#include "tao/Strategies/COIOP_Connection_Handler.h" #if defined (TAO_HAS_COIOP) && (TAO_HAS_COIOP != 0) #include "tao/Timeprobe.h" #include "tao/debug.h" #include "tao/ORB_Core.h" #include "tao/ORB.h" #include "tao/CDR.h" #include "tao/Server_Strategy_Factory.h" #include "tao/Transport_Cache_Manager.h" #include "tao/Thread_Lane_Resources.h" #include "tao/Base_Transport_Property.h" #include "tao/Protocols_Hooks.h" #include "tao/Resume_Handle.h" #include "tao/Strategies/COIOP_Transport.h" #include "tao/Strategies/COIOP_Endpoint.h" TAO_BEGIN_VERSIONED_NAMESPACE_DECL TAO_COIOP_Connection_Handler::TAO_COIOP_Connection_Handler (ACE_Thread_Manager *t) : TAO_COIOP_SVC_HANDLER (t, 0 , 0), TAO_Connection_Handler (0) { // This constructor should *never* get called, it is just here to // make the compiler happy: the default implementation of the // Creation_Strategy requires a constructor with that signature, we // don't use that implementation, but some (most?) compilers // instantiate it anyway. ACE_ASSERT (0); } TAO_COIOP_Connection_Handler::TAO_COIOP_Connection_Handler (TAO_ORB_Core *orb_core) : TAO_COIOP_SVC_HANDLER (orb_core->thr_mgr (), 0, 0), TAO_Connection_Handler (orb_core) { TAO_COIOP_Transport* specific_transport = 0; ACE_NEW (specific_transport, TAO_COIOP_Transport(this, orb_core)); // store this pointer (indirectly increment ref count) this->transport (specific_transport); } TAO_COIOP_Connection_Handler::~TAO_COIOP_Connection_Handler () { delete this->transport (); int const result = this->release_os_resources (); if (result == -1 && TAO_debug_level) { TAOLIB_ERROR ((LM_ERROR, ACE_TEXT("TAO (%P|%t) - COIOP_Connection_Handler::") ACE_TEXT("~COIOP_Connection_Handler, ") ACE_TEXT("release_os_resources() failed %m\n"))); } delete this->transport (); } int TAO_COIOP_Connection_Handler::open_handler (void *v) { return this->open (v); } int TAO_COIOP_Connection_Handler::open (void*) { return 0; } int TAO_COIOP_Connection_Handler::resume_handler () { return ACE_Event_Handler::ACE_APPLICATION_RESUMES_HANDLER; } int TAO_COIOP_Connection_Handler::close_connection () { return this->close_connection_eh (this); } int TAO_COIOP_Connection_Handler::handle_input (ACE_HANDLE h) { return this->handle_input_eh (h, this); } int TAO_COIOP_Connection_Handler::handle_output (ACE_HANDLE handle) { int const result = this->handle_output_eh (handle, this); if (result == -1) { this->close_connection (); return 0; } return result; } int TAO_COIOP_Connection_Handler::handle_timeout (const ACE_Time_Value &, const void *) { // We don't use this upcall from the Reactor. However, we should // override this since the base class returns -1 which will result // in handle_close() getting called. return 0; } int TAO_COIOP_Connection_Handler::handle_close (ACE_HANDLE, ACE_Reactor_Mask) { // No asserts here since the handler is registered with the Reactor // and the handler ownership is given to the Reactor. When the // Reactor closes, it will call handle_close() on the handler. It // is however important to overwrite handle_close() to do nothing // since the base class does too much. return 0; } int TAO_COIOP_Connection_Handler::close (u_long flags) { return this->close_handler (flags); } TAO_END_VERSIONED_NAMESPACE_DECL #endif /* TAO_HAS_COIOP && TAO_HAS_COIOP != 0 */