#include "Server_Task.h" #include "TestS.h" #include "EventNode.h" #include "ace/Manual_Event.h" #include "tao/ORB_Core.h" Server_Task::Server_Task (const ACE_TCHAR *output, CORBA::ORB_ptr sorb, ACE_Manual_Event &me, ACE_Thread_Manager *thr_mgr) : ACE_Task_Base (thr_mgr) , output_ (output) , me_ (me) , sorb_ (CORBA::ORB::_duplicate (sorb)) { } int Server_Task::svc () { try { CORBA::Object_var poa_object = this->sorb_->resolve_initial_references("RootPOA"); PortableServer::POA_var root_poa = PortableServer::POA::_narrow (poa_object.in ()); if (CORBA::is_nil (root_poa.in ())) ACE_ERROR_RETURN ((LM_ERROR, " (%P|%t) Panic: nil RootPOA\n"), 1); PortableServer::POAManager_var poa_manager = root_poa->the_POAManager (); EventNode *evnode_impl = new EventNode(this->sorb_.in(),ACE_Thread::self()); PortableServer::ServantBase_var owner_transfer(evnode_impl); PortableServer::ObjectId_var id = root_poa->activate_object (evnode_impl); CORBA::Object_var object = root_poa->id_to_reference (id.in ()); Test::EventNode_var evNode = Test::EventNode::_narrow (object.in ()); ACE_DEBUG((LM_DEBUG,"Server (%t) optimize_collocation_objects=%d use_global_collocation=%d\n", sorb_->orb_core()->optimize_collocation_objects(), sorb_->orb_core()->use_global_collocation ())); CORBA::String_var ior = this->sorb_->object_to_string (evNode.in ()); // Output the IOR to the output_> FILE *output_file= ACE_OS::fopen (this->output_, "w"); if (output_file == 0) ACE_ERROR_RETURN ((LM_ERROR, "Cannot open output file for writing IOR: %s", this->output_), 1); ACE_OS::fprintf (output_file, "%s", ior.in ()); ACE_OS::fclose (output_file); poa_manager->activate (); // Signal the main thread before we call orb->run (); this->me_.signal (); this->sorb_->run (); ACE_DEBUG ((LM_DEBUG, "(%P|%t) server - event loop finished\n")); } catch (const CORBA::BAD_INV_ORDER&) { // Periodically we get a bad inv order on fast machines. // It's a false negative and is safe to ignore. } catch (const CORBA::Exception& ex) { ex._tao_print_exception ("Exception caught:"); return 1; } return 0; }