// -*- C++ -*- //========================================================================== /** * @file Recursive_Thread_Mutex.h * * $Id$ * * Moved from Synch.h. * * @author Douglas C. Schmidt */ //========================================================================== #ifndef ACE_RECURSIVE_THREAD_MUTEX_H #define ACE_RECURSIVE_THREAD_MUTEX_H #include /**/ "ace/pre.h" #include "ace/ACE_export.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #if !defined (ACE_HAS_THREADS) # include "ace/Null_Mutex.h" #else /* ACE_HAS_THREADS */ // ACE platform supports some form of threading. #include "ace/OS_NS_Thread.h" /** * @class ACE_Recursive_Thread_Mutex * * @brief Implement a C++ wrapper that allows nested acquisition and * release of a mutex that occurs in the same thread. */ class ACE_Export ACE_Recursive_Thread_Mutex { public: /// Initialize a recursive mutex. ACE_Recursive_Thread_Mutex (const ACE_TCHAR *name = 0, ACE_mutexattr_t *arg = 0); /// Implicitly release a recursive mutex. ~ACE_Recursive_Thread_Mutex (void); /** * Implicitly release a recursive mutex. Note that only one thread * should call this method since it doesn't protect against race * conditions. */ int remove (void); /** * Acquire a recursive mutex (will increment the nesting level and * not deadmutex if the owner of the mutex calls this method more * than once). */ int acquire (void); /** * Conditionally acquire a recursive mutex (i.e., won't block). * Returns -1 on failure. If we "failed" because someone else * already had the lock, is set to . */ int tryacquire (void); /** * Acquire mutex ownership. This calls and is only * here to make the interface consistent * with the other synchronization APIs. */ int acquire_read (void); /** * Acquire mutex ownership. This calls and is only * here to make the interface consistent * with the other synchronization APIs. */ int acquire_write (void); /** * Conditionally acquire mutex (i.e., won't block). This calls * and is only here to make the * interface consistent with the other * synchronization APIs. Returns -1 on failure. If we "failed" * because someone else already had the lock, is set to * . */ int tryacquire_read (void); /** * Conditionally acquire mutex (i.e., won't block). This calls * and is only here to make the * interface consistent with the other * synchronization APIs. Returns -1 on failure. If we "failed" * because someone else already had the lock, is set to * . */ int tryacquire_write (void); /** * This is only here to make the * interface consistent with the other synchronization APIs. * Assumes the caller has already acquired the mutex using one of * the above calls, and returns 0 (success) always. */ int tryacquire_write_upgrade (void); /** * Releases a recursive mutex (will not release mutex until all the * nesting level drops to 0, which means the mutex is no longer * held). */ int release (void); /// Return the id of the thread that currently owns the mutex. ACE_thread_t get_thread_id (void); /** * Return the nesting level of the recursion. When a thread has * acquired the mutex for the first time, the nesting level == 1. * The nesting level is incremented every time the thread acquires * the mutex recursively. */ int get_nesting_level (void); /// Returns a reference to the recursive mutex; ACE_recursive_thread_mutex_t &mutex (void); /// Returns a reference to the recursive mutex's internal mutex; ACE_thread_mutex_t &get_nesting_mutex (void); /// Dump the state of an object. void dump (void) const; /// Declare the dynamic allocation hooks. ACE_ALLOC_HOOK_DECLARE; protected: // = This method should *not* be public (they hold no locks...) void set_thread_id (ACE_thread_t t); /// Recursive mutex. ACE_recursive_thread_mutex_t lock_; /// Keeps track of whether has been called yet to avoid /// multiple calls, e.g., explicitly and implicitly in the /// destructor. This flag isn't protected by a lock, so make sure /// that you don't have multiple threads simultaneously calling /// on the same object, which is a bad idea anyway... int removed_; private: // = Prevent assignment and initialization. void operator= (const ACE_Recursive_Thread_Mutex &); ACE_Recursive_Thread_Mutex (const ACE_Recursive_Thread_Mutex &); }; #if defined (__ACE_INLINE__) #include "ace/Recursive_Thread_Mutex.inl" #endif /* __ACE_INLINE__ */ #endif /* !ACE_HAS_THREADS */ #include /**/ "ace/post.h" #endif /* ACE_RECURSIVE_THREAD_MUTEX_H */