/* -*- C++ -*- */ // $Id$ // ============================================================================ // // = LIBRARY // ace // // = FILENAME // Cached_Connect_Strategy_T.h // // = AUTHOR // Kirthika Parameswaran // // ============================================================================ #ifndef CACHED_CONNECT_STRATEGY_T_H #define CACHED_CONNECT_STRATEGY_T_H #include "ace/OS.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) #define ACE_LACKS_PRAGMA_ONCE #endif /* ACE_LACKS_PRAGMA_ONCE */ #include "ace/Strategies_T.h" #include "ace/Hash_Cache_Map_Manager_T.h" #include "ace/Caching_Strategies_T.h" #include "ace/Functor_T.h" #include "ace/Pair_T.h" #include "ace/Synch.h" // For linkers which cant grok long names... #define ACE_Cached_Connect_Strategy_Ex ACCSE template class ACE_Cached_Connect_Strategy_Ex : public ACE_Cached_Connect_Strategy { // = TITLE // A connection strategy which caches connections to peers // (represented by instances), thereby allowing // subsequent re-use of unused, but available, connections. // // = DESCRIPTION // is intended to be used as a // plug-in connection strategy for . // It's added value is re-use of established connections and // tweaking the role of the cache as per the caching strategy. public: ACE_Cached_Connect_Strategy_Ex (CACHING_STRATEGY &caching_s, ACE_Creation_Strategy *cre_s = 0, ACE_Concurrency_Strategy *con_s = 0, ACE_Recycling_Strategy *rec_s = 0, MUTEX *lock = 0, int delete_lock = 0); // Constructor virtual ~ACE_Cached_Connect_Strategy_Ex (void); // Destructor virtual int purge_connections (void); // Explicit purging of connection entries from the connection cache. virtual int mark_as_closed_i (const void *recycling_act); // Mark as closed (non-locking version). This is used during the cleanup of the // connections purged. // = Typedefs for managing the map typedef ACE_Refcounted_Hash_Recyclable REFCOUNTED_HASH_RECYCLABLE_ADDRESS; typedef ACE_Hash_Cache_Map_Manager, ACE_Equal_To, CACHING_STRATEGY, ATTRIBUTES> CONNECTION_CACHE; typedef ACE_TYPENAME CONNECTION_CACHE::CACHE_ENTRY CONNECTION_CACHE_ENTRY; typedef ACE_TYPENAME CONNECTION_CACHE::key_type KEY; typedef ACE_TYPENAME CONNECTION_CACHE::mapped_type VALUE; // = Cleanup of the svc_handler. typedef ACE_Recyclable_Handler_Cleanup_Strategy, ACE_Hash_Map_Manager_Ex, ACE_Hash, ACE_Equal_To, MUTEX> > CLEANUP_STRATEGY; typedef ACE_Cached_Connect_Strategy CCSBASE; // = Accessor. CACHING_STRATEGY &caching_strategy (void); protected: int find (ACE_Refcounted_Hash_Recyclable &search_addr, ACE_Hash_Map_Entry, ACE_Pair > *&entry); // Find an idle handle. virtual int purge_i (const void *recycling_act); // Remove from cache (non-locking version). virtual int cache_i (const void *recycling_act); // Add to cache (non-locking version). virtual int recycle_state_i (const void *recycling_act, ACE_Recyclable_State new_state); virtual ACE_Recyclable_State recycle_state_i (const void *recycling_act) const; // Get/Set (non-locking version). virtual int cleanup_hint_i (const void *recycling_act, void **act_holder); // Cleanup hint and reset <*act_holder> to zero if . // = Helpers int check_hint_i (SVC_HANDLER *&sh, const ACE_PEER_CONNECTOR_ADDR &remote_addr, ACE_Time_Value *timeout, const ACE_PEER_CONNECTOR_ADDR &local_addr, int reuse_addr, int flags, int perms, ACE_Hash_Map_Entry, ACE_Pair > *&entry, int &found); int find_or_create_svc_handler_i (SVC_HANDLER *&sh, const ACE_PEER_CONNECTOR_ADDR &remote_addr, ACE_Time_Value *timeout, const ACE_PEER_CONNECTOR_ADDR &local_addr, int reuse_addr, int flags, int perms, ACE_Hash_Map_Entry, ACE_Pair > *&entry, int &found); virtual int connect_svc_handler_i (SVC_HANDLER *&sh, const ACE_PEER_CONNECTOR_ADDR &remote_addr, ACE_Time_Value *timeout, const ACE_PEER_CONNECTOR_ADDR &local_addr, int reuse_addr, int flags, int perms, int &found); virtual int cached_connect (SVC_HANDLER *&sh, const ACE_PEER_CONNECTOR_ADDR &remote_addr, ACE_Time_Value *timeout, const ACE_PEER_CONNECTOR_ADDR &local_addr, int reuse_addr, int flags, int perms); // Connection of the svc_handler with the remote host. This method // also encapsulates the connection done with auto_purging under the // hood. If the connect failed due to the process running out of // file descriptors then, auto_purging of some connections are done // from the CONNECTION_CACHE. This frees the descriptors which get // used in the connect process and hence the connect operation can // succeed. #if defined (ACE_HAS_BROKEN_EXTENDED_TEMPLATES) void cleanup (void); // Since g++ version < 2.8 arent happy with templates, this special // method had to be devised to avoid memory leaks and perform // cleanup of the . #endif /* ACE_HAS_BROKEN_EXTENDED_TEMPLATES */ CONNECTION_CACHE connection_cache_; // Table that maintains the cache of connected s. }; #if !defined (ACE_LACKS_INLINE_FUNCTIONS) #include "ace/Cached_Connect_Strategy_T.i" #endif /* ACE_LACKS_INLINE_FUNCTIONS */ #if defined (ACE_TEMPLATES_REQUIRE_SOURCE) #include "ace/Cached_Connect_Strategy_T.cpp" #endif /* ACE_TEMPLATES_REQUIRE_SOURCE */ #if defined (ACE_TEMPLATES_REQUIRE_PRAGMA) #pragma implementation ("Cached_Connect_Strategy_T.cpp") #endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */ #endif /* CACHED_CONNECT_STRATEGY_T_H */