// -*- C++ -*- //============================================================================= /** * @file Connect_Strategy.h * * $Id$ * * @author Balachandran Natarajan */ //============================================================================= #ifndef TAO_CONNECT_STRATEGY_H #define TAO_CONNECT_STRATEGY_H #include /**/ "ace/pre.h" #include "tao/TAO_Export.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #include "tao/Versioned_Namespace.h" ACE_BEGIN_VERSIONED_NAMESPACE_DECL class ACE_Synch_Options; class ACE_Time_Value; ACE_END_VERSIONED_NAMESPACE_DECL TAO_BEGIN_VERSIONED_NAMESPACE_DECL class TAO_ORB_Core; class TAO_Connector; class TAO_Connection_Handler; class TAO_Transport; class TAO_LF_Multi_Event; class TAO_LF_Event; /** * @class TAO_Connect_Strategy * * @brief Define the interface for the connect strategy, i.e. the * algorithm that controls how does the ORB establishes remote * connections. * * The thread that establishes remote connections can either make a * blocking or a non-blocking connect. The strategy to wait for the * connection completion can also be different. * * This strategy controls how does the ORB schedules and waits for * connection completion. */ class TAO_Export TAO_Connect_Strategy { public: /// Constructor TAO_Connect_Strategy (TAO_ORB_Core *orb); /// Destructor virtual ~TAO_Connect_Strategy (void); /// Obtain the synch options that can be passed to ACE_Connector /* Return the synch option for the connector, based on the timeout * and the strategy in place. ACE_Connectors behavior can be altered * by passing the right ACE_Synch_Options to the connect () call. */ virtual void synch_options (ACE_Time_Value *val, ACE_Synch_Options &opt) = 0; /// Wait for the connection to be completed till a timeout occurs. /* If the connection establishment fails the state within the * connection handler is set appropriately. */ int wait (TAO_Connection_Handler *ch, ACE_Time_Value *val); int wait (TAO_Transport *t, ACE_Time_Value *val); /// Wait for one of many connections to complete. Returns when one /// succeeds or all fail. int wait (TAO_LF_Multi_Event *ev, ACE_Time_Value *val); /// Do a quick check to see if any connections are complete. This /// does the same as the wait with an explicit time value of 0. int poll (TAO_LF_Multi_Event *ev); protected: /// This is the method that does all the real interesting stuff. virtual int wait_i (TAO_LF_Event *ev, TAO_Transport *t, ACE_Time_Value *val) = 0; /// Cached copy of the ORB core pointer TAO_ORB_Core * const orb_core_; }; TAO_END_VERSIONED_NAMESPACE_DECL #include /**/ "ace/post.h" #endif /*TAO_CONNECT_STRATEGY_H*/