// $Id$ #include "tao/LRU_Connection_Purging_Strategy.h" #include "tao/Transport.h" TAO_BEGIN_VERSIONED_NAMESPACE_DECL TAO_LRU_Connection_Purging_Strategy::TAO_LRU_Connection_Purging_Strategy ( int cache_maximum) : TAO_Connection_Purging_Strategy (cache_maximum), order_ (0) { } TAO_LRU_Connection_Purging_Strategy::~TAO_LRU_Connection_Purging_Strategy (void) { } void TAO_LRU_Connection_Purging_Strategy::update_item (TAO_Transport& transport) { transport.purging_order (++this->order_); } TAO_END_VERSIONED_NAMESPACE_DECL