kill_thr, sig); } int ACE_Thread_Manager::cancel_all (void) { ACE_TRACE ("ACE_Thread_Manager::cancel_all"); return this->apply_all (THR_FUNC (&ACE_Thread_Manager::cancel_thr)); } // Must be called when thread goes out of scope to clean up its table // slot. void * ACE_Thread_Manager::exit (void *status, int do_thr_exit) { ACE_TRACE ("ACE_Thread_Manager::exit"); ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, 0)); int i = this->find (ACE_Thread::self ()); // Locate thread id. if (i != -1) this->remove_thr (i); if (do_thr_exit) { // Note, destructor is never called, so we must manually release // the lock... ACE_MT (ace_mon.release ()); ACE_Thread::exit (status); // On reasonable systems ACE_Thread::exit() should not return. // However, due to horrible semantics with Win32 thread-specific // storage this call can return (don't ask...). Therefore, we // need to reacquire the mutex so that we don't get burned when // the Guard automatically releases it when this method returns. ACE_MT (ace_mon.acquire ()); } return 0; } // Wait for all the threads to exit. int ACE_Thread_Manager::wait (const ACE_Time_Value *timeout) { ACE_TRACE ("ACE_Thread_Manager::wait"); ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); #if defined (ACE_HAS_THREADS) while (this->current_count_ > 0) if (this->zero_cond_.wait (timeout) == -1) return -1; #else timeout = timeout; #endif /* ACE_HAS_THREADS */ return 0; } // Wait for task int ACE_Thread_Manager::wait_task (ACE_Task_Base *task, const ACE_Time_Value *timeout) { // This method will be implemented in the future. The way we // thought about it is by adding a linked list of pointers to // ACE_Condition_Thread_Mutex, where one will be allocated // dynaminclly when needed. Broadcasting the waiters will be done // in a similar manner to what's done today. When a thread is // removed (in remove_thr()) we'll check whether it is last in its // task and whether "somebody" is waiting for this task to end, if // so we'll broadcast the waiters. task = task; timeout = timeout; ACE_NOTSUP_RETURN (-1); } // Wait for group of threads int ACE_Thread_Manager::wait_group (int grp_id, const ACE_Time_Value *timeout) { // This method will be implemented in the future. See the above // comment. grp_id = grp_id; timeout = timeout; ACE_NOTSUP_RETURN (-1); } int ACE_Thread_Manager::apply_task (ACE_Task_Base *task, THR_FUNC func, int arg) { ACE_TRACE ("ACE_Thread_Manager::apply_task"); ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); int result = 0; for (size_t i = 0; i < this->current_count_; i++) if (this->thr_table_[i].task_ == task && (this->*func)(i, arg) == -1) result = -1; return result; } // Suspend a task int ACE_Thread_Manager::suspend_task (ACE_Task_Base *task) { ACE_TRACE ("ACE_Thread_Manager::suspend_task"); return this->apply_task (task, THR_FUNC (&ACE_Thread_Manager::suspend_thr)); } // Resume a task. int ACE_Thread_Manager::resume_task (ACE_Task_Base *task) { ACE_TRACE ("ACE_Thread_Manager::resume_task"); return this->apply_task (task, THR_FUNC (&ACE_Thread_Manager::resume_thr)); } // Kill a task. int ACE_Thread_Manager::kill_task (ACE_Task_Base *task, int /* signum */) { ACE_TRACE ("ACE_Thread_Manager::kill_task"); return this->apply_task (task, THR_FUNC (&ACE_Thread_Manager::kill_thr)); } // Cancel a task. int ACE_Thread_Manager::cancel_task (ACE_Task_Base *task) { ACE_TRACE ("ACE_Thread_Manager::cancel_task"); return this->apply_task (task, THR_FUNC (&ACE_Thread_Manager::cancel_thr)); } // Locate the index in the table associated with from the // beginning of the table up to an index. Must be called with the // lock held. int ACE_Thread_Manager::find_task (ACE_Task_Base *task, int index) { ACE_TRACE ("ACE_Thread_Manager::find_task"); if (index == -1) index = current_count_; for (int i = 0; i < index; i++) if (task == this->thr_table_[i].task_) return i; return -1; } // Returns the number of ACE_Task in a group. int ACE_Thread_Manager::num_tasks_in_group (int grp_id) { ACE_TRACE ("ACE_Thread_Manager::num_tasks_in_group"); ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); int tasks_count = 0; for (size_t i = 0; i < this->current_count_; i++) if (this->thr_table_[i].grp_id_ == grp_id && this->find_task (thr_table_[i].task_, i) == -1) tasks_count++; return tasks_count; } // Returns the number of threads in an ACE_Task. int ACE_Thread_Manager::num_threads_in_task (ACE_Task_Base *task) { ACE_TRACE ("ACE_Thread_Manager::num_threads_in_task"); ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); int threads_count = 0; for (size_t i = 0; i < this->current_count_; i++) if (this->thr_table_[i].task_ == task) threads_count++; return threads_count; } // Returns in task_list a list of ACE_Tasks in a group. int ACE_Thread_Manager::task_list (int grp_id, ACE_Task_Base *task_list[], size_t n) { ACE_TRACE ("ACE_Thread_Manager::task_list"); ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); ACE_Task_Base **task_list_iterator = task_list; size_t task_list_count = 0; for (size_t i = 0; i < this->current_count_; i++) if (task_list_count < n && this->thr_table_[i].grp_id_ == grp_id && this->find_task (thr_table_[i].task_, i) == -1) { task_list_iterator[task_list_count] = this->thr_table_[i].task_; task_list_count++; } return 0; } // Returns in thread_list a list of thread ids in an ACE_Task. int ACE_Thread_Manager::thread_list (ACE_Task_Base *task, ACE_thread_t thread_list[], size_t n) { ACE_TRACE ("ACE_Thread_Manager::thread_list"); ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); ACE_thread_t *thread_list_iterator = thread_list; size_t thread_list_count = 0; for (size_t i = 0; i < this->current_count_; i++) if (thread_list_count < n && this->thr_table_[i].task_ == task) { thread_list_iterator[thread_list_count] = this->thr_table_[i].thr_id_; thread_list_count++; } return 0; } // Returns in thread_list a list of thread handles in an ACE_Task. int ACE_Thread_Manager::hthread_list (ACE_Task_Base *task, ACE_hthread_t hthread_list[], size_t n) { ACE_TRACE ("ACE_Thread_Manager::thread_list"); ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); ACE_hthread_t *hthread_list_iterator = hthread_list; size_t hthread_list_count = 0; for (size_t i = 0; i < this->current_count_; i++) if (this->thr_table_[i].task_ == task && hthread_list_count < n) { hthread_list_iterator[hthread_list_count] = this->thr_table_[i].thr_handle_; hthread_list_count++; } return 0; } int ACE_Thread_Manager::set_grp (ACE_Task_Base *task, int grp_id) { ACE_TRACE ("ACE_Thread_Manager::set_grp"); ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); for (size_t i = 0; i < this->current_count_; i++) if (this->thr_table_[i].task_ == task) this->thr_table_[i].grp_id_ = grp_id; return 0; } int ACE_Thread_Manager::get_grp (ACE_Task_Base *task, int &grp_id) { ACE_TRACE ("ACE_Thread_Manager::get_grp"); ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); int i = this->find_task (task); if (i == -1) return -1; grp_id = this->thr_table_[i].grp_id_; return 0; } void ACE_Thread_Control::dump (void) const { ACE_TRACE ("ACE_Thread_Control::dump"); } int ACE_Thread_Control::insert (ACE_Thread_Manager *tm) { ACE_TRACE ("ACE_Thread_Control::insert"); ACE_hthread_t t_id; ACE_Thread::self (t_id); this->tm_ = tm; return this->tm_->insert_thr (ACE_Thread::self (), t_id); } // Initialize the thread controller. ACE_Thread_Control::ACE_Thread_Control (ACE_Thread_Manager *t, int insert) : tm_ (t), status_ (0) { ACE_TRACE ("ACE_Thread_Control::ACE_Thread_Control"); if (this->tm_ != 0 && insert) { ACE_hthread_t t_id; ACE_Thread::self (t_id); this->tm_->insert_thr (ACE_Thread::self (), t_id); } } // Automatically kill thread on exit. ACE_Thread_Control::~ACE_Thread_Control (void) { ACE_TRACE ("ACE_Thread_Control::~ACE_Thread_Control"); this->exit (this->status_); } // Exit from thread (but clean up first). void * ACE_Thread_Control::exit (void *exit_status) { ACE_TRACE ("ACE_Thread_Control::exit"); if (this->tm_ != 0) return this->tm_->exit (exit_status); else { ACE_Thread::exit (exit_status); return 0; } }