// $Id$ #define ACE_BUILD_DLL #include "ace/Proactor.h" #include "ace/Proactor_Impl.h" #include "ace/Object_Manager.h" #include "ace/Task_T.h" ACE_RCSID(ace, Proactor, "$Id$") #if ((defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)) || (defined (ACE_HAS_AIO_CALLS))) // This only works on Win32 platforms and on Unix platforms with aio // calls. #include "ace/Task_T.h" #include "ace/Log_Msg.h" #if defined (ACE_HAS_AIO_CALLS) # include "ace/POSIX_Proactor.h" #else /* !ACE_HAS_AIO_CALLS */ # include "ace/WIN32_Proactor.h" #endif /* ACE_HAS_AIO_CALLS */ #if !defined (__ACE_INLINE__) #include "ace/Proactor.i" #endif /* __ACE_INLINE__ */ // Process-wide ACE_Proactor. ACE_Proactor *ACE_Proactor::proactor_ = 0; // Controls whether the Proactor is deleted when we shut down (we can // only delete it safely if we created it!) int ACE_Proactor::delete_proactor_ = 0; // Terminate the eventloop. sig_atomic_t ACE_Proactor::end_event_loop_ = 0; // Number of threads in the event loop. sig_atomic_t ACE_Proactor::event_loop_thread_count_ = 0; class ACE_Export ACE_Proactor_Timer_Handler : public ACE_Task { // = TITLE // A Handler for timer. It helps in the management of timers // registered with the Proactor. // // = DESCRIPTION // This object has a thread that will wait on the earliest time // in a list of timers and an event. When a timer expires, the // thread will post a completion event on the port and go back // to waiting on the timer queue and event. If the event is // signaled, the thread will refresh the time it is currently // waiting on (in case the earliest time has changed). friend class ACE_Proactor; // Proactor has special privileges // Access needed to: timer_event_ public: ACE_Proactor_Timer_Handler (ACE_Proactor &proactor); // Constructor. virtual ~ACE_Proactor_Timer_Handler (void); // Destructor. int destroy (void); // Proactor calls this to shut down the timer handler // gracefully. Just calling the destructor alone doesnt do what // does. make sure the thread exits properly. protected: virtual int svc (void); // Run by a daemon thread to handle deferred processing. In other // words, this method will do the waiting on the earliest timer and // event. ACE_Auto_Event timer_event_; // Event to wait on. ACE_Proactor &proactor_; // Proactor. int shutting_down_; // Flag used to indicate when we are shutting down. }; ACE_Proactor_Timer_Handler::ACE_Proactor_Timer_Handler (ACE_Proactor &proactor) : ACE_Task (&proactor.thr_mgr_), proactor_ (proactor), shutting_down_ (0) { } ACE_Proactor_Timer_Handler::~ACE_Proactor_Timer_Handler (void) { // Mark for closing down. this->shutting_down_ = 1; // Signal timer event. this->timer_event_.signal (); // Wait for the Timer Handler thread to exit. this->thr_mgr ()->wait (); } int ACE_Proactor_Timer_Handler::svc (void) { ACE_Time_Value absolute_time; int empty_flag = 0; int result = 0; while (this->shutting_down_ == 0) { // Is the timer queue empty? empty_flag = this->proactor_.timer_queue ()->is_empty (); if (!empty_flag) { // Get the earliest absolute time. absolute_time = this->proactor_.timer_queue ()->earliest_time (); // Block for absolute time. result = this->timer_event_.wait (&absolute_time); } else { // Wait for ever. result = this->timer_event_.wait (); } // Check for timer expiries. if (result == -1) { switch (errno) { case ETIME: // timeout: expire timers this->proactor_.timer_queue ()->expire (); break; default: // Error. ACE_ERROR_RETURN ((LM_ERROR, ASYS_TEXT ("%N:%l:(%P | %t):%p\n"), ASYS_TEXT ("ACE_Proactor_Timer_Handler::svc:wait failed")), -1); } } } return 0; } // ********************************************************************* ACE_Proactor_Handle_Timeout_Upcall::ACE_Proactor_Handle_Timeout_Upcall (void) : proactor_ (0) { } int ACE_Proactor_Handle_Timeout_Upcall::timeout (TIMER_QUEUE &timer_queue, ACE_Handler *handler, const void *act, const ACE_Time_Value &time) { ACE_UNUSED_ARG (timer_queue); if (this->proactor_ == 0) ACE_ERROR_RETURN ((LM_ERROR, ASYS_TEXT ("(%t) No Proactor set in ACE_Proactor_Handle_Timeout_Upcall,") ASYS_TEXT (" no completion port to post timeout to?!@\n")), -1); // Create the Asynch_Timer. ACE_Asynch_Result_Impl *asynch_timer = this->proactor_->create_asynch_timer (*handler, act, time, ACE_INVALID_HANDLE, 0, -1); if (asynch_timer == 0) ACE_ERROR_RETURN ((LM_ERROR, ASYS_TEXT ("%N:%l:(%P | %t):%p\n"), ASYS_TEXT ("ACE_Proactor_Handle_Timeout_Upcall::timeout:") ASYS_TEXT ("create_asynch_timer failed")), -1); // Post a completion. if (asynch_timer->post_completion (this->proactor_->implementation ()) == -1) ACE_ERROR_RETURN ((LM_ERROR, ASYS_TEXT ("Failure in dealing with timers: ") ASYS_TEXT ("PostQueuedCompletionStatus failed\n")), -1); return 0; } int ACE_Proactor_Handle_Timeout_Upcall::cancellation (TIMER_QUEUE &timer_queue, ACE_Handler *handler) { ACE_UNUSED_ARG (timer_queue); ACE_UNUSED_ARG (handler); // Do nothing return 0; } int ACE_Proactor_Handle_Timeout_Upcall::deletion (TIMER_QUEUE &timer_queue, ACE_Handler *handler, const void *arg) { ACE_UNUSED_ARG (timer_queue); ACE_UNUSED_ARG (handler); ACE_UNUSED_ARG (arg); // Do nothing return 0; } int ACE_Proactor_Handle_Timeout_Upcall::proactor (ACE_Proactor &proactor) { if (this->proactor_ == 0) { this->proactor_ = &proactor; return 0; } else ACE_ERROR_RETURN ((LM_ERROR, ASYS_TEXT ("ACE_Proactor_Handle_Timeout_Upcall is only suppose") ASYS_TEXT (" to be used with ONE (and only one) Proactor\n")), -1); } // ********************************************************************* ACE_Proactor::ACE_Proactor (ACE_Proactor_Impl *implementation, int delete_implementation, TIMER_QUEUE *tq) : implementation_ (0), delete_implementation_ (delete_implementation), timer_handler_ (0), timer_queue_ (0), delete_timer_queue_ (0) { this->implementation (implementation); if (this->implementation () == 0) { #if defined (ACE_HAS_AIO_CALLS) // POSIX Proactor. #if defined (ACE_POSIX_AIOCB_PROACTOR) ACE_NEW (implementation, ACE_POSIX_AIOCB_Proactor); #elif defined (ACE_POSIX_SIG_PROACTOR) ACE_NEW (implementation, ACE_POSIX_SIG_Proactor); #else /* Default is to use the SIG one */ ACE_NEW (implementation, ACE_POSIX_SIG_Proactor); #endif #elif (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)) // WIN_Proactor. ACE_NEW (implementation, ACE_WIN32_Proactor); #endif /* ACE_HAS_AIO_CALLS */ this->implementation (implementation); this->delete_implementation_ = 1; } // Set the timer queue. this->timer_queue (tq); // Create the timer handler ACE_NEW (this->timer_handler_, ACE_Proactor_Timer_Handler (*this)); // Activate if (this->timer_handler_->activate (THR_NEW_LWP | THR_DETACHED) == -1) ACE_ERROR ((LM_ERROR, ASYS_TEXT ("%N:%l:(%P | %t):%p\n"), ASYS_TEXT ("Task::activate:could not create thread\n"))); } ACE_Proactor::~ACE_Proactor (void) { this->close (); } ACE_Proactor * ACE_Proactor::instance (size_t /* threads */) { ACE_TRACE ("ACE_Proactor::instance"); if (ACE_Proactor::proactor_ == 0) { // Perform Double-Checked Locking Optimization. ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon, *ACE_Static_Object_Lock::instance (), 0)); if (ACE_Proactor::proactor_ == 0) { ACE_NEW_RETURN (ACE_Proactor::proactor_, ACE_Proactor, 0); ACE_Proactor::delete_proactor_ = 1; } } return ACE_Proactor::proactor_; } ACE_Proactor * ACE_Proactor::instance (ACE_Proactor *r) { ACE_TRACE ("ACE_Proactor::instance"); ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon, *ACE_Static_Object_Lock::instance (), 0)); ACE_Proactor *t = ACE_Proactor::proactor_; // We can't safely delete it since we don't know who created it! ACE_Proactor::delete_proactor_ = 0; ACE_Proactor::proactor_ = r; return t; } void ACE_Proactor::close_singleton (void) { ACE_TRACE ("ACE_Proactor::close_singleton"); ACE_MT (ACE_GUARD (ACE_Recursive_Thread_Mutex, ace_mon, *ACE_Static_Object_Lock::instance ())); if (ACE_Proactor::delete_proactor_) { delete ACE_Proactor::proactor_; ACE_Proactor::proactor_ = 0; ACE_Proactor::delete_proactor_ = 0; } } int ACE_Proactor::run_event_loop (void) { int result = 0; // Declaring the lock variable. #if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0) ACE_Thread_Mutex *lock = ACE_Managed_Object::get_preallocated_object (ACE_Object_Manager::ACE_PROACTOR_EVENT_LOOP_LOCK); #endif /* ACE_MT_SAFE */ // Early check. It is ok to do this without lock, since we care just // whether it is zero or non-zero. if (ACE_Proactor::end_event_loop_ != 0) return 0; // First time you are in. Increment the thread count. { // Obtain the lock in the MT environments. #if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0) ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, *lock, -1); #endif /* ACE_MT_SAFE */ // Increment the thread count. ACE_Proactor::event_loop_thread_count_ ++; } // Run the event loop. while (1) { // Check the end loop flag. It is ok to do this without lock, // since we care just whether it is zero or non-zero. if (ACE_Proactor::end_event_loop_ != 0) break; // is not set. Ready to do . result = ACE_Proactor::instance ()->handle_events (); if (ACE_Service_Config::reconfig_occurred ()) ACE_Service_Config::reconfigure (); else if (result == -1) break; } // Leaving the event loop. Decrement the thread count. // Obtain the lock in the MT environments. #if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0) ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, *lock, -1); #endif /* ACE_MT_SAFE */ // Decrement the thread count. ACE_Proactor::event_loop_thread_count_ --; return result; } // Handle events for -tv- time. handle_events updates -tv- to reflect // time elapsed, so do not return until -tv- == 0, or an error occurs. int ACE_Proactor::run_event_loop (ACE_Time_Value &tv) { ACE_TRACE ("ACE_Proactor::run_event_loop"); int result = 0; // Declaring the lock variable. #if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0) ACE_Thread_Mutex *lock = ACE_Managed_Object::get_preallocated_object (ACE_Object_Manager::ACE_PROACTOR_EVENT_LOOP_LOCK); #endif /* ACE_MT_SAFE */ // Early check. It is ok to do this without lock, since we care just // whether it is zero or non-zero. if (ACE_Proactor::end_event_loop_ != 0 || tv == ACE_Time_Value::zero) return 0; // First time you are in. Increment the thread count. { // Obtain the lock in the MT environments. #if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0) ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, *lock, -1); #endif /* ACE_MT_SAFE */ // Increment the thread count. ACE_Proactor::event_loop_thread_count_ ++; } // Run the event loop. while (1) { // Check for end of loop. It is ok to do this without lock, // since we care just whether it is zero or non-zero. if (ACE_Proactor::end_event_loop_ != 0 || tv == ACE_Time_Value::zero) break; // is not set. Ready to do . result = ACE_Proactor::instance ()->handle_events (tv); if (ACE_Service_Config::reconfig_occurred ()) ACE_Service_Config::reconfigure (); // An error has occurred. else if (result == -1) break; } // Leaving the event loop. Decrement the thread count. // Obtain the lock in the MT environments. #if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0) ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, *lock, -1); #endif /* ACE_MT_SAFE */ // Decrement the thread count. ACE_Proactor::event_loop_thread_count_ --; return result; } int ACE_Proactor::end_event_loop (void) { ACE_TRACE ("ACE_Proactor::end_event_loop"); // Obtain the lock, set the end flag and post the wakeup // completions. // Obtain the lock in the MT environments. #if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0) ACE_Thread_Mutex *lock = ACE_Managed_Object::get_preallocated_object (ACE_Object_Manager::ACE_PROACTOR_EVENT_LOOP_LOCK); ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, *lock, -1); #endif /* ACE_MT_SAFE */ // Set the end flag. ACE_Proactor::end_event_loop_ = 1; // Number of completions to post. int how_many = ACE_Proactor::event_loop_thread_count_; // Reset the thread count. ACE_Proactor::event_loop_thread_count_ = 0; // Post completions to all the threads so that they will all wake // up. return ACE_Proactor::post_wakeup_completions (how_many); } int ACE_Proactor::event_loop_done (void) { ACE_TRACE ("ACE_Proactor::event_loop_done"); return ACE_Proactor::end_event_loop_ != 0; } int ACE_Proactor::close (void) { // Close the implementation. if (this->implementation ()->close () == -1) ACE_ERROR_RETURN ((LM_ERROR, ASYS_TEXT ("%N:%l:(%P | %t):%p\n"), ASYS_TEXT ("ACE_Proactor::close:implementation couldnt be closed")), -1); // Delete the implementation. if (this->delete_implementation_) { delete this->implementation (); this->implementation_ = 0; } // Delete the timer handler. if (this->timer_handler_) { delete this->timer_handler_; this->timer_handler_ = 0; } // Delete the timer queue. if (this->delete_timer_queue_) { delete this->timer_queue_; this->timer_queue_ = 0; this->delete_timer_queue_ = 0; } return 0; } int ACE_Proactor::register_handle (ACE_HANDLE handle, const void *completion_key) { return this->implementation ()->register_handle (handle, completion_key); } long ACE_Proactor::schedule_timer (ACE_Handler &handler, const void *act, const ACE_Time_Value &time) { return this->schedule_timer (handler, act, time, ACE_Time_Value::zero); } long ACE_Proactor::schedule_repeating_timer (ACE_Handler &handler, const void *act, const ACE_Time_Value &interval) { return this->schedule_timer (handler, act, interval, interval); } long ACE_Proactor::schedule_timer (ACE_Handler &handler, const void *act, const ACE_Time_Value &time, const ACE_Time_Value &interval) { // absolute time. ACE_Time_Value absolute_time = this->timer_queue_->gettimeofday () + time; // Only one guy goes in here at a time ACE_GUARD_RETURN (ACE_SYNCH_RECURSIVE_MUTEX, ace_mon, this->timer_queue_->mutex (), -1); // Schedule the timer long result = this->timer_queue_->schedule (&handler, act, absolute_time, interval); if (result != -1) { // no failures: check to see if we are the earliest time if (this->timer_queue_->earliest_time () == absolute_time) // wake up the timer thread if (this->timer_handler_->timer_event_.signal () == -1) { // Cancel timer this->timer_queue_->cancel (result); result = -1; } } return result; } int ACE_Proactor::cancel_timer (long timer_id, const void **arg, int dont_call_handle_close) { // No need to singal timer event here. Even if the cancel timer was // the earliest, we will have an extra wakeup. return this->timer_queue_->cancel (timer_id, arg, dont_call_handle_close); } int ACE_Proactor::cancel_timer (ACE_Handler &handler, int dont_call_handle_close) { // No need to signal timer event here. Even if the cancel timer was // the earliest, we will have an extra wakeup. return this->timer_queue_->cancel (&handler, dont_call_handle_close); } int ACE_Proactor::handle_events (ACE_Time_Value &wait_time) { return implementation ()->handle_events (wait_time); } int ACE_Proactor::handle_events (void) { return this->implementation ()->handle_events (); } int ACE_Proactor::wake_up_dispatch_threads (void) { return 0; } int ACE_Proactor::close_dispatch_threads (int) { return 0; } size_t ACE_Proactor::number_of_threads (void) const { return this->implementation ()->number_of_threads (); } void ACE_Proactor::number_of_threads (size_t threads) { this->implementation ()->number_of_threads (threads); } ACE_Proactor::TIMER_QUEUE * ACE_Proactor::timer_queue (void) const { return this->timer_queue_; } void ACE_Proactor::timer_queue (TIMER_QUEUE *tq) { // Cleanup old timer queue. if (this->delete_timer_queue_) { delete this->timer_queue_; this->delete_timer_queue_ = 0; } // New timer queue. if (tq == 0) { ACE_NEW (this->timer_queue_, TIMER_HEAP); this->delete_timer_queue_ = 1; } else { this->timer_queue_ = tq; this->delete_timer_queue_ = 0; } // Set the proactor in the timer queue's functor this->timer_queue_->upcall_functor ().proactor (*this); } ACE_HANDLE ACE_Proactor::get_handle (void) const { return this->implementation ()->get_handle (); } ACE_Proactor_Impl * ACE_Proactor::implementation (void) const { return this->implementation_; } ACE_Asynch_Read_Stream_Impl * ACE_Proactor::create_asynch_read_stream (void) { return this->implementation ()->create_asynch_read_stream (); } ACE_Asynch_Write_Stream_Impl * ACE_Proactor::create_asynch_write_stream (void) { return this->implementation ()->create_asynch_write_stream (); } ACE_Asynch_Read_File_Impl * ACE_Proactor::create_asynch_read_file (void) { return this->implementation ()->create_asynch_read_file (); } ACE_Asynch_Write_File_Impl * ACE_Proactor::create_asynch_write_file (void) { return this->implementation ()->create_asynch_write_file (); } ACE_Asynch_Accept_Impl * ACE_Proactor::create_asynch_accept (void) { return this->implementation ()->create_asynch_accept (); } ACE_Asynch_Transmit_File_Impl * ACE_Proactor::create_asynch_transmit_file (void) { return this->implementation ()->create_asynch_transmit_file (); } ACE_Asynch_Read_Stream_Result_Impl * ACE_Proactor::create_asynch_read_stream_result (ACE_Handler &handler, ACE_HANDLE handle, ACE_Message_Block &message_block, u_long bytes_to_read, const void* act, ACE_HANDLE event, int priority, int signal_number) { return this->implementation ()->create_asynch_read_stream_result (handler, handle, message_block, bytes_to_read, act, event, priority, signal_number); } ACE_Asynch_Write_Stream_Result_Impl * ACE_Proactor::create_asynch_write_stream_result (ACE_Handler &handler, ACE_HANDLE handle, ACE_Message_Block &message_block, u_long bytes_to_write, const void* act, ACE_HANDLE event, int priority, int signal_number) { return this->implementation ()->create_asynch_write_stream_result (handler, handle, message_block, bytes_to_write, act, event, priority, signal_number); } ACE_Asynch_Read_File_Result_Impl * ACE_Proactor::create_asynch_read_file_result (ACE_Handler &handler, ACE_HANDLE handle, ACE_Message_Block &message_block, u_long bytes_to_read, const void* act, u_long offset, u_long offset_high, ACE_HANDLE event, int priority, int signal_number) { return this->implementation ()->create_asynch_read_file_result (handler, handle, message_block, bytes_to_read, act, offset, offset_high, event, priority, signal_number); } ACE_Asynch_Write_File_Result_Impl * ACE_Proactor::create_asynch_write_file_result (ACE_Handler &handler, ACE_HANDLE handle, ACE_Message_Block &message_block, u_long bytes_to_write, const void* act, u_long offset, u_long offset_high, ACE_HANDLE event, int priority, int signal_number) { return this->implementation ()->create_asynch_write_file_result (handler, handle, message_block, bytes_to_write, act, offset, offset_high, event, priority, signal_number); } ACE_Asynch_Accept_Result_Impl * ACE_Proactor::create_asynch_accept_result (ACE_Handler &handler, ACE_HANDLE listen_handle, ACE_HANDLE accept_handle, ACE_Message_Block &message_block, u_long bytes_to_read, const void* act, ACE_HANDLE event, int priority, int signal_number) { return this->implementation ()->create_asynch_accept_result (handler, listen_handle, accept_handle, message_block, bytes_to_read, act, event, priority, signal_number); } ACE_Asynch_Transmit_File_Result_Impl * ACE_Proactor::create_asynch_transmit_file_result (ACE_Handler &handler, ACE_HANDLE socket, ACE_HANDLE file, ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer, u_long bytes_to_write, u_long offset, u_long offset_high, u_long bytes_per_send, u_long flags, const void *act, ACE_HANDLE event, int priority, int signal_number) { return this->implementation ()->create_asynch_transmit_file_result (handler, socket, file, header_and_trailer, bytes_to_write, offset, offset_high, bytes_per_send, flags, act, event, priority, signal_number); } ACE_Asynch_Result_Impl * ACE_Proactor::create_asynch_timer (ACE_Handler &handler, const void *act, const ACE_Time_Value &tv, ACE_HANDLE event, int priority, int signal_number) { return this->implementation ()->create_asynch_timer (handler, act, tv, event, priority, signal_number); } int ACE_Proactor::post_wakeup_completions (int how_many) { return ACE_Proactor::instance ()->implementation ()->post_wakeup_completions (how_many); } void ACE_Proactor::implementation (ACE_Proactor_Impl *implementation) { this->implementation_ = implementation; } #if defined (ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION) template class ACE_Timer_Queue_T; template class ACE_Timer_Queue_Iterator_T; template class ACE_Timer_List_T; template class ACE_Timer_List_Iterator_T; template class ACE_Timer_Node_T; template class ACE_Unbounded_Set *>; template class ACE_Unbounded_Set_Iterator *>; template class ACE_Node *>; template class ACE_Free_List >; template class ACE_Locked_Free_List, ACE_Null_Mutex>; template class ACE_Timer_Heap_T; template class ACE_Timer_Heap_Iterator_T; template class ACE_Timer_Wheel_T; template class ACE_Timer_Wheel_Iterator_T; #elif defined (ACE_HAS_TEMPLATE_INSTANTIATION_PRAGMA) #pragma instantiate ACE_Timer_Queue_T #pragma instantiate ACE_Timer_Queue_Iterator_T #pragma instantiate ACE_Timer_List_T #pragma instantiate ACE_Timer_List_Iterator_T #pragma instantiate ACE_Timer_Node_T #pragma instantiate ACE_Unbounded_Set *> #pragma instantiate ACE_Unbounded_Set_Iterator *> #pragma instantiate ACE_Node *> #pragma instantiate ACE_Free_List > #pragma instantiate ACE_Locked_Free_List,\ ACE_Null_Mutex> #pragma instantiate ACE_Timer_Heap_T #pragma instantiate ACE_Timer_Heap_Iterator_T #pragma instantiate ACE_Timer_Wheel_T #pragma instantiate ACE_Timer_Wheel_Iterator_T #endif /* ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION */ #else /* !ACE_WIN32 || !ACE_HAS_AIO_CALLS */ ACE_Proactor * ACE_Proactor::instance (size_t threads) { ACE_UNUSED_ARG (threads); return 0; } ACE_Proactor * ACE_Proactor::instance (ACE_Proactor *) { return 0; } void ACE_Proactor::close_singleton (void) { } int ACE_Proactor::run_event_loop (void) { // not implemented return -1; } int ACE_Proactor::run_event_loop (ACE_Time_Value &tv) { // not implemented ACE_UNUSED_ARG (tv); return -1; } int ACE_Proactor::end_event_loop (void) { // not implemented return -1; } sig_atomic_t ACE_Proactor::event_loop_done (void) { return sig_atomic_t (1); } #endif /* ACE_WIN32 || ACE_HAS_AIO_CALLS*/