/* -*- C++ -*- */ // $Id$ #include "ace/Reactor.h" ACE_INLINE ACE_Event_Tuple::~ACE_Event_Tuple (void) { } ACE_INLINE ACE_Select_Reactor_Notify::~ACE_Select_Reactor_Notify (void) { } ACE_INLINE ACE_Select_Reactor_Handler_Repository::~ACE_Select_Reactor_Handler_Repository (void) { } ACE_INLINE ACE_Select_Reactor_Handler_Repository_Iterator::~ACE_Select_Reactor_Handler_Repository_Iterator (void) { } ACE_INLINE int ACE_Select_Reactor::resume_handler (ACE_Event_Handler *h) { ACE_TRACE ("ACE_Select_Reactor::resume_handler"); return this->resume_handler (h->get_handle ()); } ACE_INLINE int ACE_Select_Reactor::resume_handler (const ACE_Handle_Set &handles) { ACE_TRACE ("ACE_Select_Reactor::resume_handler"); ACE_Handle_Set_Iterator handle_iter (handles); ACE_HANDLE h; ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_MUTEX, ace_mon, this->token_, -1)); while ((h = handle_iter ()) != ACE_INVALID_HANDLE) if (this->resume_i (h) == -1) return -1; return 0; } ACE_INLINE int ACE_Select_Reactor::suspend_handler (ACE_Event_Handler *h) { ACE_TRACE ("ACE_Select_Reactor::suspend_handler"); return this->suspend_handler (h->get_handle ()); } ACE_INLINE int ACE_Select_Reactor::suspend_handler (const ACE_Handle_Set &handles) { ACE_TRACE ("ACE_Select_Reactor::suspend_handler"); ACE_Handle_Set_Iterator handle_iter (handles); ACE_HANDLE h; ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_MUTEX, ace_mon, this->token_, -1)); while ((h = handle_iter ()) != ACE_INVALID_HANDLE) if (this->suspend_i (h) == -1) return -1; return 0; } ACE_INLINE int ACE_Select_Reactor::register_handler (int signum, ACE_Event_Handler *new_sh, ACE_Sig_Action *new_disp, ACE_Event_Handler **old_sh, ACE_Sig_Action *old_disp) { ACE_TRACE ("ACE_Select_Reactor::register_handler"); return this->signal_handler_->register_handler (signum, new_sh, new_disp, old_sh, old_disp); } #if defined (ACE_WIN32) ACE_INLINE int ACE_Select_Reactor::register_handler (ACE_Event_Handler *event_handler, ACE_HANDLE event_handle) { // Don't have an implementation for this yet... ACE_UNUSED_ARG (event_handler); ACE_UNUSED_ARG (event_handle); ACE_NOTSUP_RETURN (-1); } #endif /* ACE_WIN32 */ ACE_INLINE int ACE_Select_Reactor::register_handler (ACE_HANDLE event_handle, ACE_HANDLE io_handle, ACE_Event_Handler *event_handler, ACE_Reactor_Mask mask) { // Don't have an implementation for this yet... ACE_UNUSED_ARG (event_handle); ACE_UNUSED_ARG (io_handle); ACE_UNUSED_ARG (event_handler); ACE_UNUSED_ARG (mask); ACE_NOTSUP_RETURN (-1); } ACE_INLINE int ACE_Select_Reactor::handler (int signum, ACE_Event_Handler **handler) { ACE_TRACE ("ACE_Select_Reactor::handler"); return this->handler_i (signum, handler); } ACE_INLINE int ACE_Select_Reactor::remove_handler (int signum, ACE_Sig_Action *new_disp, ACE_Sig_Action *old_disp, int sigkey) { ACE_TRACE ("ACE_Select_Reactor::remove_handler"); return this->signal_handler_->remove_handler (signum, new_disp, old_disp, sigkey); } ACE_INLINE int ACE_Select_Reactor::uses_event_associations (void) { // Since the Select_Reactor does not do any event associations, this // function always return 0. return 0; } // = The remaining methods in this file must be called with locks // held. Note the queue handles its own locking. ACE_INLINE int ACE_Select_Reactor::cancel_timer (ACE_Event_Handler *handler, int dont_call_handle_close) { ACE_TRACE ("ACE_Select_Reactor::cancel_timer"); return this->timer_queue_ != 0 && this->timer_queue_->cancel (handler, dont_call_handle_close); } ACE_INLINE int ACE_Select_Reactor::cancel_timer (long timer_id, const void **arg, int dont_call_handle_close) { ACE_TRACE ("ACE_Select_Reactor::cancel_timer"); return this->timer_queue_->cancel (timer_id, arg, dont_call_handle_close); } // Performs operations on the "ready" bits. ACE_INLINE int ACE_Select_Reactor::ready_ops (ACE_Event_Handler *handler, ACE_Reactor_Mask mask, int ops) { ACE_TRACE ("ACE_Select_Reactor::ready_ops"); return this->ready_ops (handler->get_handle (), mask, ops); } // Performs operations on the "dispatch" masks. ACE_INLINE int ACE_Select_Reactor::mask_ops (ACE_Event_Handler *handler, ACE_Reactor_Mask mask, int ops) { ACE_TRACE ("ACE_Select_Reactor::mask_ops"); return this->mask_ops (handler->get_handle (), mask, ops); } ACE_INLINE int ACE_Select_Reactor::schedule_wakeup (ACE_Event_Handler *eh, ACE_Reactor_Mask mask) { ACE_TRACE ("ACE_Select_Reactor::schedule_wakeup"); return this->mask_ops (eh->get_handle (), mask, ACE_Reactor::ADD_MASK); } ACE_INLINE int ACE_Select_Reactor::cancel_wakeup (ACE_Event_Handler *eh, ACE_Reactor_Mask mask) { ACE_TRACE ("ACE_Select_Reactor::cancel_wakeup"); return this->mask_ops (eh->get_handle (), mask, ACE_Reactor::CLR_MASK); } ACE_INLINE int ACE_Select_Reactor::schedule_wakeup (ACE_HANDLE handle, ACE_Reactor_Mask mask) { ACE_TRACE ("ACE_Select_Reactor::schedule_wakeup"); return this->mask_ops (handle, mask, ACE_Reactor::ADD_MASK); } ACE_INLINE int ACE_Select_Reactor::cancel_wakeup (ACE_HANDLE handle, ACE_Reactor_Mask mask) { ACE_TRACE ("ACE_Select_Reactor::cancel_wakeup"); return this->mask_ops (handle, mask, ACE_Reactor::CLR_MASK); } ACE_INLINE ACE_Lock & ACE_Select_Reactor::lock (void) { ACE_TRACE ("ACE_Select_Reactor::lock"); return this->lock_adapter_; } ACE_INLINE void ACE_Select_Reactor::wakeup_all_threads (void) { // Send a notification, but don't block if there's no one to receive // it. this->notify (0, ACE_Event_Handler::NULL_MASK, (ACE_Time_Value *) &ACE_Time_Value::zero); } ACE_INLINE int ACE_Select_Reactor::alertable_handle_events (ACE_Time_Value *max_wait_time) { return this->handle_events (max_wait_time); } ACE_INLINE int ACE_Select_Reactor::alertable_handle_events (ACE_Time_Value &max_wait_time) { return this->handle_events (max_wait_time); } ACE_INLINE size_t ACE_Select_Reactor_Handler_Repository::size (void) { return this->max_size_; } ACE_INLINE size_t ACE_Select_Reactor::size (void) { return this->handler_rep_.size (); } ACE_INLINE int ACE_Select_Reactor::supress_notify_renew (void) { return this->supress_renew_; } ACE_INLINE void ACE_Select_Reactor::supress_notify_renew (int sr) { this->supress_renew_ = sr; } ACE_INLINE ACE_Event_Tuple::ACE_Event_Tuple (void) : handle_ (ACE_INVALID_HANDLE), event_handler_ (0) { } ACE_INLINE ACE_Event_Tuple::ACE_Event_Tuple (ACE_Event_Handler* eh, ACE_HANDLE h) : handle_ (h), event_handler_ (eh) { } ACE_INLINE int ACE_Event_Tuple::operator== (const ACE_Event_Tuple &rhs) const { return this->handle_ == rhs.handle_; } ACE_INLINE int ACE_Event_Tuple::operator!= (const ACE_Event_Tuple &rhs) const { return !(*this == rhs); }