// -*- C++ -*- //============================================================================= /** * @file Reply_Dispatcher.h * * $Id$ * * Define the interface for the Reply_Dispatcher strategies. * * * @author Alexander Babu Arulanthu */ //============================================================================= #ifndef TAO_REPLY_DISPATCHER_H #define TAO_REPLY_DISPATCHER_H #include /**/ "ace/pre.h" #include /**/ "tao/TAO_Export.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #include "tao/Basic_Types.h" TAO_BEGIN_VERSIONED_NAMESPACE_DECL // Forward Declarations. class TAO_GIOP_Message_State; class TAO_GIOP_Message_Version; class TAO_Transport; class TAO_Pluggable_Reply_Params; /** * @class TAO_Reply_Dispatcher * * * Different invocation modes process the Reply messages in * different ways. Traditional synchronous replies simply receive * the message and wake up the waiting thread (if any). * Asynchronous Method Invocation (Callbacks) must process the * message in the thread that receives it. * Deferred Synchronous (DII) and AMI in the Poller mode save the * reply for later processing in the application. * The lower level components in the ORB only deal with this * abstract interface, when the invocation is made the right type * of Reply Dispatcher is instantiated and registered with the * Transport object. */ class TAO_Export TAO_Reply_Dispatcher { public: /// Constructor. TAO_Reply_Dispatcher (void); /// Destructor. virtual ~TAO_Reply_Dispatcher (void); /** * Dispatch the reply. Return 1 on sucess, -1 on error. * @todo Pluggable Messaging: this method has too many arguments, * the "Right Thing"[tm] is for the Transport Object to create a * "ClientReply" that encapsulates all we need to process a * reply. Naturally it is possible that different messaging * protocols implement different variants of such ClientReply * class. */ virtual int dispatch_reply (TAO_Pluggable_Reply_Params ¶ms) = 0; /** * The used for the pending reply has been closed. * No reply is expected. * @todo If the connection was closed due to a CloseConnection * message then we could re-issue the request instead of raising * the exception, it would a matter of simply adding a boolean * argument to this function. */ virtual void connection_closed (void) = 0; /// Get the reply status. CORBA::ULong reply_status (void) const; protected: /// Reply or LocateReply status. CORBA::ULong reply_status_; }; TAO_END_VERSIONED_NAMESPACE_DECL #if defined (__ACE_INLINE__) #include "tao/Reply_Dispatcher.inl" #endif /* __ACE_INLINE__ */ #include /**/ "ace/post.h" #endif /* TAO_REPLY_DISPATCHER_H */