/* -*- C++ -*- */ //============================================================================= /** * @file SOCK_Connector.h * * $Id$ * * @author Doug Schmidt */ //============================================================================= #ifndef ACE_SOCK_CONNECTOR_H #define ACE_SOCK_CONNECTOR_H #include "ace/pre.h" #include "ace/SOCK_Stream.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #include "ace/Time_Value.h" /** * @class ACE_SOCK_Connector * * @brief Defines a factory that creates new s actively. * * The doesn't have a socket of its own, * i.e., it simply "borrows" the one from the ACE_SOCK_Stream * that's being connected. The reason for this is that the * underlying socket API doesn't use a "factory" socket to connect * "data-mode" sockets. Therefore, there's no need to inherit * from . A nice side-effect of * this is that 's do not store state so they * can be used reentrantly in multi-threaded programs. */ class ACE_Export ACE_SOCK_Connector { public: // = Initialization and termination methods. /// Default constructor. ACE_SOCK_Connector (void); /** * Actively connect and produce a if things go well. * The is the address that we are trying to connect * with. The is the amount of time to wait to connect. * If it's 0 then we block indefinitely. If *timeout == {0, 0} then * the connection is done using non-blocking mode. In this case, if * the connection can't be made immediately the value of -1 is * returned with . If *timeout > {0, 0} then * this is the amount of time to wait before timing out. If the * time expires before the connection is made . The * is the value of local address to bind to. If it's * the default value of then the user is letting * the OS do the binding. If == 1 then the * is reused, even if it hasn't been cleanedup yet. * The and parameters are passed down * to the call, whereas and are ignored. */ ACE_SOCK_Connector (ACE_SOCK_Stream &new_stream, const ACE_Addr &remote_sap, const ACE_Time_Value *timeout = 0, const ACE_Addr &local_sap = ACE_Addr::sap_any, int reuse_addr = 0, int flags = 0, int perms = 0, int protocol_family = PF_INET, int protocol = 0); /** * Actively connect and produce a if things go well. * The is the address that we are trying to connect * with. The contains QoS parameters that are passed * to the IntServ (RSVP) and DiffServ protocols. The is * the amount of time to wait to connect. If it's 0 then we block * indefinitely. If *timeout == {0, 0} then the connection is done * using non-blocking mode. In this case, if the connection can't * be made immediately the value of -1 is returned with . If *timeout > {0, 0} then this is the amount of * time to wait before timing out. If the time expires before the * connection is made . The is the * value of local address to bind to. If it's the default value of * then the user is letting the OS do the * binding. If == 1 then the is reused, * even if it hasn't been cleanedup yet. * The and parameters are passed down * to the call, whereas and are ignored. */ ACE_SOCK_Connector (ACE_SOCK_Stream &new_stream, const ACE_Addr &remote_sap, ACE_QoS_Params qos_params, const ACE_Time_Value *timeout = 0, const ACE_Addr &local_sap = ACE_Addr::sap_any, ACE_Protocol_Info *protocolinfo = 0, ACE_SOCK_GROUP g = 0, u_long flags = 0, int reuse_addr = 0, int perms = 0, int protocol_family = PF_INET, int protocol = 0); /** * Actively connect and produce a if things go well. * The is the address that we are trying to connect * with. The is the amount of time to wait to connect. * If it's 0 then we block indefinitely. If *timeout == {0, 0} then * the connection is done using non-blocking mode. In this case, if * the connection can't be made immediately the value of -1 is * returned with . If *timeout > {0, 0} then * this is the amount of time to wait before timing out. If the * time expires before the connection is made . The * is the value of local address to bind to. If it's * the default value of then the user is letting * the OS do the binding. If == 1 then the * is reused, even if it hasn't been cleanedup yet. * Note that the always starts out in blocking mode. * The and parameters are passed down * to the call, whereas and are ignored. */ int connect (ACE_SOCK_Stream &new_stream, const ACE_Addr &remote_sap, const ACE_Time_Value *timeout = 0, const ACE_Addr &local_sap = ACE_Addr::sap_any, int reuse_addr = 0, int flags = 0, int perms = 0, int protocol_family = PF_INET, int protocol = 0); /** * Actively connect and produce a if things go well. * The is the address that we are trying to connect * with. The contains QoS parameters that are passed * to the IntServ (RSVP) and DiffServ protocols. The is * the amount of time to wait to connect. If it's 0 then we block * indefinitely. If *timeout == {0, 0} then the connection is done * using non-blocking mode. In this case, if the connection can't * be made immediately the value of -1 is returned with . If *timeout > {0, 0} then this is the amount of * time to wait before timing out. If the time expires before the * connection is made . The is the * value of local address to bind to. If it's the default value of * then the user is letting the OS do the * binding. If == 1 then the is reused, * even if it hasn't been cleanedup yet. */ int connect (ACE_SOCK_Stream &new_stream, const ACE_Addr &remote_sap, ACE_QoS_Params qos_params, const ACE_Time_Value *timeout = 0, const ACE_Addr &local_sap = ACE_Addr::sap_any, ACE_Protocol_Info *protocolinfo = 0, ACE_SOCK_GROUP g = 0, u_long flags = 0, int reuse_addr = 0, int perms = 0, int protocol_family = PF_INET, int protocol = 0); /// Default dtor. ~ACE_SOCK_Connector (void); // = Completion routine. /** * Try to complete a non-blocking connection. * If connection completion is successful then contains * the connected ACE_SOCK_Stream. If is non-NULL then it * will contain the address of the connected peer. */ int complete (ACE_SOCK_Stream &new_stream, ACE_Addr *remote_sap = 0, const ACE_Time_Value *timeout = 0); /// Resets any event associations on this handle int reset_new_handle (ACE_HANDLE handle); // = Meta-type info typedef ACE_INET_Addr PEER_ADDR; typedef ACE_SOCK_Stream PEER_STREAM; /// Dump the state of an object. void dump (void) const; /// Declare the dynamic allocation hooks. ACE_ALLOC_HOOK_DECLARE; protected: /// Perform operations that ensure the socket is opened using /// BSD-style semantics (no QoS). int shared_open (ACE_SOCK_Stream &new_stream, int protocol_family, int protocol, int reuse_addr); /// Perform operations that ensure the socket is opened using /// QoS-enabled semantics. int shared_open (ACE_SOCK_Stream &new_stream, int protocol_family, int protocol, ACE_Protocol_Info *protocolinfo, ACE_SOCK_GROUP g, u_long flags, int reuse_addr); /// Perform operations that must be called before . int shared_connect_start (ACE_SOCK_Stream &new_stream, const ACE_Time_Value *timeout, const ACE_Addr &local_sap); /// Perform operations that must be called after . int shared_connect_finish (ACE_SOCK_Stream &new_stream, const ACE_Time_Value *timeout, int result); }; #if !defined (ACE_LACKS_INLINE_FUNCTIONS) #include "ace/SOCK_Connector.i" #endif #include "ace/post.h" #endif /* ACE_SOCK_CONNECTOR_H */