// -*- C++ -*- // $Id$ #include "tao/LF_Invocation_Event.h" TAO_BEGIN_VERSIONED_NAMESPACE_DECL TAO_LF_Invocation_Event::TAO_LF_Invocation_Event (void) : TAO_LF_Event () { } TAO_LF_Invocation_Event::~TAO_LF_Invocation_Event (void) { } void TAO_LF_Invocation_Event::state_changed_i (int new_state) { if (this->state_ == new_state) return; // Validate the state change if (this->state_ == TAO_LF_Event::LFS_IDLE) { // From the LFS_IDLE state we can only become active. if (new_state == TAO_LF_Event::LFS_ACTIVE || new_state == TAO_LF_Event::LFS_CONNECTION_CLOSED) this->state_ = new_state; return; } else if (this->state_ == TAO_LF_Event::LFS_ACTIVE) { // From LFS_ACTIVE we can only move to a few states if (new_state != TAO_LF_Event::LFS_IDLE) { if (new_state == TAO_LF_Event::LFS_CONNECTION_CLOSED) { this->state_ = TAO_LF_Event::LFS_FAILURE; } else { this->state_ = new_state; } } return; } else if (this->state_ == TAO_LF_Event::LFS_SUCCESS || this->state_ == TAO_LF_Event::LFS_CONNECTION_CLOSED) { // From the two states above we can go back to ACTIVE, as when a // request is restarted. if (new_state == TAO_LF_Event::LFS_ACTIVE) { this->state_ = new_state; } return; } else/* if (this->state_ == TAO_LF_Event::LFS_TIMEOUT || FAILURE */ { // Other states are final.. } } int TAO_LF_Invocation_Event::successful (void) const { return this->state_ == TAO_LF_Event::LFS_SUCCESS; } int TAO_LF_Invocation_Event::error_detected (void) const { return (this->state_ == TAO_LF_Event::LFS_FAILURE || this->state_ == TAO_LF_Event::LFS_TIMEOUT || this->state_ == TAO_LF_Event::LFS_CONNECTION_CLOSED); } int TAO_LF_Invocation_Event::is_state_final (void) { if (this->state_ == TAO_LF_Event::LFS_TIMEOUT || this->state_ == TAO_LF_Event::LFS_FAILURE) return 1; return 0; } TAO_END_VERSIONED_NAMESPACE_DECL