#include "stdafx.h" #include "NamingViewer.h" #include "NamingViewerDlg.h" #include "ace/ARGV.h" #include "ace/ACE.h" #include "ace/Argv_Type_Converter.h" #include "ace/Init_ACE.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CNamingViewerApp BEGIN_MESSAGE_MAP(CNamingViewerApp, CWinApp) //{{AFX_MSG_MAP(CNamingViewerApp) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CNamingViewerApp construction CNamingViewerApp::CNamingViewerApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CNamingViewerApp object CNamingViewerApp theApp; ///////////////////////////////////////////////////////////////////////////// // CNamingViewerApp initialization BOOL CNamingViewerApp::InitInstance() { // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. /* From MFC 5.0, Enable3dControls and Enable3dControlsStatic are obsolete because their functionality is incorporated into Microsoft's 32-bit operating systems. Basically no need to call with VC5.0 and above. #if !defined (_WIN32_WCE) #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif #endif */ // Parse command line arguments so we can initialize ORB with them ACE_ARGV Argv (m_lpCmdLine); ACE::init(); { int argc = Argv.argc (); CORBA::ORB_var ORB = CORBA::ORB_init(argc, Argv.argv()); CNamingViewerDlg dlg(ORB); m_pMainWnd = &dlg; int const nResponse = dlg.DoModal(); if (nResponse == IDOK) { // TODO: Place code here to handle when the dialog is // dismissed with OK } else if (nResponse == IDCANCEL) { // TODO: Place code here to handle when the dialog is // dismissed with Cancel } } ACE::fini(); // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; }