// -*- C++ -*- // // $Id$ TAO_BEGIN_VERSIONED_NAMESPACE_DECL ACE_INLINE int TAO_LF_Event::bind (TAO_LF_Follower *follower) { if (this->follower_ != 0) return -1; this->follower_ = follower; return 0; } ACE_INLINE int TAO_LF_Event::unbind (TAO_LF_Follower *) { if (this->follower_ == 0) return -1; this->follower_ = 0; return 0; } ACE_INLINE void TAO_LF_Event::reset_state (int new_state) { this->state_ = new_state; } ACE_INLINE int TAO_LF_Event::keep_waiting (void) { return (this->successful () == 0) && (this->error_detected () == 0); } ACE_INLINE const char * TAO_LF_Event::state_name (int st) { #define TAO_LF_EVENT_ENTRY(X) case X: return #X switch (st) { TAO_LF_EVENT_ENTRY (LFS_IDLE); TAO_LF_EVENT_ENTRY (LFS_ACTIVE); TAO_LF_EVENT_ENTRY (LFS_CONNECTION_WAIT); TAO_LF_EVENT_ENTRY (LFS_SUCCESS); TAO_LF_EVENT_ENTRY (LFS_FAILURE); TAO_LF_EVENT_ENTRY (LFS_TIMEOUT); TAO_LF_EVENT_ENTRY (LFS_CONNECTION_CLOSED); } return "***Unknown enum value, update TAO_LF_Event::state_name()"; #undef TAO_LF_EVENT_ENTRY } TAO_END_VERSIONED_NAMESPACE_DECL