// This may look like C, but it's really -*- C++ -*- // $Id$ // ============================================================================ // // = LIBRARY // TAO // // = AUTHOR // Alexander Babu Arulanthu // // ============================================================================ #ifndef TAO_MUXED_TMS_H #define TAO_MUXED_TMS_H #include "ace/pre.h" #include "tao/Transport_Mux_Strategy.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #include "ace/Functor.h" #include "ace/Hash_Map_Manager.h" class TAO_Export TAO_Muxed_TMS : public TAO_Transport_Mux_Strategy { // = DESCRIPTION // Using this strategy a single connection can have multiple // outstanding requests. // @@ Can the performance of the demuxer be made more predictable, // for example, using the request id as an active demux key? // NOTE: check the OMG resolutions about bidirectional // connections, it is possible that the request ids can only // assume even or odd values. // public: TAO_Muxed_TMS (TAO_Transport *transport); // Constructor. virtual ~TAO_Muxed_TMS (void); // Destructor. virtual CORBA::ULong request_id (void); // Generate and return an unique request id for the current // invocation. // = Please read the documentation in the TAO_Transport_Mux_Strategy // class. virtual int bind_dispatcher (CORBA::ULong request_id, TAO_Reply_Dispatcher *rh); virtual void unbind_dispatcher (CORBA::ULong request_id); virtual int dispatch_reply (CORBA::ULong request_id, CORBA::ULong reply_status, const TAO_GIOP_Version& version, IOP::ServiceContextList& reply_ctx, TAO_GIOP_Message_State* message_state); virtual TAO_GIOP_Message_State *get_message_state (void); virtual void destroy_message_state (TAO_GIOP_Message_State *); virtual int idle_after_send (void); virtual int idle_after_reply (void); virtual void connection_closed (void); protected: ACE_SYNCH_MUTEX lock_; // Lock to protect the state of this class CORBA::ULong request_id_generator_; // Used to generate a different request_id on each call to // request_id(). typedef ACE_Hash_Map_Manager_Ex , ACE_Equal_To , ACE_Null_Mutex> REQUEST_DISPATCHER_TABLE; REQUEST_DISPATCHER_TABLE dispatcher_table_; // Table of pairs. TAO_ORB_Core *orb_core_; // Keep track of the orb core pointer. We need to this to create the // Reply Dispatchers. TAO_GIOP_Message_State *message_state_; // Message state where the current input message is being read. This // is created at start of each incoming message. When that message // is read, the message is processed and for the next message a new // message state is created. // @@ Having members of type TAO_GIOP* indicates that we // (Transport_Mux_Strategy) are aware of the underlying messaging // protocol. But for the present let us close our eyes till we are // able to iterate on a use case - Bala. }; #include "ace/post.h" #endif /* MUXED_TMS_H */